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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Dark Carnival

Murder at the Merry-Go-Round

Sloping Entrance Path

5A

The restrooms are closed and there’s a gate preventing progress on the ground, so scale the steps by the spray painted arrow up to the green carpeted balcony with a bridge cabin that houses a great deal of ammunition, weaponry, and other assorted items.

It is important—nay vital—that you post a guard to this cabin because the balcony is narrow and the Infected are tend to make a mass charge in your direction.

5B

Move around the corner of the balcony and make plans for tearing through more foes, should they decide to pour up and over the railings. This is another key location for the Special Infected to mess with your team.

As soon as you drop to the ground below, you cannot return up to this balcony, so ensure your team is together when you make the fall, or face watching a straggler getting ripped apart without your being able to help.

Caution

You’re close to the end of this stage, so don’t expect an easy time of it; there’s usually a Witch, Tank, or other problem Infected here to overcome or dodge.

Carousel Combat

5C

Move across to the carousel and study it for a second. There’s a power switch to flick that opens a gate adjacent (left) of the switch itself.

This also has the disadvantage of summoning a Horde, so ensure your team is keenly aware of what needs to be done: Access the switch, then step through the gate immediately, and sprint around between the mesh fence (to your left) and the carousel on your right, dropping foes as you go.

5D

A well-placed Pipe Bomb or Bile Bomb left behind you prevents Infected from overwhelming your rear flank.

Tip

At this point, you’d do well to sprint immediately to the Safe Room (Finish), ignoring the option to switch off the carousel. Do this if you don’t think you can fend off the remaining forces, or need a quick (and cunning) escape.

Shut It Down! Now!

5E

If you’re wanting to limit the number of Infected swarming your location, battle around the corner into a smaller forecourt with a cafe interior you can use as a defensive location.

Work your way around the far side of the carousel toward the picnic tables, which are a visual cue; move through the entrance where the tables are set up to find the lever that shuts the carousel down.

5F

Naturally, Special Infected are keen to see you fail, so expect to see a variety of disgusting takedown attempts.

Concentrate on giving one team member the plan of switching the carousel off, with an “alternate” teammate accompanying them to providing support fire and to take over if the first one fails. Switch off the carousel before attempting to help your team, or you’ll be swamped.

Romance Is Dead

5G

Although you can opt to sprint directly to the Finish, weigh up the options, as you may be overwhelmed if you try to attempt this (bring Melee Weapons out so you can literally slice your way to freedom).

Failing that, and if the crowds of Infected are slowing you down, lob in a Pipe Bomb or other effective Belt Item as you reach the small set of steps that lead to the Tunnel of Love entrance.

The Special Infected are trying everything to grab a Survivor as you break for freedom, so head into the Safe Room as a close group.

Have one or two of your quartet backpedal to quash any chasing foes. Stand at the Safe Room door and provide supporting fire until everyone is inside.

Effective Infected

The bridge cabin’s green carpet balcony is a great location to home in on when only one teammate is up here and the rest are near the carousel. Bound toward your Survivor enemy (picture 1) and ride them back toward the slide, or away from the drop, so the humans can never rescue your foe!

If you can cause a disturbance and there’s an added Special Infected such as a Tank or Witch at the carousel (picture 2), even a slight delay is all that’s needed to waylay the Survivors completely.

The gate and path around the carousel is narrow, easily blocked, and should be your focus. Keep the Survivors away from the switch for as long as possible! Hem in your foes behind the carousel, and don’t relent when they reach the Safe Room; the entrance is dark and great for last moment ambushes as well as attacks from behind.

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