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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Essentials › The Infected

The Spitter

Primary Attack: Spit (medium to long range)

Secondary Attack: Claw (short range)

Strengths: Works well with other Infected; damaging attack

Weaknesses: An easily-avoided attack, both before and after the spit; physically weak

Audible Clues: A throat-clearing shriek

Description: Spitters spew a corrosive ball of steaming acid that coats the ground in a puddle. When it’s stepped in, the acid can be incredibly damaging to Survivors.

Spitters can make life difficult for Survivors by preventing them from clustering together in enclosed areas, and by blocking their path at unfortunate moments.

When shot, a Spitter will release her acid in an expanding puddle of spew. Spitters are good at separating the Survivors by spitting in enclosed areas, after one or two of the Survivors have passed and are on the other side of the excretion.

Takedown For Survivors

  • Aside from the horrifying appearance, the Spitter gobs a ball of acidic mucus which spreads out into a pool of acid that damages Survivors who step on it. The acid lasts around 5 to 7 seconds before dispersing. Usually, it is simple to dash through the acid as it is spreading out, or wait and watch for ambushes until the acid disperses before continuing.
  • Remember that this disgusting present can fly into your field of vision or feet at any moment, and from any direction. The shriek signifies an acid ball is incoming, but you may not know from where. Constant scanning of balconies, catwalks, rooftops, corners, and doorways is a good idea.
  • Spitters aren’t fast, and are only as threatening as Common Infected after the spittle attack. Just cut them down with a headshot or Melee Weapon swipe before they bring up another acid ball. However, as Spitters are most dangerous when working with other Special Infected, your biggest concern is being attacked by another entity while waiting for the acid to disperse or trekking through it.

Takedown For Infected

  • Think of the Spitter as the disgusting half-sister of the Smoker. Similar in stature, and offering the same degree of annoyance, the Spitter is a Special Infected designed to complement and further augment the attacks of their more powerful brethren. The acid attack wounds Survivors, but not your own kind.
  • The Spitter is designed to harm, wound, and delay, but not necessarily kill the Survivors. As her claw attacks are only used at very close range and she falls under a single headshot most of the time, full frontal attacks are not recommended, unless the Survivors are particularly squeamish at the sight of the Spitter’s less-than-toned physique.
  • Your plan of attack is threefold: You must first situate yourself in a location where the Survivors won’t immediately spot you, such as a balcony, dark corner, or behind a wall. This can be problematic because you’re not as compact as a Hunter or Jockey. Dark locations work better. You can always hide near an alarmed car so the Survivors strike it, causing a Horde to come and help you out, which is the second part of your attack plan. Locate a high concentration of Common Infected so that your attack adds to the chaos.
  • The third component of your attack is to succeed in not only spitting acid, but also doing it in an area that is critical to the Survivors’ progress. There’s no point gobbing in a park. The Survivors can move around your acid after executing you. A better plan is to upchuck in an alleyway, at a doorway, or a on path that must be traversed. The optimal spit attack is one the Survivors don’t know about until they’re caught in the expanding pool of it.
  • Work with your Special Infected friends so that you’re helping them. When a Boomer vomits on a Survivor, spit on them too to shorten their life expectancy. Spit on a thoroughfare so that Survivors must wait for the acid to disperse, and so while they are waiting, a Hunter or Charger mauls them. Spit on a foe already being pummeling, pounced, or strangled, or into a Horde of Common Infected attacking a human foe.
  • Spitters have a particular use when Survivors are trying to flick a switch, fill up a gas tank, or refuel a generator. Any Fuel Tank a Survivor drops is set on fire with your spittle. Naturally, this is a great way to clear defenses, but a pool of acid aimed at the Blue 22 racing car or surrounding the radio in the plantation mansion escape is both dangerous and annoying to your foes.

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