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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › The Parish

The Cemetery of Saint Roche

A.I. Director's Cut

The route through the cemetery changes each time through, as metal fencing is dynamically positioned. This makes a plotted path difficult (hence the lack of routes on the guide map).

Freeway Falling

Ascend the ladder and small gantry onto the freeway, just as the military decides to take a large chunk out of the freeway ahead of you. You’re not harmed and can use this small window of downtime to check the ambulance for items (picture 1).

6A

Now turn around and move along the freeway to the large section of fallen masonry and twisted steel that the bombardment made (picture 2). The explosion has awakened a small legion of zombified locals, too, so pop at them from the freeway at range before dropping down together.

6B

Tip

This is another location where it’s difficult to ascend back onto the freeway, so drop down together so that stragglers aren’t hauled away by Special Infected.

Slaughter in the Plague Cemetery

Check the shed for supplies and then enter the cemetery via the collapsed section of perimeter wall (picture 1). You must now trek through this frightening mausoleum heading in a roughly diagonally left direction by using the sun’s position to guide you.

6C

The route is random, but the threats are just the same. Beware of Infected clawing at you (picture 2) and pay particular attention to the tombs surrounding you, as attacks are usually foes dropping down from these stone structures.

While following the location of the sun, there’s a secondary, and just-as-important landmark to fixate on: the obelisk located near the middle of this maze, on slightly higher ground (picture 3, on the left).

Slaughter your way to this location, favoring Melee and short-range firearms, and make a sweep of the obelisk for items. On your way here, you should also check the various ornate graves for additional items.

Once you arrive at the obelisk, continue your bloody graveyard massacre (picture 4) through various tomb-lined avenues, keeping watch for Special Infected attacks at every turn. The monsters lurk in alcoves between graves or atop tombs, waiting for you to pass so they can attack you from behind.

6D

They also like to stagger their attacks so you’ll be preoccupied with a Jockey riding a teammate when a Smoker sneaks up to further ruin your day. Making slightly slower progress and dealing with immediate threats before continuing is advisable.

This jaunt concludes as you reach one of the two cemetery exits, usually the one at the top of a slightly sloping hill, on the highest ground of the graveyard. Once you clear the obelisk, look for the street buildings in the distance and head toward them; these landmarks serve you well as you near the cemetery’s exit (picture 5).

6E

A.I. Director's Cut

The A.I. Director changes the routes you can take through the cemetery each time, but the layout of the tombs and graves is more or less constant. Only the metal fencing changes position.

Tip

The sun is hanging low in the sky in the far-left corner of the cemetery, so following this celestial body is extremely helpful in locating the exit archway by the white truck (6E; right side). As long as the sun is on your left, you know you’re heading in the correct direction.

Double-Gallery Safe Room

Exit the cemetery, optionally checking the white truck for items, and jog down the road (if you left via the upper exit). Quickly locate the building with the ornate double-balcony and open ground floor. Go in there, immediately hop over the desk, and scurry inside the Safe Room.

As foes can stream in behind you, guard the Safe Room or take cover behind the desk and offer covering fire for the rest of the team until everyone is inside.

Effective Infected

In this area, there’s really only one location where your prowess and offensive capabilities can help thoroughly bewilder and waylay the humans—inside the cemetery. Of course, before then you might want to pull a Survivor or two back along the freeway after the others drop down. When your foes enter the cemetery, their movement is erratic due to the random nature of the layout, so make the most of your attacks by clustering them near the obelisk.

There are a number of alcoves between graves where you can hide, dart out, and incapacitate your foe (picture 1). Also, the long, narrow verges between the graves are perfect places to mount a charge, or spray Spitter vomit. Piggyback (literally) onto other Special Infected attacks, such as by steering a human into Spitter acid (picture 2), and try to keep your human foes disoriented so they never find their way out of here!

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