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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › The Parish

Slaughter in the Quarter

Death Trap Tractor

Before stepping onto the balcony (8A), be sure you’ve reloaded your weaponry and have a full complement of projectiles and health for this death trap. The exterior courtyard, surrounded by buildings in various states of disrepair, has no current exits.

8A

The building with the skeletal roof on the opposite side is where you need to be, but the gap across is too long to jump. Fortunately (and this term is used loosely), there’s a green tractor on the ground (picture 2) with a carnival float attached to it.

If one of you can start the tractor, it can trundle across the courtyard, stopping where the float can be used as a stepping stone. There’s only one drawback—the noise the tractor makes alerts the Horde!

8B

After some hurried planning, elect a person to go on “point,” ideally someone with Adrenaline. This teammate should drop down, either via the low roof house extension (8B), or the stairs to the left. Inject Adrenaline if there are already too many enemies to fight through, and use a Melee Weapon to clear the path to the tractor (picture 3).

8C

Flick the switch on the left side of the tractor, and then retreat across the courtyard (picture 4) to the stairs (picture 5). You definitely do not want to be on the ground as the Horde arrives. Backpedal to the stairs and back to the balcony.

Note

The tractor takes about a minute to trundle across the courtyard, before allowing you access to the top of the float and freedom!

While the “point person” attempts this plan, the rest of the team should stand on the balcony or low extension and provide covering fire. But also watch for foes heading in from the building you came from (7G), the rooftops, the stairs, and clambering over the balcony railings.

When the Horde arrives, continue to battle on the upper areas of the courtyard, optionally moving to the low house extension (picture 6) that offers better strafing. Have a teammate guard each side to minimize the Horde overwhelming you, and watch intently for Special Infected.

Projectiles are another way to maximize success potential; make sure you lob in a couple of Pipe Bombs (picture 7), Bile Bomb, and (to a lesser extent) Molotovs during this altercation. If a teammate falls or is dragged to the ground below, they should run and take a defensive position on the stairs on the same side as the balcony before ascending back to the team.

When the float finally moves into position, step off the extension roof, onto the wooden scaffolding, and dash across to the skeletal building (picture 8).

Caution

If Special Infected have made the low extension roof a chokepoint that is too dangerous to stand on, move to the balcony or stairs. Expect Special Infected to focus their wrath on you during this minute of terror!

Escape!

8D

Dart across the planks over the float and into the half-ruined row house. Employ a Melee Weapon to deal with the remains of the Horde (picture 1). Expect a wave of additional foes to waylay you from the inside of this building (picture 2) as you provide covering fire for the teammates still milling about in the courtyard.

8D

Use a mixture of threats and foul language to coax them across and into the building, then search the interior rooms while watching for enemy ambushes (especially the Special Infected). Descend the stairs (picture 3) and step outside into a long, narrow alleyway (picture 4).

If there are no Chargers present, run down the alley into the doorway at the far end. Watch out for an ambush on your right, or from above.

Everything Must Go!

Move into a narrow corridor at the back of a ransacked store, move to a second doorway (picture 1) and deal with any threats, hideous or Common. Then step into this area and checking the First Aid Station and shelves for items.

Only do this if the coast is clear; there’s likely to be frothing freaks running at you from the main store (picture 2), so be sure a couple of your team stands guard here and a third keeps an eye on the doorway you just passed through. Beware of an ambush.

8F

Effective Infected

Complete human annihilation is necessary during this courtyard battle, as you have a huge advantage over the Survivors. They must wait in an enclosed area, battle the Horde, while you can maneuver to locations they can’t easily see or aim at. The low house roof extension is a good place to focus on.

The Spitter can coat the entire roof with acid, forcing the humans down to the ground or onto the narrow scaffold. Follow this up with Hunter, Jockey, or Charger (picture 1) attacks. You can even waylay the human responsible for activating the tractor, but lasso him after the Horde hears the vehicle start (picture 2).

The humans are likely to be wounded and not expecting attacks in the subsequent house, which is exactly why you should attempt to savage them here, as well as in the narrow alley. A Charger at one end and a Spitter at the other can really deal some damage! For aggressive attacks, ideally using the Tank (picture 3), the narrow corridor in the store (8F) can cause the Survivors to retreat back in the alley. So pin them and attack from both directions.

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