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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Dead Center

Vannah Hotel Lobby

The Unsafe Elevator

As you ride the elevator down, smoke begins to seep in, a prelude of the chaos on the ground floor. Prepare for a mass onslaught as the doors finally open.

3A

Stand with a view of the burning lobby beyond, and take up defensive positions so you can easily drop foes as they race down the corridor. Work with your team to provide the first teammate who dashes into the inferno with covering fire.

Fire-Filled Corridor

It is sheer mayhem in the main Lobby corridor, as a Horde of Infected attacks. The terror is further exacerbated by the fact the entire floor is on fire, and you’re scrambling for a Primary Weapon.

3B

Fortunately, you need not worry about most of the Horde. Any Infected that have caught fire simply stagger and eventually collapse, so concentrate on finding a Primary Weapon on the floor and then stumble your way into the room marked “Security” on the right side of the corridor.

Wipe out any foes in this room, then gather a second weapon. On your way into the relative safety of this room (which isn’t on fire), the only Infected to concern yourself with are Special Infected and the CEDA Agents (who are immune to fire).

Tip

At this point, two of your team should have Primary Weapons, while the others are using Pistols or Melee Weapons. There will soon be enough Primary Weapons to go around, but choose who is gathering the initial weapons before you reach this point.

Frying in the Kitchens

Ensure that anyone without Belt Items has them (there are some spectacularly fiery mass deaths to cause with a well-positioned Bile Bomb or Pipe Bomb as long as you’re out of range of the explosion).

3C

Force your way into the room marked “Kitchen.” Move proficiently through this room, concentrating only on the fire-proof CEDA Agents or any Infected not on fire.

Avoid fire damage by leaping over the counter, moving to the far left corner, and then turning left and heading for the exit door; this route is free of fire.

Lobby Inferno

As visibility continues to diminish, dash into the lobby which is a mass of writhing and blazing Infected, and burning furniture and luggage.

3D

Have one of your team remove all Infected threats with the use of a Bile Bomb or Pipe Bomb, and exit this chamber as quickly as possible. Leap through the fire like a maniac, or follow a safer, looping route (shown on the guide map). Keep your Flashlights on and search through the smoke for the exit doors.

3E

Flight through the Forecourt

Step out of the flaming lobby and check the connecting room for items. Now make a final dash across the forecourt, which features less fire and enemies, although your movement is interrupted as flaming corpses rain down through the glass roof from the floors above.

3F

Ignore these already-dead undead, check the alcove on the left for equipment, and then race for the Safe Room immediately.

If you’re being overwhelmed at this point, use the Safe Room as cover and blast away (optionally using Primary Weapons you find in the Safe Room) as Survivor stragglers make their way to safety.

Effective Infected

In the haze of the burning hotel, this is a perfect place for aJockey (shown) to leap on a Survivor straggler, and pull them into the many fires. Spitting acid into the gap between the fire is another excellent trick, ensuring that your Survivor foes are wounded no matter where they tread.

Waylaying Survivors in the burning rooms increases their anxiety, as the reception foyer and Safe Room are an easy sprint for them to reach.

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