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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Dead Center

Walkway To Whitaker’s

A.I. Director's Cut

Vehicles parked throughout this area may be alarmed, so look for warning information and avoid them accordingly.

Carnage Near and Far

5A

Combat is likely to be heavy at this juncture. The available ammunition and weapons, and the narrow bridge you must step onto to reach the road below mean you should expect two or three Special Infected and a mass of Common Infected, especially on the road below.

You can lob down a Pipe Bomb and clear the area, or have one team member with a close-combat weapon (Melee or Shotgun) drop down, while others on the bridge (or standing on the chemical toilet or CEDA trailer) provide sniper backup.

Caution

When you’re lobbing projectiles, such as the Pipe Bomb and Molotov or Bile, don’t just stand there and watch your handiwork; you’re probably being outflanked by a Hunter or other Infected annoyance. Remember: you’re never safe!

No Pedestrians: Only Mutations

5B

Stay close (but not bunched together) as you head up the road to the corner by the concrete barricades and the “No Pedestrians” sign.

You can easily hop over these low barricades and head up the steps, but if you have numerous Infected to cull, the wider expanse of roadway makes target practice a little easier. Note that the overpass you’re about to cross can be seen in this picture.

Up to the Overpass

Head up the stairs, around, and into the darkened alcove, watching for possible disgusting critters that might be waiting to ambush you.

5C

Spend too long here (including opening the door under the stairs to check a small room for items) and you risk being overrun from the road.

Make sure you have teammates watching behind as well as above you when you ascend the flights of steps up to the overpass.

5D

This narrow walkway is a prime spot for a Charger ambush, especially from behind, so encourage your team to check all directions as you cross.

If you’re set upon by other Infected as you cross, it is a straightforward matter to blast them because they have nowhere to dodge.

Just make sure one of you sticks left, and the other right, so enough of your team can fire at once, through the gaps.

Tip

Have you been tasked with watching your teammates’ backs? Then learn the fine art of backpedaling—moving in reverse with the same agility as if you were moving forward. If you can learn the layout of these streets both forward and backward, it helps the team immensely!

Whitaker’s Gun Shop Exterior

At the far end of the walkway, you spy an American flag and what could be the next best thing to a helicopter evacuation: a store brimming with weaponry!

5E

Don’t lose focus though. Move down the steps (with a couple of teammates checking the walkway behind you and offering ranged shots through the wire fence atop the stairs).

Then move out into the fenced-in courtyard, where you can test out your favorite Melee Weapon with vigor. Other plans include shooting Infected as they climb the mesh fences while you shuffle into the gun store.

Guns Galore

5F

Once inside Whitaker’s, you’re greeted with more high-velocity firepower and ammunition than you can hope to carry. However, you have a choice of every weapon available.

Agree on who’s grabbing long-range (scoped) weapons, and who prefers shotguns and assault rifles. But first, close the door behind you if you didn’t deal with all the Infected outside.

Now that you’re safely in the gun store, immediately plan your exact maneuvers while you’re healing and augmenting your weapons with a Laser Sight.

Note

Laser Sights make aiming easier and more accurate; make sure every team member fits this. Throughout the rest of the campaigns, this augmentation appears randomly.

Effective Infected

The initial street area, where the Survivors appear from the second maintenance building (5A; as shown), is a great place to perform any number of violent deeds. The narrow ledge is a real problem for your foes to overcome. Sticking to dark corners of the streets, moving with the Infected so you blend in with a pack of foes, and following stragglers to tackle them when they stray from the herd are all viable strategic options.

Cough spittle as a Boomer or Spitter as your foes round a corner, and try attacks from multiple directions to misdirect and confuse. The biggest asset is the overpass itself; this long straight bridge is perfect for a Charger attack. Also try and snag a lone Survivor just as the others enter the gun store.

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