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Call of Duty: Infinite Warfare eGuide
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Contents

  • Single-Player
    • Campaign Boot Camp
      • For First-Time Players
      • For Call of Duty Veterans
      • The Retribution
      • Difficulty Levels
      • Collectibles
    • The Armory
      • Assault Rifles
      • LMGs
      • Sniper Rifles
      • SMGs
      • Shotguns
      • Handguns
      • Heavies
      • Tactical Equipment
      • Lethal Equipment
      • Scopes
      • Generic Attachments
    • Campaign Walkthrough
      • Rising Threat
      • Black Sky
      • Operation Port Armor
      • Target of Opportunity: Operation Taken Dagger
      • Target of Opportunity: Operation Phoenix
      • Target of Opportunity: Operation D-Con
      • Target of Opportunity: Operation Deep Execute
      • Operation Burn Water
      • Jackal Assault: Operation Safe Harbor
      • Jackal Assault: Operation Pure Threat
      • Jackal Assault: Operation Grave Robber
      • Jackal Assault: Operation Sudden DEath
      • Operation Dark Quarry
      • Jackal Assault: Operation Trace Kill
      • Operation Black Flag
      • Operation Blood Storm
    • Achievements
      • Achievement Tables
  • Multiplayer
    • What’s New?
    • Basic Training
      • Movement
      • HUD
      • Combat
      • Class Customization
    • Rigs
      • Customized Battle Armor
      • Warfighter
      • Merc
      • Synaptic
      • FTL
      • Stryker
      • Phantom
    • Arsenal
      • Weapons of War
      • Special Weapons
      • Assault Rifles
      • SMGs
      • LMGs
      • Sniper Rifles
      • Shotguns
      • Classic
      • Handguns
      • Launchers
      • Melee
    • Attachments
      • Overview
      • Sights
      • Sniper Sights
      • Shotgun Sights
      • Shared Upgrades
      • Ballistic Weapon Upgrades
      • Energy Weapons Upgrades
      • Sniper Rifle Attachments
      • Shotgun Attachments
      • Pistol Attachments
    • Equipment
      • Overview
      • Lethal
      • Tactical
    • Perks
      • Overview
      • Perk 1
      • Perk 2
      • Perk 3
    • Scorestreaks
      • Overview
      • Streaks
    • Multiplayer Maps
      • Overview
      • Breakout
      • Crusher
      • Scorch
      • Retaliation
      • Frontier
      • Grounded
      • Precinct
      • Frost
      • Throwback
      • Skydock
      • Mayday
      • Terminal
      • Dome
    • Game Modes
      • New Modes
      • Deathmatch Modes
      • Control Modes
      • Bomb Modes
      • Objective Modes
      • Bonus Modes
      • Multiplayer Goals
  • Spaceland Tours
    • Overview
    • Getting Started
    • The Zombie Hordes
    • Cash Only
    • Park Features
    • Park Quests
    • Surviving Spaceland
  • Call of Duty 4: Modern Warfare Multiplayer
    • Introduction
    • Basic Training
      • Multiplayer Overview
      • Weapons And Attachments
      • Weapon And Character Skins
      • Challenges
      • Custom Class Suggestions
      • Modes
      • Tactical Basics
    • Map Tactics
      • Ambush
      • Backlot
      • Bloc
      • Bog
      • Countdown
      • Crash
      • Crossfire
      • District
      • Downpour
      • Overgrown
      • Pipeline
      • Shipment
      • Showdown
      • Strike
      • Vacant
      • Wet Work
    • Clans
    • Fun
    • Master Unlockables List

Call of Duty: Infinite Warfare Guide › Single-Player › The Armory

Shotguns

Shotguns are the ultimate short-range weapons. You can hipfire them to clear an enemy standing directly in front of you. Most of the shotguns in Infinite Warfare have large clips and short reload times. This makes it the ideal weapon when engaging the enemy in narrow corridors and engaging with a “run and gun” strategy.

Using a shotgun beyond short-range is dicey. Like other weapons, using Aim Down Sight can help increase the accuracy, but it’s extremely difficult to score a lethal shot beyond short-range (not enough of the shotgun’s projectiles will hit the enemy to kill him).

When equipping a shotgun from Griff’s Loadout, the Smart Shot is the go-to scope to attach. It makes hitting enemies with the shotgun even easier, each pellet marked to target and hone in on enemies, but only when you ADS.

Scopes

All shotguns have access to the following scopes:

  • Reflex
  • Trojan
  • ELO
  • Smart Shot

Reaver

Semi-auto ballistic shotgun. Features a cyclic drum magazine for quick trigger response.

Accuracy 40
Damage 82
Range 16
Fire Rate 64
Mobility 80
Unique Attachment: Slug Shot

Fires a single slug shot.

Accuracy –
Damage +10
Range –
Fire Rate –
Mobility –
Strategy

The Reaver’s standout advantage is its drum magazine, which allows for extremely quick fire on enemies, allowing you to unload your clip and eliminate several nearby enemies very quickly. If you try the Reaver during a level, and don’t like it, be sure to come back and try it again with the Slug Shot upgrade. With the damage bonus, it is one of the highest damage weapons in the game.

Attachments
  • Suppressor
  • Rifled Barrel
  • Foregrip
  • Extended Mag

Banshee

Pump-action sonic shotgun. Employs a high decibel acoustic driver, yielding balanced stopping power and fire rate.

Accuracy 45
Damage 83
Range 20
Fire Rate 34
Mobility 80
Unique Attachment: C6 Stun

Upgrades the deafening effect of the Banshee, so it can stun C6s.

Strategy

Aptly named, the Banshee unrelentingly cuts through enemies at short range. The extended clip means less of a chance of having to reload at an inopportune time. Highly recommended as a secondary weapon on any level with short-range combat.

Attachments
  • Suppressor
  • Speaker Amp
  • Foregrip
  • Fusion Mag

DCM-8

Full auto energy shotgun. A high capacity power cell supports rapid fire capability.

Accuracy 30
Damage 80
Range 12
Fire Rate 68
Mobility 80
Unique Attachment: Advanced Attachement

The DCM-8 fires rounds with a tighter spread.

Accuracy +10
Damage –
Range –
Fire Rate –
Mobility –
Strategy

The DCM-8 is the most common shotgun in the campaign, as the SDF uses this as its default weapon. Since it’s the only available energy shotgun, it is the go-to weapon on levels where you will be encountering drones. The DCM-8 is particularly good at taking out C8 drones. It’s unlikely you will go with the DCM-8 from Griff’s Loadout, but if you do, the Advanced DCM-8 mod increases its accuracy to the point where the weapon can more easily be used at medium-range.

Attachments
  • Suppressor
  • Particle Amp
  • Foregrip
  • Fusion Mag

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