Breakout is set on a rocky and snowy mountainside, with a secure facility armed with powerful anti-aircraft turrets and radar equipment.
Breakout’s three main routes are an outer wallrunning path on the edge of the cliff, a cover heavy central lane, and a narrow rear path with limited cover.
Note that while the central lane has a lot of cover, once you’re actually inside the building area in the middle of the map, the line of sight across the center from either edge is relatively open—beware of snipers and marksmen!
There’s a mix of smaller buildings around the edges of the map, but with the exception of the central structure, most are both small and have little or no cover inside. Have a CQC weapon ready if you enter them, or avoid them entirely.