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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › The Parish

Bienville District

A.I. Director's Cut

Vehicles parked throughout this area may be alarmed, so look for warning information and avoid them accordingly. In addition, the route through the corner bar (1E) may be accessible or blocked.

Bienvenue à Bienville : Waterfront Overview

Welcome to the Bienville District! This historical section of the city has seen better days, but still holds a feeling of grandeur. After disembarking from Virgil’s boat, you take a trip through an evacuation wharf, and into a main historic street now jammed with jack-knifed trucks and the walking undead.

Head into a bar to spill some more zombie claret, then gain entrance into an interior courtyard that leads into the kitchens of a once-swanky, now-ruined cafe. After a final fracas with the Infected, you must seek out the voodoo store where your Safe Room is, all the while staying away from those alarmed cars.

+ This section of The Parish is relatively compact, which means you can try out different tactics without too many problems and then use them on later stages.

+ You have the leisure of attacking and learning how to kill the Riot Guard Uncommon Infected. Melee Strike to spin, then finish him!

+ If you know the route to take, this particular stage can be completed easily and quickly. Be sure to check whether the back of the bar is open, though!

- Beware of alarmed cars because when the alarms sound, a Horde is alerted. Special Infected try to nudge you into these vehicles!

- There are places such as upper balconies and rooftops where you can’t tread, but Special Infected can, so look all around you for safety.

- This section of town is extremely compact, which makes ambushes by Special Infected easily achieved. Stay together and take any/all one-way leaps at the same time.

Evacuation Wharf

You say your good-byes to Virgil (picture 1) and should grab whatever armaments and items you want from the wooden table. Be sure everyone gets a First Aid Kit. Then whoever is armed with the weapon designed to cause damage from the closest range should take the lead, moving up the wharf ramp and through an open section of razor-wire fencing used during a past evacuation.

Start

Move through the fencing, testing out your offensive capabilities on anything that charges your way (picture 2). Step between the plant pots, and check the alleyway left and right of you. You may run into a Riot Guard at this point, as well as a Special Infected or two.

1A

Check both ends of the alleyway out (mainly for items) and then head through the doorway under the sign marked “Waterfront Market,” to the right of the building with the roof on fire.

Tip

Throughout this area, you are working your way through enclosed city streets, alleyways, and tight spaces, and a particular method of tactical moving is recommended: First, your teammate on point should always be checking the path ahead, focusing on enemies at close range, and exploring the pathways.

One or two more players should back up the first, blasting enemies to the sides, or any the point player doesn’t see. These players should also scan the sides, walls, balconies, and rooftops for foes seeking to outflank your team.

Finally, the remaining one or two players should provide longer-range backup, focusing on sniping foes in the distance, but always ready to blast foes heading toward you from behind. Good verbal communication is also key, as is instant help whenever a friend is struck by a Special Infected.

Battle on Bienville

Step into the historic street and inspect the architecture only after you deal with masses of foes that are mainly attacking you on the street itself. You may elect to batter them using a Melee Weapon (picture 1). Note that swarms of Common Infected are a regular occurrence, especially if you hit, stand, or brush up against a car with an alarm.

1B

Expect swarms from over nearby walls and dropping down from rooftops. Also a problem are Special Infected: Smokers on balconies, or Chargers pushing along the left side of the street are two examples to watch for.

Battle your way down the street, until you reach the jack-knifed big rig (picture 2). The path splits here, and you can pair up and each pair takes a route, or choose one path to travel together. Step to the right of the big rig cabin, and head up a ramp to a balcony, where you can snipe heads of Infected at the corner bar (Location 1E).

1C

From here you can drop down, or step onto the overturned container and bus to gain a consistent height advantage (the Infected take longer to climb to you, which is goo if there are a lot to kill). Or, you can run along the left side of the street, watching for a swarm of foes or Special Infected due to the narrow gap.

1D

Last Orders

Maneuver to the end of the first street and make a stand at the corner bar, dropping foes outside (picture 1) as long as Special Infected aren’t incoming. Quickly push your way into the bar itself, ensuring that you deal with threats all around you (picture 2).

1E

Use the interior to hold out against swarms as the foes are funneled through the broken windows and doorways. Then inspect the premises. You have a choice of routes now, depending on the Director.

A.I. Director's Cut

The route through the corner bar (1E) may be accessible or blocked, so check behind the counter. If the door is boarded up, you must continue down the street. If it isn’t, continue into the bar’s back storage room, grab any items you need, and exit into the cobblestone courtyard (1G).

On the Fence

If the bar door is blocked, move around the corner and into the next street, and then head toward the razor-wire fencing at the far end. You can see the park entrance (Area 2) through the fence, but can’t reach it yet. Instead, concentrate on finding the stone steps on the right; they leading up and over a fence, into the cobblestone courtyard.

1F

Cobblestone Courtyard

This courtyard with scattered refuse and a single tree is accessed from two directions: via the rear entrance to the corner bar and through a narrow alley (from 1E), or via a grassy alley after you hop over the fence (from 1F). The corner bar storage room has items to pick up, which can be accessed no matter which route you had to take.

1G

However, concentrate on the foes in the courtyard itself. There may be a Witch wandering about, as well as Special Infected (such as the leaping Hunter, shown). Move along the left wall to the flaming barrel and enter the doorway to the restaurant kitchens (1H). Before you enter, you can optionally check the white truck container for items around the corner beyond the doorway.

Tip

Lost and forlorn? Don’t be. Lead your team into the light! Throughout the campaigns, floodlights, lit bulbs, and (in this case) flaming barrels hint that you’re heading in the correct direction.

Carnage in the Kitchens

Expect combat as you enter a darkened kitchen area with a storage room you can easily get pinned in, so when you step inside, fan out so that all of your teammates can attack the foes inside.

1H

Scour the kitchen area for items before stepping through the doorway into the cafe that is set back off another street you haven’t accessed yet. Choose any of the gaps (broken windows or doorways) as you exit the cafe.

Do You Do Voodoo?

Step out into the street, which becomes a whole lot more dangerous if any of the vehicles are alarmed. First, though, check right (picture 1) and drop any waiting foes near the blue house by the barricade. The only way is left, heading down the street.

1I

If you knock into an alarmed car, expect foes to stream down the rooftops. A vicious (albeit entertaining) firefight erupts (picture 2). When the Horde has been culled, continue down the street until you reach the razor-wire fence (picture 3) while watching out for Special Infected ambushes. The tall and narrow voodoo store on your right is your Safe Room. Pile in and shut the door.

Tip

Many vehicles may be alarmed. To prevent hitting the cars with wayward bullets, only use Melee Weapons and stay away from vehicles until you reach the Safe Room.

Effective Infected

The maze of streets, balconies, and rooftops make Special Infected attacks a constant joy to inflict on your human foes. From the time your foes step off the boat, you can use the narrow alleys as a place to plan an attack. Every doorway they step through can be a place to explode on them with a Boomer, or leap at them as a Hunter. The balconies are excellent for Smokers (picture 1), and the longer, narrower locations are a fine place for a Charger (picture 2) to do his thing.

As always, time your attack to coincide with a Horde attack. Try causing Hordes to appear by steering or charging humans into alarmed cars. One particularly excellent plan is to have Hunters pounce on foes from a rooftop; this can cause a lot of damage and your foes aren’t usually looking up. Also, when the foes appear from the cafe, simply stand behind an alarmed car. The Survivors may fire at you, and even if you take the hit, a Horde is summoned! Finally, watch for when the humans hop over the fence at Location 1F; they can’t get back, so this is one place where you can grab the last human about to head up the steps and drag them to their doom.

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