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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Essentials › The Infected

The Smoker

Primary Attack: Tongue Snare (long range)

Secondary Attack: Claw (short range)

Strengths: An attack that can hoist foes away from help; emits disorienting smoke upon death

Weaknesses: Relatively weak, with an attack that can easily miss

Audible Clues: A rough, rasping cough

Description: Smokers earn their name from the thick, noxious cloud they emit when they are killed; the smoke impairs the vision of any Survivors nearby.

Prior to a takedown, Smokers hide in the shadows, on rooftops, and in other out-of-sight areas, looking for Survivors to ambush with their long tongues.

If the Smoker lassos a Survivor from above, the Survivor will hang in place until a teammate frees them or they are attacked by Infected.

If lassoed from ground level, a Survivor will be dragged across the ground to the Smoker, where it will claw its human victim to death unless a teammate intervenes.

Tactics For Survivors

  • The Smoker is a troublesome foe, but one that doesn’t have the speed to flee far if you spot it. And that giant tongue is an easy giveaway to the beast’s location. It falls as easily as a Common Infected if you hit it without a victim wrapped around its tongue. Shoot at where the tongue is coming from (even through a wall) if you can’t see the Smoker.
  • Depending on your range, it’s usually best to blast a Smoker with your Primary Weapon as soon as a Smoker is spotted. If the tongue is snaking toward you and you see it, judge whether you can fire enough bullets into the creature before you’re tied up. If there isn’t time, try a Melee Strike at the flapping tendril,, then fire at the foe’s head.
  • If you’re going to be wrapped up by a Smoker, try to see the Smoker just as the attack occurs, as you have a second to shoot it in the head before you’re completely constricted. If the Smoker’s attack misses, be certain to engage the foe and kill it. You don’t want it to strike again, or strike another teammate.
  • The green cloud of smoke that this entity leaves behind after it is killed is thick but not particularly harmful. It is only troublesome because you’re blinded for the second it takes you to run through it, so watch for attacks from other foes that might take advantage of your possible bewilderment.
  • Rescuing a victim of a Smoker attack is straightforward. From range, simply aim at the Smoker’s head, or for closer help, blast away at the Smoker and Survivor (friendly fire isn’t damaging until after the tongue releases), or hack at the tongue with a Melee Weapon.

Tactics For Infected

  • Thanks to the length of their tongues, Smokers can position themselves in a variety of high, covered, difficult-to-spot, or dark places and lash out with their main attack. It’s difficult for humans to hit you if you’re on a girder above the bridge, or an adjacent building, and you’ve stepped back to further hide from retaliatory gunfire. If you can, pull a foe back into a previously explored area, so the rescuers must backtrack significantly, which will delay and demoralize them.
  • The Smoker is primarily an annoyance, with an attack designed to fluster rather than kill. If you can separate Survivors, your brethren have a better chance to finish the job. Much like the Boomer, your job is to back up the more powerful Special Infected, such as Hunters, Chargers, or Tanks.

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