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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Campaign Introduction

Looking 4 Guidance?

Welcome to the zombie apocalypse. From the roof of the Vannah Hotel to the military helipad and every hellhole in between, the bulk of this book is a step-by-step Walkthrough of each of the five campaigns. Here is a quick explanation of what the Walkthrough contains:

There are five different campaigns to attempt in Left 4 Dead 2 . Within each campaign, there either four or five sections, known as “stages.” Here is a complete list of all five campaigns and 23 stages:

Campaign 1:
Dead Center
Campaign 2:
Dark Carnival
Campaign 3:
Swamp Fever
Campaign 4:
Hard Rain
Campaign 5:
The Parish
Stage 1. Hotel Stage 1. Highway Stage 1. Plank Country Stage 1. Milltown Stage 1. Waterfront
Stage 2. Streets Stage 2. Fairground Stage 2. Swamp Stage 2. Sugar Mill Stage 2. Park
Stage 3. Mall Stage 3. Coaster Stage 3. Shanty Town Stage 3. Mill Escape Stage 3. Cemetery
Stage 4. Atrium Stage 4. Barns Stage 4. Plantation Stage 4. Return to Town Stage 4. Quarter
Stage 5. Concert Stage 5. Town Escape Stage 5. Bridge

For the purposes of this guide, we have further subdivided most stages into subsections we call “areas,” each having its own number. Areas are self-contained portions of a stage, such as a group of settlements or an area of land, divided so that you can easily find a particular chokepoint and read tactical information about that locale, which we call “locations.”

Campaign: One of the five large-scale undertakings you and your team play, for example, Dead Center.

Stage : A large subsection of a campaign that you can also pick from the in-game menu. An example of a stage is Plank Country.

Area: A fully labeled (and found only in this guide) subsection of a stage, divided and numbered to give clarity to the tactics shown.

Location : One of between six and ten waypoints, chokepoints, or problem zones within an area that are labeled for this guide. Each location provides specific tactics. An example is Location 1A.

A Small Sampling

The sample page elements shown here list the various elements contained within this Walkthrough, so you can understand exactly what you’re reading. Here’s how all the information breaks down:

1. Campaign Introdcution

After the campaign poster, brief explanations of the four or five stages within the campaign are detailed. After this you’ll find a picture and notes on the Uncommon Infected that appears only in this campaign. Then comes a list of Achievements that are unique to the campaign, so that you’re aware of what unlocks, when, and how.

2. Stage Introduction and Overview

Next comes the start of the campaign itself—an overview section; in this case, a fiery, zombie-filled hotel called, appropriately enough, “Hotel.” This is the first stage of the Dead Center Campaign. The campaign logo appears in one corner. On the map are the areas, optimal (thick) and optional (thin) routes, and possible item locations. Finally, the Walkthrough provides a list of thr advantages the stage has for your team, along with three possible problems.

Note

Due to the random nature of the A.I. Director’s whim, the placement of items on the maps isn’t completely exact. Sometimes an item is there. Sometimes it is not. But be prepared to scour a ten-foot area around the item icon; as the dot shows the general location of an item, or multiple items.

Walkthrough: Area Tactics

The bulk of the Walkthrough showcases the multiple pathways, problems, and solutions when trekking through every area. They are presented chronologically. If necessary, a detailed Area Map is shown. Next is information on the A.I. Director, which illustrates what random or dynamic changes there may be for this area. Then comes the Walkthrough:

  • This gives step-by-step instructions for navigating each location within an area.
  • The exact part of an area is known as a “location,” for example “Location Start” or “Location 1A.”
  • In the top corner of many pictures is a location label. This means the picture corresponds to the location on the map, so you can see the environment that has already been pinpointed.
  • Additional pictures may also be shown to give credence and extra visual guidance in a particular location.
  • The guide also presents Notes (informational boxes), Tips (handy mini-tactics for you to try), and Cautions (problems or dangers to be aware of).
  • Once a the area locations have been detailed, an additional box called “Effective Infected” is shown. This text gives tactics you can use when playing as Special Infected in this area during Versus mode.
  • Then the Walkthrough moves to the next area.

Note

The information contained within this Walkthrough is designed to be used with the following gameplay modes:

  • Campaign
  • Realism
  • Versus (including Effective Infected box)
  • Single-Player

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