Prima Games eGuides
primagames.com Browse Redeem a code Help
Left 4 Dead 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Swamp Fever

Plank Country

Backwoods Massacre: Plank Country Overview

Beginning inside a railroad carriage, investigate the backwoods near Wilson’s Last Gas Station, and trek through infested woodland, passing or entering a number of shacks until you reach a small ramshackle hamlet known as Earl’s Gator Village (Area 1).

After calling a motorized ferry, cross the murky river to an alligator sanctuary deeper into the marshland, which rapidly becomes soggier the farther into it you venture. Maneuver along a few raised catwalks (Area 2) and down to a thicket of trees and planks that offer a rudimentary pathway (Area 3) toward a Safe Room under a railroad track, with rusting carriages above it.

+ This is relatively flat and easy to navigate through, assuming elementary competency is maintained.

+ There are many advantageous line-of-sight opportunities for sniping, assuming you’re holed up somewhere safe.

+ Although optimal routes are presented on the guide map, you can freely explore.

- The marsh water slows you considerably, making you extremely vulnerable to attacks. Stay on raised areas or dry ground.

- The deep water of the river between areas 1 and 2 is lethal; cross it using the ferry and don’t fall in!

- These backwoods are dark and offer numerous ambush points; staying close together is more important here than usual.

Wilson's Last Gas to Earl's Gator Village

Railway Carriage Cover

It appears Nick had a slight altercation with the helicopter pilot, and you had to ditch your airborne ride.

Start

Now that you’re holed up outside Wilson’s Last Gas somewhere in the backwoods, choose your preferred ranged weapon and definitely take a First Aid Kit before you drop down from the derailed carriage. Drop down, and move toward the gas station.

Tip

Cross-team chatter is important, especially when weapons are being chosen. Despite the gloom, there is increased and distant visibility throughout much of this area; therefore, arm two members of your team with longer range weapons (such as Sniper Rifles), and place the more aggressive members at the front, where they can wield Shotguns or SMGs.

Wilson’s Forecourt

1A

Head over the collapsed section of mesh fencing, into the gas station forecourt. With random Infection incursions, it is wise to properly secure this zone of buildings as you pass through to location 1B or 1C.

While some of your team checks the overhang and the far end of the building near the Propane Tank for foes and items, others should guard the only exit—the gap in the fence near the parked container truck.

Advance when all of your team are present, and send one teammate into the warehouse room between the two truck containers (picture 2) for Belt Items while the others remain vigilant. From this point, your forest trek can branch into two or more routes:

Tip

You can enter through the gap in the mesh fence, but you also can peer through the gaps in the wooden slat fence to the right before you enter, or near the Propane Tank on the far side of the gas station building, while raking bullets through swaying Infected in the rough ground behind the gas station.

On the Beaten Track

1B

Follow the main trail from point 1B to 1D for the most direct route through the woods, the one that allows you to more easily stay together as a group. Have your most aggressive player on point, venturing forward to rake the bodies of anything closing in on you, while the other three members provide backup and check for attacks from the sides or rear.

There are a couple of scattered buildings to optionally check, but only if you need items. Push forward to the outskirts of Earl’s Gator Village.

Off the Beaten Track

1C

Choose a less defined, more dangerous secondary route (of which Location 1C is only one example) by hopping over the low, wooden fencing after exiting Wilson’s Gas. There are thickets to navigate around, and stationary (as well as shambling) Infected to repel.

Attempt to make a methodical shack-to-shack search of all the buildings prior to reaching Location 1D; the guide map shows possible item locations. Use good communication to vocalize the order of the buildings you’re entering.

Tip

Avoid cramped and possibly suicidal shack combat by keeping two of your team outside guarding the perimeters of the building that the other members are checking. Know exactly which building you’re securing, and where the next building is located.

Tip

These shacks usually contain Secondary Weapons or Belt Items, so it’s usually most profitable to instruct a team member who’s missing one of these items to head into a shack to add to their inventory.

Earl’s Gator Village Outskirts

The hamlet of Earl’s Gator Village consists of only five buildings, and Location 1D is between the first two: a general store (on the right of this picture) and a cafe (on the left). While advancing to Location 1E in the middle of the dirt thoroughfare, it is important to keep close together.

