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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Swamp Fever

Waterlogged Wade to Crash Site

Bracing for Impact: Swamp Overview

Emerging from the Safe Room culvert, you’re greeted by a sizable swamp to be navigated once its inhabitants have been culled. These include a small, disgusting wretch known as the Mudman . Battle toward a rowboat, then through the nearby gap that allows access through a hedge to a forested area of swampland.

Pass under the remains of a parachutist, a building husk, and thickets of brush until you encounter the remains of a crashed aircraft (Area 4). After a frenzied battle on the plane, press onward through more fetid waters, passing more abandoned building shells and small wharfs to a large and half-submerged shack where furious combat occurs (Area 5).

Scramble out of the swamp and follow the lighted road to the relative tranquility of a Safe Room cabin.

+ Although seemingly vast, use the guide map to plot a direct course to the plane, then the submerged hut, with minimum deviation.

+ Unless they are skeletal, buildings are an asset to your team; hide inside or on top of them to hinder an Infected onslaught.

+ The open landscape rewards a team of Survivors that constantly watch each other’s backs and keep moving!

- Wandering off is even more of a problem, as the water impedes your progress. Stay close, but not on top of each other.

- The wilderness is easy to get lost in, especially as you have no compass. So use the morning haze (find where it is brightest), and head that way.

- Separating on either side of the plane is a tactical disaster, as is fighting on the wing or wading in water.

The Covered Culvert

When you’ve all gathered your desired equipment, unlock the door and peer out into the gloomy swamp. You’ll spot various shambling forms. This exit is a reasonably advantageous area to cut down the initial waves of enemies.

Start

Have two teammates stand at the door (picture 1), while two more exit and move to the dry ground on the right. You can effectively mow down any foes you see before slowly edging forward (picture 2) toward Location 4A.

Rowboat and Lantern

Although you can spend time wading through the swamp water, it’s a safer bet to skirt the muddy mire and remain on the dry ground to the right. Blast through enemies (picture 1) while heading forward into the gloom until you spot a small, moored boat with a lantern on it, near a fallen tree trunk.

4A

You can stay dry and hop across the trunk onto the boat and then up through the gap in the hedgerow. Make a quick dash toward Location 4B, pausing only to grab anything that may be resting on the boat.

Tip

Prevent yourselves from bunching up too much by having two teammates trek through the water while the others prowl the dry area. Each teammate should be constantly checking their surroundings and yelling precise locations of incoming foes.

The Doomed Parachutist

4B

Dash through the hedge gap and then fan out (but remain ideally on dry ground). Watch for Special Infected attacks (such as Smokers lashing and grabbing you back into the undergrowth).

Head forward through the middle of this copse of trees, toward the gloomy sunrise in the distance. Follow the dry path between the two sections of water, toward the remains of a parachutist still dangling after his doomed fall on a tree above you (picture 2).

Search his corpse for some (usually) handy items. Check the guide map for two other possible routes: around the left or right perimeter, both of which offer a less direct path to Location 4C.

Tip

In need of a weapon? There’s almost always a weapon of worth on the dead parachutist.

Uncommon Infected: Mudman

It is usually at this point, and throughout this and the third stage, that you’ll encounter the Uncommon Infected known as the Mudman. Both a threat and an annoyance, this subhuman scum is a hunched homunculus that scampers at you, throws mud to obscure your vision, and then savages you with fetid claws. In this example, an SMG has made short work of this short critter. Beware of problems seeing when you encounter Mudmen; drop them at range.

Gloomy Sunrise

The swamp dissipates slightly and the trees thin out as you reach Location 4C. You’ll find the ruins of a cabin and a small jetty with a variety of items on it. Some of the jetty items (such as Propane Tanks) can be carried and thrown, or used during combat when you reach the downed aircraft.

4C

If progress has been going well, expect a Special Infected (such as the Witch shown) to hinder your team between this point and 4D.

Plane Approach

There are three possible pathways to Location 4D, but all involve maneuvering through both dirt ground and swamp water. Expect some Special Infected to impede your progress, so keep your teammates close and actively watching for ambushes.

4D

Follow the scattered plane wreckage, seats, suitcases, and other debris as you draw near to a large passenger plane that has crashed into the swamps. Before you storm the plane and unleash a Horde, pick off any Infected swaying in the swamp. Then approach the fuselage.

On a Wing and a Prayer

The plane fuselage has been broken into three separate pieces, and you can board the plane’s interior from any direction—near the cockpit, tail, or (picture 1) through the gap where the left wing ripped away.

The only way onward into the swamp is to open the hatch inside the plane, but the tremendous “clunk” the hatch makes as it opens (picture 2) attracts the Horde. Therefore, you have to plan for survival accordingly.

Although the hatch opens, allowing you access onto the plane’s intact wing, this isn’t the most tactically advantageous position to be in (picture 1).

4E

You’re almost instantly swarmed by Infected from all sides as they clamber up onto the wing and climb the fuselage to surround you, and you’ll take damage attempting to fend them off.

Even worse, it is difficult (almost impossible in fact) to backtrack to the initial entrance of the plane (Location 4D). Either back up through the hatchway, or maneuver over the tail section.

As your team’s safety is likely to be compromised, have one teammate open the hatch and wait at the doorway with a melee weapon to tear apart anything trying to squeeze into the plane from the wing; this is an excellent tactic. The rest of the team can retreat back to Location 4D, ideally onto dry land.

Then spread out, training your weapons on the Infected that leap over the plane’s structure. As the Infected have ground to cover, they are easily culled before they reach you. Careful aiming and constant checking on your teammates helps fend off any Special Infected.

If you must lark about in the water, inject yourself with Adrenaline so you can move through the murk at speed. Continue the battle until everything non-human is bubbling its last breath in the swamp waters.

Effective Infected

The antics that have annoyed the Survivors to this point are just as useful here: Stay hidden and drag or pummel enemies close to the thickets of brush and undergrowth (picture 1), attack foes so they have to fight in the water (picture 2), and make a concerted effort to attack Survivors together when the Horde is unleashed at the downed aircraft (also picture 2).

As you’ve used this tactic before, splitting up the Survivors is the main plan to try, which is easy if the lead Survivors move onto the plane’s wing. Grab the first foe, attacking from the water below or the roof of the plane’s fuselage, but have other Special Infected preoccupy other team members in the area prior to the hatchway, to further reduce their chances of a rescue.

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