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Call of Duty: Infinite Warfare eGuide
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Contents

  • Single-Player
    • Campaign Boot Camp
      • For First-Time Players
      • For Call of Duty Veterans
      • The Retribution
      • Difficulty Levels
      • Collectibles
    • The Armory
      • Assault Rifles
      • LMGs
      • Sniper Rifles
      • SMGs
      • Shotguns
      • Handguns
      • Heavies
      • Tactical Equipment
      • Lethal Equipment
      • Scopes
      • Generic Attachments
    • Campaign Walkthrough
      • Rising Threat
      • Black Sky
      • Operation Port Armor
      • Target of Opportunity: Operation Taken Dagger
      • Target of Opportunity: Operation Phoenix
      • Target of Opportunity: Operation D-Con
      • Target of Opportunity: Operation Deep Execute
      • Operation Burn Water
      • Jackal Assault: Operation Safe Harbor
      • Jackal Assault: Operation Pure Threat
      • Jackal Assault: Operation Grave Robber
      • Jackal Assault: Operation Sudden DEath
      • Operation Dark Quarry
      • Jackal Assault: Operation Trace Kill
      • Operation Black Flag
      • Operation Blood Storm
    • Achievements
      • Achievement Tables
  • Multiplayer
    • What’s New?
    • Basic Training
      • Movement
      • HUD
      • Combat
      • Class Customization
    • Rigs
      • Customized Battle Armor
      • Warfighter
      • Merc
      • Synaptic
      • FTL
      • Stryker
      • Phantom
    • Arsenal
      • Weapons of War
      • Special Weapons
      • Assault Rifles
      • SMGs
      • LMGs
      • Sniper Rifles
      • Shotguns
      • Classic
      • Handguns
      • Launchers
      • Melee
    • Attachments
      • Overview
      • Sights
      • Sniper Sights
      • Shotgun Sights
      • Shared Upgrades
      • Ballistic Weapon Upgrades
      • Energy Weapons Upgrades
      • Sniper Rifle Attachments
      • Shotgun Attachments
      • Pistol Attachments
    • Equipment
      • Overview
      • Lethal
      • Tactical
    • Perks
      • Overview
      • Perk 1
      • Perk 2
      • Perk 3
    • Scorestreaks
      • Overview
      • Streaks
    • Multiplayer Maps
      • Overview
      • Breakout
      • Crusher
      • Scorch
      • Retaliation
      • Frontier
      • Grounded
      • Precinct
      • Frost
      • Throwback
      • Skydock
      • Mayday
      • Terminal
      • Dome
    • Game Modes
      • New Modes
      • Deathmatch Modes
      • Control Modes
      • Bomb Modes
      • Objective Modes
      • Bonus Modes
      • Multiplayer Goals
  • Spaceland Tours
    • Overview
    • Getting Started
    • The Zombie Hordes
    • Cash Only
    • Park Features
    • Park Quests
    • Surviving Spaceland
  • Call of Duty 4: Modern Warfare Multiplayer
    • Introduction
    • Basic Training
      • Multiplayer Overview
      • Weapons And Attachments
      • Weapon And Character Skins
      • Challenges
      • Custom Class Suggestions
      • Modes
      • Tactical Basics
    • Map Tactics
      • Ambush
      • Backlot
      • Bloc
      • Bog
      • Countdown
      • Crash
      • Crossfire
      • District
      • Downpour
      • Overgrown
      • Pipeline
      • Shipment
      • Showdown
      • Strike
      • Vacant
      • Wet Work
    • Clans
    • Fun
    • Master Unlockables List

Call of Duty: Infinite Warfare Guide › Multiplayer › Arsenal

LMGs

LMG Pros
  • Powerful ranged weapons
  • Deep magazines, good damage at a distance, good penetration
LMG Cons
  • Poor handling
  • Very slow reloads

Suppressing Fire

LMGs are high capacity, high damage weapons built for locking down lanes with sheer volume of fire.

LMGs fare poorly in most CQC situations, although the Mauler can be customized to have reasonably effective hipfire.

As a general rule, if you can find a good location with hard cover and a good line of sight, you can make life miserable for anyone attempting to cross your line of sight.

Unlike sniper rifles, which are precision weapons, LMGs don’t need quite as much finesse—you have the ammo capacity to simply hose an area down with waves of lead or energy bolts.

Taking ranged optical attachments is a good idea, to take full advantage of your ranged firepower. You may also want to pack equipment and a decent secondary weapon to guard your back, because if you get jumped in CQC by an SMG, you don’t want to be trying to bring your cumbersome LMG to bear.

LMG Notes
  • Each of the three LMGs trades off rate of fire, accuracy, and damage. Experiment to find your preferred model.
  • The Mauler has a tighter hip spread than the other weapons, and with its rate of fire, can be used reasonably effectively at short range to simply hose down a target.
  • The R.A.W. and Titan are both Energy weapons, and benefit considerably from the ammo regeneration if you keep your distance and give your ammo time to replenish.

R.A.W.

Full auto Energy weapon. Offers a dependable fire rate and high-capacity power cell for sustained output.

Mauler

Full auto heavy Ballistic weapon. An experimental gaussian delinker channels ultra-rapid fire into a tight hip spread.

Titan

Full auto Energy weapon. Delivers high damage with strong recoil.

Special LMGs

R.A.W.Perk 1Perk 2Rarity
Quickshot Steady - Common
Repeater Headhunter Stockpile Rare
Benediction Gambler Sharpshooter Legendary
Liberty Make It Rain Haste Epic
MaulerPerk 1Perk 2Rarity
Zeal Readiness - Common
Rechamber Refund Steady Rare
Ruin Nuclear Haste Legendary
Mammoth Heavy Hitter Sharpshooter Epic
TitanPerk 1Perk 2Rarity
Impact Sharpshooter - Common
Warden Jackpot Haste Rare
Redeemer Refresher Focus Legendary
Scout Hax Stability Epic

LMGs Rate of Fire

LMGs Ammo

LMGs Reload Times

LMGs Shots to full

LMGs Recoil Plots (First Shot)

R.A.W
Mauler
Titan

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