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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Swamp Fever

Plantation Mansion

Mansion Interior Exploration

Enter the upstairs chamber with the teddy bears along the wall and a drop down to the floor below. This is the only way onward, so descend, but first rake any enemies from the safety of upstairs (picture 1). You don’t want to be savaged or vomited upon by a Spitter in this enclosed area.

As you exit this ground-floor room, you can simply turn right, ignore the once-grand staircase, and sprint for the main door leading onto the lower balcony (Location 9C). This is the quickest route outside.

9A

A much better idea is to thoroughly ransack the mansion, taking out Infected that might otherwise attack you during the finale combat, but also collecting a wealth of randomly appearing items from most rooms. Remember, there are two floors and two wings of the house to search through, as well as two staircases and an entire upper balcony that provide excellent sniping spots.

9B

Utilize the guide map to plot a tidy room-by-room search with one teammate opening the door, the second entering the room and securing it, while others guard the rear and check for ambushes from behind.

Caution

The mansion has a number of missing floorboards, which your team should either edge around, leap over, or even drop through on purpose, rather than fall back through in a state of blind panic. Watch your step.

Tip

Collect as much as you can from inside the mansion, but also remember (and let your comrades know about) any supplies you didn’t take, so you can easily return to the mansion, grab the items, and head back outside to fend off foes during the finale. For this reason, collect items in rooms that are far from the outside balcony first, so you don’t waste time searching for them.

Mansion Balcony Exploration

Before attempting to flee, it is wise to learn the mansion’s more defensible areas; the balconies facing the rear gardens are just such a location. The balconies are just above the ground as well as on the floor above, and the upper balcony (picture 1) is reached by heading up either interior staircase.

9C

The balconies have both tactical advantages and disadvantages, but there’s also a Heavy Machine Gun Turret (AKA Minigun) on the central upper balcony. This can ease combat if utilized properly.

Mansion Gardens Investigation

Now slightly overgrown and featuring scattered Infected lolling about, the rear gardens can be a confusing place. Learn the layout of the hedges from the guide map, and then check out the gardens. Near the chemical toilet kiosk, on either side of the stone forecourt, is a table, which usually has some helpful items (including First Aid Kits).

9D

As soon as your team checks in, move through the gardens, launching into any foes that are an immediate threat (don’t waste time searching for foes as you’ll have plenty to cull shortly!). Then access the radio near the locked rear gates.

9E

You make contact with Virgil. Access the radio a second time and Virgil agrees to rescue you! Now it’s time to sit back, sip a Mint Julep, and wait for your boat to come in...

Tip

Assigning tasks is another key plan if you’re after a quick exit. If your team is more or less prepared for the finale, have one of your squad sprint down the middle of the gardens to the radio while others grab any interior mansion items, so the finale can start with the minimum of needless combat.

Finale: A Vigil for Virgil

Hold the Mint Julep, and prepare for hideous and mass confrontations with countless Infected as the Horde appears with increased savagery! Your plan is to simply wait for help to arrive; Virgil detonates the gates adjacent to the radio when he’s ready for you to come aboard, and that only occurs after you fight a mass of Infected, various Special Infected, and two waves of Tanks.

They appear over the perimeter walls of the gardens, as well as drop down from the mansion’s roof. As tactical planning is the key to your survival, there are plans you can try to minimize your chances of being overwhelmed.

For example, you can split into two teams of two; the initial pair can man the upper balcony, with one person cutting down hordes using the Heavy Machine Gun while the other guards the turret from encroaching foes from each side (picture 1).

Meanwhile, the other two should move to the radio, and then back up toward the mansion forecourt, as it’s a little easier to strafe around charging foes without hedges impeding your movements.

The low walls are helpful, too, as they can halt a foe’s full-tilt charge, allowing you extra seconds to cut down enemies. If the balcony-based duo is doing their job, they can cut down most Infected while the others move onto the lower balcony.

Using all of your inventory is vitally important. Create a blanket of fire with a Molotov or meet a cluster of easily decimated Infected using Bile or the Pipe Bomb. Make sure you tell your teammates when you’re about to throw a projectile (so only one is used at a time), and usually aim for the middle of the gardens where you’ll attract the most enemies.

Similarly, it’s definitely time to administer as many chemical enhancements as possible. Injecting Adrenaline (picture 2) not only helps you avoid the Tank, but can help you cut through foes with a melee weapon if you’re low on your main weapon’s ammunition.

However, there’s a fine line between focused savagery and reckless bloodlust; don’t wander into the gardens away from your team and get pounced on by a Hunter!

The arrival of Tanks (one or two at a time, in one or two waves with more Infected between the waves, depending on the difficulty level) becomes a real problem, as one strike from a Tank (picture 3) can really sting, knocking you off your feet.

Your friends may be too preoccupied to help. Therefore, it’s good for all to focus on a single Tank as soon as it hops over the fence. Set fire to it, blast it with your hardest-hitting weapons (such as the Grenade Launcher, Assault Rifles and Auto-Shotguns), waylay it by covering it in Bile, and strafe to avoid its concrete projectile.

Tip

The top balcony can also be a problem to hold when foes are coming in from both directions, and a Special Infected (such as a Charger) can decimate your team due to the area’s narrowness. Abandon the area and move to the ground if you favor more mobile takedowns.

Caution

Backing into a corner may seem safe because you have a long-distance viewpoint to attack foes as they close in, but being hemmed in, spat on, charged, and finally crushed by a Tank because you have limited lateral movement is a real problem. Stay moving, with your team focusing on mass culling and cross-fire opportunities.

Boat Escape

After the second wave of Tanks has finally been defeated, which should take place close to the radio so you can flee the area instead of wading through yet more foes, the white gates are ripped apart. You’re able to escape the gardens, fleeing down a long jetty and across the water, to the waiting boat.

9F

Use Adrenaline if you want to sprint to the boat as quickly as possible. Stand on the boat itself, then cover your remaining teammates so they can run instead of slowly retreating; those Infected Hordes aren’t slowing!

Effective Infected

The monstrous maw of a Spitter (picture 1) can be put to good use coating the mansion rooms with acidic spittle as the Survivors search the place for items. Try following your foes in behind them, and attacking the unwary who aren’t looking behind or to the sides, instead of the trigger-happy foes ready for an ambush.

When the final battle begins, the location of your enemy Survivors shapes your tactics: If your foes are on the upstairs balcony, a Charger (or Tank) can line up multiple Survivors where the Heavy Machine Gun Turret is located and crash into one or more of them (picture 2).

Otherwise, skulk around in the hedgerows, waiting to pounce on Survivors grabbing items from the tables, and always be on the lookout for loners who can be easily ambushed. When the gates open, try attacking the fleeing Survivors from both sides; there’s nothing quite as satisfying as watching three Survivors on Virgil’s boat figuring out whether it’s worth saving their friend who’s being ridden around the hedgerows by your trusty Jockey!

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