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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Dark Carnival

Tunnel of Love

A Wild Ride: Coaster Overview

You have two wild rides to trek through on foot, the first of which are the darkened winding passages of the Tunnel of Love, which is considerably less romantic now that it is filled with the shambling undead. Wend your way into the swan maintenance room (of Love), up and into storage and air-conditioning rooms, and rain down death before you drop into a second tunnel to finish the ride (Area 6). Step out into the open, carve your way over a mesh fence, and start the coaster ride, which, alas, attracts Infected from miles around. They aren’t letting up, so you need to cover the rickety tracks to switch off the ride (Area 7) before fleeing to the Safe Room with the appalling green carpet.

+ The tunnel structure enables you to focus on foes behind and in front, with side ambushes only from alcoves.

+ You can rain death from the hole in the floor, but this is a one-way descent, too, so watch out your last teammate isn’t grabbed!

+ The coaster requires a sprint across its layout as fast as possible to turn the ride off again; only then does the Horde let up.

- It is usually from the tunnel alcoves that lurking foes appear, as well as the air-conditioning ducts. Be ever vigilant!

- The coaster area has a constant stream of Infected that never let up when the ride is activated. If you stay put, you face death!

- The coaster can be a death trap if you don’t move throughout the ride as a team, and use the covered section as a place to recover.

Corridor of Carnage

Start

Grab everything you can from the Safe Room and then peer through the bars of the exit door, checking to make sure the coast is clear. Then step into the initial corridor, ready to strike foes—even those surprising you at close range - before they can strike.

6A

Move to the end of the corridor, which opens up into the tunnel, but beware of Common and Special Infected ambushes from the sides as you head down the ramp. There also are side areas to check for items.

Tip

Prepare for tunnel fighting, which has benefits and drawbacks already listed. How you’re positioned is also important.

As you’re not able to fan out in a tunnel, it is much easier to accidentally hit your teammates, so work out a system where two of you take point—one on the left side of the tunnel and the other on the right.

A third teammate should back up the two on point with longer-range weaponry, and a fourth should be consistently checking behind you.

Trouble in the Tunnels

6B

Step out into the curved tunnels and ignore the swan cars; they are deactivated. While one of your team rakes the dead end section of tunnel to your left, and another checks the cubbyhole ahead for items and lurking Special Infected, the others should hold this position from the enemies charging you from Location 6B.

Reconvene and push your way along the tunnels, passing two alcoves and weaving around corners (expect Special Infected incursions in both).

6C

Continue to battle, using a Belt Item if you need to, until you reach a junction to the maintenance room. Kill the swarms crashing through the ductwork before you push on.

Swan Maintenance Room (of Love)

6D

Location 6D is a small storage room you can access from an adjacent boiler room, too, and it is worth heading in to check for possible items, or if your team needs to take a temporary breather and heal or load up.

While one of you checks the exit door, ready yourself for a sprint across into the swan maintenance room. You may wish to clear the dead end to your right of foes, but if you’re keeping moving, this isn’t necessary.

6E

Once in the swan maintenance room, check the far-left corner for a handy item, and then immediately climb the stairs with the last teammate backpedaling to bring down anything chasing you.

Move around the catwalk to the exit door, taking down foes with ease as long as you have enough teammates on the catwalk who can aim.

Caution

Witches in the tunnels are a particular nuisance, as they are difficult to spot and harder to avoid once startled. For this reason, take care of Infected thoroughly and methodically.

And if you encounter a Witch, always switch your Flashlight off and step around her, keeping your distance. If you can’t avoid her, check the Survivors and Infected chapter for tips on taking her down.

Death Down Below

6F

Run into the small, well-lit storage room and close the door behind you. Grab the weaponry you need while some of your team keep a look-out for foes coming down the small set of steps.

From here, move into an air-conditioning room, clear the area of minor foes, and check the location (6G) for any useful items. At the far end of the room is a hole in the floor. This leads to the continuation of the Tunnel of Love.

6G

Don’t simply drop down and get swarmed by foes. While one of your team checks behind you, the rest should peer down through the hole and drop in a Fuel Can, Propane Tank, Pipe Bomb, or Molotov to thoroughly cleanse the area of enemies.

Next, each of you should drop down when the coast is clear (the first two should immediately face opposite directions so they can stop foes running in behind and in front).

Tip

The air-conditioning room (6G) cannot be returned to once you drop through the hole. Be very sure there aren’t any Special Infected waiting at the ready to lash out at and grab the final Survivor in the room before they can drop with their companions because the team can’t return to save them.

A Makeshift Exit

6H

Expect nothing less than a full-scale Infected fracas as you wade through the last curved path of the tunnel.

As you near the exit (7A), which is a hole in the right-side wall, you can optionally check the dead end ahead of you and also ensure that nothing is lurking in the last alcove on your left.

Effective Infected

The alcoves to the sides of the winding tunnels are an excellent place to grab and drag a foe, as is the catwalk in the swan maintenance room because it takes longer for the rest of the team to target a Smoker or a Jockey riding his victim

Any place where you can ambush a straggler is excellent, such as the hole in the air-conditioning room after three of the team drop down. You may also wish to plan your attack around the arrival of a more deadly Special Infected, such as the Witch (picture 1) or Tank (picture 2)

Another key to surprising your human foes in the area below the hole in the ground of the air-conditioning room is a ventilation shaft located in the dead end on the lower stretch of tunnel. It is only accessible by Special Infected; you can use the shaft to climb up and behind the humans and ambush them if they’re hiding up there and refuse to come down

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