Prima Games eGuides
primagames.com Browse Redeem a code Help
Call of Duty: Infinite Warfare eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Single-Player
    • Campaign Boot Camp
      • For First-Time Players
      • For Call of Duty Veterans
      • The Retribution
      • Difficulty Levels
      • Collectibles
    • The Armory
      • Assault Rifles
      • LMGs
      • Sniper Rifles
      • SMGs
      • Shotguns
      • Handguns
      • Heavies
      • Tactical Equipment
      • Lethal Equipment
      • Scopes
      • Generic Attachments
    • Campaign Walkthrough
      • Rising Threat
      • Black Sky
      • Operation Port Armor
      • Target of Opportunity: Operation Taken Dagger
      • Target of Opportunity: Operation Phoenix
      • Target of Opportunity: Operation D-Con
      • Target of Opportunity: Operation Deep Execute
      • Operation Burn Water
      • Jackal Assault: Operation Safe Harbor
      • Jackal Assault: Operation Pure Threat
      • Jackal Assault: Operation Grave Robber
      • Jackal Assault: Operation Sudden DEath
      • Operation Dark Quarry
      • Jackal Assault: Operation Trace Kill
      • Operation Black Flag
      • Operation Blood Storm
    • Achievements
      • Achievement Tables
  • Multiplayer
    • What’s New?
    • Basic Training
      • Movement
      • HUD
      • Combat
      • Class Customization
    • Rigs
      • Customized Battle Armor
      • Warfighter
      • Merc
      • Synaptic
      • FTL
      • Stryker
      • Phantom
    • Arsenal
      • Weapons of War
      • Special Weapons
      • Assault Rifles
      • SMGs
      • LMGs
      • Sniper Rifles
      • Shotguns
      • Classic
      • Handguns
      • Launchers
      • Melee
    • Attachments
      • Overview
      • Sights
      • Sniper Sights
      • Shotgun Sights
      • Shared Upgrades
      • Ballistic Weapon Upgrades
      • Energy Weapons Upgrades
      • Sniper Rifle Attachments
      • Shotgun Attachments
      • Pistol Attachments
    • Equipment
      • Overview
      • Lethal
      • Tactical
    • Perks
      • Overview
      • Perk 1
      • Perk 2
      • Perk 3
    • Scorestreaks
      • Overview
      • Streaks
    • Multiplayer Maps
      • Overview
      • Breakout
      • Crusher
      • Scorch
      • Retaliation
      • Frontier
      • Grounded
      • Precinct
      • Frost
      • Throwback
      • Skydock
      • Mayday
      • Terminal
      • Dome
    • Game Modes
      • New Modes
      • Deathmatch Modes
      • Control Modes
      • Bomb Modes
      • Objective Modes
      • Bonus Modes
      • Multiplayer Goals
  • Spaceland Tours
    • Overview
    • Getting Started
    • The Zombie Hordes
    • Cash Only
    • Park Features
    • Park Quests
    • Surviving Spaceland
  • Call of Duty 4: Modern Warfare Multiplayer
    • Introduction
    • Basic Training
      • Multiplayer Overview
      • Weapons And Attachments
      • Weapon And Character Skins
      • Challenges
      • Custom Class Suggestions
      • Modes
      • Tactical Basics
    • Map Tactics
      • Ambush
      • Backlot
      • Bloc
      • Bog
      • Countdown
      • Crash
      • Crossfire
      • District
      • Downpour
      • Overgrown
      • Pipeline
      • Shipment
      • Showdown
      • Strike
      • Vacant
      • Wet Work
    • Clans
    • Fun
    • Master Unlockables List

Call of Duty: Infinite Warfare Guide › Multiplayer › Arsenal

Launchers

Anti-armor, anti-personnel high explosives.

Launchers are high-powered explosive weapons, primarily intended for crushing enemy scorestreaks and emplaced equipment.

Launchers usually aren’t a good choice for general-purpose loadouts, except for objective builds where you intend to use the P-LAW or Howitzer for clearing objective points.

Launcher Ammo

Launchers cannot normally be reloaded; once expended, they’re done.

The one exception is the Synaptic Rig’s Rewind payload. Activating it rewinds you in time a bit, but it also has the effect of restoring your ammo—and this applies to launcher ammo, as well!

This is something to keep in mind if you’re using explosives heavily on an objective bombardment loadout.

Spartan SA3

Lock-on launcher. Primarily anti-air with an optical smart lock, but can be dumb fired.

The Spartan is the main anti-air launcher in the game, and should be your go-to weapon for knocking UAV support out of the sky, or destroying the Warden, AP-3X, or R-C8. It is also quite useful for destroying the Shock Sentry if you’re running Blind Eye or using Smoke Grenades.

It is possible to destroy an enemy AUAV, but you really need two players with Spartans both firing on it the instant it comes online, which can be tough to coordinate unless you’re in an organized group. It is possible to destroy one solo, but you need to be fast.

The Spartan can also be dumb fired, which gives it an extra role for tackling enemies in clustered groups, narrow spaces, or camping in windows.

P-LAW

Charged Energy launcher. Deploys volatile plasma charges that explode for extreme splash damage.

The P-LAW is a direct-fire launcher, good for taking out enemies or equipment if you have a clear line of sight.

Unlike the Spartan, you can’t get a lock, so it’s a poor choice for anti-air, and because it has a charge time, it’s not a good choice for combat out in the open.

However, if you pre-charge the P-LAW and poke around hard cover to fire the blast, you can inflict some serious damage without exposing yourself to much risk.

Howitzer

Grenade launcher. Launches quick, deadly projectiles that explode on impact.

The Howitzer is your second straight explosive option, and unlike the P-LAW, it fires its projectiles in an arc, which allows you to fire them over cover, a trick the P-LAW isn’t quite as adept at.

The Howitzer works quite well for lobbing explosives into objective areas and tight rooms. It takes a bit of practice to learn the angle you need to fire shots, but it’s a fairly easy skill to master, and you can practice in a private lobby with some friends if you want to figure out where you can “mortar” shots across the map from behind cover to hit key objectives.

Keep reading with a free account

The first 3 sections of Call of Duty: Infinite Warfare are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousHandguns NextMelee