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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Dead Center

Mezzanine Mayhem

Pulverized by the Planters

It can be a bit of a mess at the bottom of the stairs, as you can still expect Special Infected attacking from above (or down the escalators). So move into the dark, sunken area with the scattered chairs that usually holds an item or two.

8A

Push onward past the planters, crossing a wide section of tile floor with a security gate on your left. Infected tend to charge in around a kiosk, so it’s a good idea to spread out across the width of the floor and catch foes in a cross fire.

8B

Frenzy at the Food Court

The horrific carnage continues as you head into the food court, popping zombie heads near Rooke’s Steakhouse and the always-delicious Taco Bucket.

Don’t expect the savagery to let up as you methodically turn and check behind each of the portable kiosks (one team member on each side works well for catching wayward foes), and head under the escalator and around to the end of this section of mall.

8C

Or ascend the left escalator without checking the far end. Watch for foes above you once you hit the escalator.

No Going Back

Race to the top of the stairs, and fight a mixture of Common and Special Infected, paying particular attention to foes that can strangle or ride you to a drop, and those that are difficult to kill.

8D

This is a possible location for a Belt Item; lobbing in a Pipe Bomb to preoccupy the gaggle of seething undead can allow your team a quick escape. And at this point, the route is the open door to the right near the empty white planter. Get through into the maintenance corridor, now!

Caution

This is a key place where Special Infected attempt to pick off stragglers, as (and this is vital to remember) once you step over the door ramp and into the maintenance corridor, you cannot backtrack! If one of your team is left prone, stranded, or gurgling at the hands of a Jockey, there’s no saving them!

Note

There are other maintenance corridors in this area, where masses of Infected usually charge in from. These corridors can be searched. They yield minor items, but aren’t usually worth inspecting.

No Room for Error

8E

Now that you’re in a small maze of narrow maintenance corridors, you need to find a way up to the third floor, and despite the fact you can funnel Infected down these corridors to easily dispatch them, there are severe tactical shortcomings to deal with as well.

More powerful Infected, such as the Tank (the worse-case combat scenario in here), can pummel you easily, forcing your team to backpedal or throw a Molotov on the beast.

8F

Don’t bunch up and check the first storage room on your right, with someone guarding the door armed with a Melee Weapon while any items are scavenged. Then watch for other intrusions, such as Chargers and Spitters, which can be a real pain.

Move to the T-junction at the end of the first corridor. There are a blocked stairwell and minor items on your right and restrooms plus another two storage rooms on your left.

Kidz Unfriendly

8G

The maintenance corridor eventually allows access through a door on your left, which leads into a storage room with ammunition and a First Aid Station.

Don’t simply rummage around here without effectively guarding this chamber, as the Infected have a nasty habit of charging in from the entrance and exit to this room.

Place one teammate at the entrance door, closing it so the Infected take more time getting into the room.

A second (and possibly third) teammate should close the exit door, so the slobbering foes inside the Just for Kidz store don’t sandwich you.

Rearm and grab the items and Health you need, guarding the doors in turns, and then burst through into the toy store (Location 9A). Alternately, you can enter into a service tunnel on the bottom floor, depending on the A.I. Director.

Effective Infected

Attacks from above, such as this Smoker’s lengthy tongue lashing (picture 1), prove to be excellent at stopping Survivor progression, and are made all the more successful if you step back from the balcony. Attack from above, below, and all directions to thoroughly confuse and demoralize your foes.

Pay particular attention to the ramped doorway into the maintenance corridor, as Survivors can’t backtrack after moving over this location (8D). Grab the last Survivor before they leave the area and kill them. However, save your real wrath for the corridors themselves (8E and 8F): Rampage in with Chargers (picture 2), ambush around corners, hide in dead ends and restrooms, only to chase and devour!

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