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Call of Duty: Infinite Warfare eGuide
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Contents

  • Single-Player
    • Campaign Boot Camp
      • For First-Time Players
      • For Call of Duty Veterans
      • The Retribution
      • Difficulty Levels
      • Collectibles
    • The Armory
      • Assault Rifles
      • LMGs
      • Sniper Rifles
      • SMGs
      • Shotguns
      • Handguns
      • Heavies
      • Tactical Equipment
      • Lethal Equipment
      • Scopes
      • Generic Attachments
    • Campaign Walkthrough
      • Rising Threat
      • Black Sky
      • Operation Port Armor
      • Target of Opportunity: Operation Taken Dagger
      • Target of Opportunity: Operation Phoenix
      • Target of Opportunity: Operation D-Con
      • Target of Opportunity: Operation Deep Execute
      • Operation Burn Water
      • Jackal Assault: Operation Safe Harbor
      • Jackal Assault: Operation Pure Threat
      • Jackal Assault: Operation Grave Robber
      • Jackal Assault: Operation Sudden DEath
      • Operation Dark Quarry
      • Jackal Assault: Operation Trace Kill
      • Operation Black Flag
      • Operation Blood Storm
    • Achievements
      • Achievement Tables
  • Multiplayer
    • What’s New?
    • Basic Training
      • Movement
      • HUD
      • Combat
      • Class Customization
    • Rigs
      • Customized Battle Armor
      • Warfighter
      • Merc
      • Synaptic
      • FTL
      • Stryker
      • Phantom
    • Arsenal
      • Weapons of War
      • Special Weapons
      • Assault Rifles
      • SMGs
      • LMGs
      • Sniper Rifles
      • Shotguns
      • Classic
      • Handguns
      • Launchers
      • Melee
    • Attachments
      • Overview
      • Sights
      • Sniper Sights
      • Shotgun Sights
      • Shared Upgrades
      • Ballistic Weapon Upgrades
      • Energy Weapons Upgrades
      • Sniper Rifle Attachments
      • Shotgun Attachments
      • Pistol Attachments
    • Equipment
      • Overview
      • Lethal
      • Tactical
    • Perks
      • Overview
      • Perk 1
      • Perk 2
      • Perk 3
    • Scorestreaks
      • Overview
      • Streaks
    • Multiplayer Maps
      • Overview
      • Breakout
      • Crusher
      • Scorch
      • Retaliation
      • Frontier
      • Grounded
      • Precinct
      • Frost
      • Throwback
      • Skydock
      • Mayday
      • Terminal
      • Dome
    • Game Modes
      • New Modes
      • Deathmatch Modes
      • Control Modes
      • Bomb Modes
      • Objective Modes
      • Bonus Modes
      • Multiplayer Goals
  • Spaceland Tours
    • Overview
    • Getting Started
    • The Zombie Hordes
    • Cash Only
    • Park Features
    • Park Quests
    • Surviving Spaceland
  • Call of Duty 4: Modern Warfare Multiplayer
    • Introduction
    • Basic Training
      • Multiplayer Overview
      • Weapons And Attachments
      • Weapon And Character Skins
      • Challenges
      • Custom Class Suggestions
      • Modes
      • Tactical Basics
    • Map Tactics
      • Ambush
      • Backlot
      • Bloc
      • Bog
      • Countdown
      • Crash
      • Crossfire
      • District
      • Downpour
      • Overgrown
      • Pipeline
      • Shipment
      • Showdown
      • Strike
      • Vacant
      • Wet Work
    • Clans
    • Fun
    • Master Unlockables List

Call of Duty: Infinite Warfare Guide › Multiplayer › Multiplayer Maps

Scorch

Grid Map

Scorch has a mix of long lanes through the middle and top of the map, with more cover and routes in and out of the areas on the left and right edges.

The central lane is particularly unusual, with a large pit that you can wallrun over, or bypass on the ground to one side. The ground area is dangerous, being both in the center of the map and having only one large chunk of cover that can easily be jumped over.

Other than the central pit area, you can pass through the middle of the map via an upper hallway (be wary of snipers and shooters at either end), or an objective-dense area on the bottom of the map that has a bit more cover.

The outer edges on the left and right sides of the map both have a mix of routes through them, so be extremely alert if you’re moving through them alone. It’s easy to get flanked and shot at close range.

Objectives

Vantages

Situational Awareness

Call of Duty gives you lots of tools to locate enemies. Really good players seem to have an almost supernatural awareness of positioning, for both teammates and enemies.

Awareness is a learnable, trainable skill, and it’s one of the strongest weapons in your toolbox for fighting and surviving, on any map, in any mode. Use audio cues, visual cues, your HUD, the minimap, voice chat, equipment, traits, perks, and scorestreaks to gather the information you need.

If you’re very new, absorbing the flood of information can be overload, and you may simply tune out clues that might have saved your life. That’s ok. Try focusing on one aspect at a time. For instance:

Use your minimap heavily if checking it constantly isn’t already second nature. Take Dead Silence and Tracker, turn up your audio, and listen carefully for enemies as you move around the map.

Pay attention to HUD icons, such as death markers and objective indicators.

Listen to the announcer. Their audio cues can also alert you to friendly or enemy positions.

Take informational equipment, perks, and Rig loadouts. Use them aggressively and pay attention to what they can tell you.

If you’re an intermediate or veteran player, odds are good you already have decent or good situational awareness. In that case, it’s more about refining what you can already do.

Pay attention to how spawn flips trigger, so you’re already moving if you suspect you’re about to be spawned on.

You can use the position of your own teammates and where your team is spawning to predict where enemies are likely lurking. Even if you don’t know exactly where enemies are, you should be alert and aware when you are either passing into enemy territory or you suspect an enemy may be lurking nearby.

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