Secure each building one at a time, so you aren’t split up if Special Infected make an appearance. Make a note of any items you may need during the battle against the Horde, once you reach point 1G.

Village Thoroughfare

1E

If you aren’t being swarmed by the living dead right now, you soon will be, so take this opportunity as you pass the garage to mop up the more docile corpses near the parked white van.

Your team’s plan is twofold: have a couple of snipers check the alleys, corners, and rooftops for any lurking foes, while the others tag anything easily spotted and make a sweep for useful items, such as Fuel Cans and Propane Tanks.

Carnage at Gator Wharf

Earl’s Gator Village ends at the river’s edge, and it seems Earl has already repelled a few zombie-types, judging by the strung-up Charger near the picnic table with items to gather.

As your team prowls the shack, wharf shed, and two-story bait shop overlooking the wharf, you should properly prepare for a Horde attack prior to reaching Location 1G and calling the ferry.

Your positions need additional defenses, so check the garage near Location 1E, the alleys, and the village itself for explosive Fuel Cans and Propane Tanks. Place them on the thoroughfare and on the wooden fences close to the ferry machinery.

Activating the machinery at Location 1G causes a loud, continuous chugging noise as the ferry platform is slowly winched across the water. This attracts the Horde, and they swarm in soon afterward.

Ensure that your team is ready for this intrusion (have a full complement of Belt and Backpack Items)! Position teammates in the grassy area at the base of the bait shop (picture 1), on the lower roof section above the ice machine (also shown in picture 1), or with a teammate checking the upper bait shop interior for incoming foes.

1F

When the Horde streams in, repel them with your weapons of choice, but also explode any Propane Tanks or Fuel Cans to cause maximum damage to the enemy. Have one of your team utilize a Belt Item such as Bile Bomb or a Pipe Bomb (picture 2, thrown from Location 1G) to further weaken the Horde, and prepare for a protracted battle.

1G

Stay away from the wharf, as you don’t want to fall (or get pushed) into the river. Check the picnic table for additional items.

Caution

To reiterate, you really should avoid a last stand on the wharf itself. Charging or knocking you into the river is relatively simple for the enemy to achieve, which will kill you or leave you hanging, and therefore a liability to your team.

Mechanical Winch Ferry

1H

If the Infected Hordes are continuous and the situation is becoming dire, listen for the ferry and, when it arrives, have your entire team board the ferry platform as soon as possible. While the rest of your team guard the platform entrance, one of you needs to flick the ferry switch, which will start the ferry slowly winching across the river, away from the village.

During this time, vocalize the preferred routes you’re planning to take throughout Area 2.

Tip

When the ferry arrives, hop aboard as quickly as you can, but if you have the time, restock your inventory first. However, don’t do this at the expense of your teammates’ well-being.

Caution

Once the ferry starts, you can’t return to Area 1. Note that the ferry won’t leave until all surviving team members are on board.

Effective Infected

If your plan is to slay as many Survivors as possible, the cover of the trees and numerous openings in cabins is an excellent way to annoy and slow down your foes. First, remember to work in tandem with your teammates; if you’re a Smoker, and can lasso a Survivor “away from the herd,” further damage the enemy by having a Boomer vomit on him from nearby, too.

Use the alleyways, windows, roofs of any buildings (such as the one overlooking the ferry winch) where the Survivors can’t stand to launch an attack from. When the Survivors call the ferry, and the Horde attacks, this gives you even more opportunities to savage those humans. Ride, charge, or otherwise batter your foes into the river (picture 2), attempt to split the team up, and cause as much confusion as possible. In particular the Charger is an excellent beast for dumping a survivor into the river.

When the ferry is called and the team steps inside, a well-timed vomit from a Spitter is a gift that keeps on giving. As no Survivor is able to rescue a straggler that is snagged while the others board the ferry, whittle down the Survivors’ teammates with well-timed ambushes.

Keep reading with a free account

The first 3 sections of Left 4 Dead 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousSwamp Fever Overview NextAlligator Sanctuary