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Call of Duty: Infinite Warfare eGuide
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Contents

  • Single-Player
    • Campaign Boot Camp
      • For First-Time Players
      • For Call of Duty Veterans
      • The Retribution
      • Difficulty Levels
      • Collectibles
    • The Armory
      • Assault Rifles
      • LMGs
      • Sniper Rifles
      • SMGs
      • Shotguns
      • Handguns
      • Heavies
      • Tactical Equipment
      • Lethal Equipment
      • Scopes
      • Generic Attachments
    • Campaign Walkthrough
      • Rising Threat
      • Black Sky
      • Operation Port Armor
      • Target of Opportunity: Operation Taken Dagger
      • Target of Opportunity: Operation Phoenix
      • Target of Opportunity: Operation D-Con
      • Target of Opportunity: Operation Deep Execute
      • Operation Burn Water
      • Jackal Assault: Operation Safe Harbor
      • Jackal Assault: Operation Pure Threat
      • Jackal Assault: Operation Grave Robber
      • Jackal Assault: Operation Sudden DEath
      • Operation Dark Quarry
      • Jackal Assault: Operation Trace Kill
      • Operation Black Flag
      • Operation Blood Storm
    • Achievements
      • Achievement Tables
  • Multiplayer
    • What’s New?
    • Basic Training
      • Movement
      • HUD
      • Combat
      • Class Customization
    • Rigs
      • Customized Battle Armor
      • Warfighter
      • Merc
      • Synaptic
      • FTL
      • Stryker
      • Phantom
    • Arsenal
      • Weapons of War
      • Special Weapons
      • Assault Rifles
      • SMGs
      • LMGs
      • Sniper Rifles
      • Shotguns
      • Classic
      • Handguns
      • Launchers
      • Melee
    • Attachments
      • Overview
      • Sights
      • Sniper Sights
      • Shotgun Sights
      • Shared Upgrades
      • Ballistic Weapon Upgrades
      • Energy Weapons Upgrades
      • Sniper Rifle Attachments
      • Shotgun Attachments
      • Pistol Attachments
    • Equipment
      • Overview
      • Lethal
      • Tactical
    • Perks
      • Overview
      • Perk 1
      • Perk 2
      • Perk 3
    • Scorestreaks
      • Overview
      • Streaks
    • Multiplayer Maps
      • Overview
      • Breakout
      • Crusher
      • Scorch
      • Retaliation
      • Frontier
      • Grounded
      • Precinct
      • Frost
      • Throwback
      • Skydock
      • Mayday
      • Terminal
      • Dome
    • Game Modes
      • New Modes
      • Deathmatch Modes
      • Control Modes
      • Bomb Modes
      • Objective Modes
      • Bonus Modes
      • Multiplayer Goals
  • Spaceland Tours
    • Overview
    • Getting Started
    • The Zombie Hordes
    • Cash Only
    • Park Features
    • Park Quests
    • Surviving Spaceland
  • Call of Duty 4: Modern Warfare Multiplayer
    • Introduction
    • Basic Training
      • Multiplayer Overview
      • Weapons And Attachments
      • Weapon And Character Skins
      • Challenges
      • Custom Class Suggestions
      • Modes
      • Tactical Basics
    • Map Tactics
      • Ambush
      • Backlot
      • Bloc
      • Bog
      • Countdown
      • Crash
      • Crossfire
      • District
      • Downpour
      • Overgrown
      • Pipeline
      • Shipment
      • Showdown
      • Strike
      • Vacant
      • Wet Work
    • Clans
    • Fun
    • Master Unlockables List

Call of Duty: Infinite Warfare Guide › Multiplayer › Multiplayer Maps

Crusher

Grid Map

Crusher has a mix of tight quarters and smaller open areas with quite a bit of cover. There’s a small underground passage on one edge that can be used to travel between two buildings, with an opening into the center lane.

The top of the map has a short wallrun that lets you move quickly around the objectives up there. Just be careful using it if you suspect enemies are covering the exit.

Also use great caution while moving through the middle of the map. With so many routes in and out, it’s a dangerous high-traffic area.

CQC setups work quite well on this map. If you want to fight at medium range, you must actively keep your distance and catch players as they exit buildings or round blind corners and move into the open.

Most of the outside areas do have long sightlines in at least one direction, but because Crusher has a lot of connectivity between areas, you need teammates, equipment, or good instincts to guard your back. Don’t get so focused covering a lane that you forget to check for flanking threats.

Objectives

Vantages

Psychology

Think about what you’re doing when you play a match. We’re not talking about quoting from ancient books of wisdom, or applying some abstract mental conditioning. Just simply think about what you’re trying to accomplish at any given moment, and what obstacles you face to achieving that goal.

In most combat scenarios, that should be as simple as “How do I win this firefight?” or “How do I reach this objective quickly and safely.”

In some situations, it may be a bit more specific, like “How do I reach that one sniper that I know is covering this lane?”

It sounds ridiculously simple, but a great many players in multiplayer don’t think about what they’re doing on a moment to moment basis.

Watch the initial spawn of your team if you’re playing with randoms and not a team of friends. The majority of them immediately sprint in a straight line from their spawn point, toward the enemy team or the main objective, even if there are faster or safer routes in a different direction.

You can exploit this predictability and reactionary gameplay easily. If you move right when they’re expecting left, throw a visible grenade and then back off and approach from another angle, or take down an enemy in one position and then rotate to take down his buddy when he comes looking for where you were.

Don’t try to get too fancy. You’re not trying to fool your opponents with incredibly tricky strategy, but as long as you’re actively thinking about the combat situation occurring around you, you’re going to be one step ahead of a lot of players.

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