Prima Games eGuides
primagames.com Browse Redeem a code Help
Left 4 Dead 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Swamp Fever

Plantation Village

Not Dead by Dawn: Plantation Overview

Escaping this watery hellhole is now of paramount importance. Achieving this goal against the dawn’s early light involves methodical maneuvering through a small settlement of rotting houses and a homestead, before following a farmer’s tracked road into a tree-lined pathway of faded grandeur (Area 8).

The path heads up into a plantation mansion, which has two separate floors of wandering undead and items to scavenge.

Only then should you venture to the property’s rear balconies, which overlook a formal garden and gates leading to a wharf. After you contact Virgil on his boat, your ultimate task is to survive waves of the most ferocious and horrendous entities before the gates open and you make a final break for the river.

+ This entire stage takes place as dawn breaks, meaning it is easier to spot ambush attacks. Still listen for Special Infected, however.

+ The plantation mansion’s oak tree entrance is wide open, allowing easy strafing of almost all enemy types.

+ The finale is difficult, but once you realize you’re waiting to defeat the second Tank wave, you can manage your time accordingly.

- Don’t become overly eager to rush to the plantation mansion and risk your otherwise tight team formations and tactics.

- The Special Infected are out in force, but randomly appear, so watch for their ambushes and play to their weaknesses.

- Unless you gather supplies before radioing Virgil and have figured out a tactical fighting plan, don’t expect to escape.

Slaughter in the Shrubbery

Dawn breaks in the east (straight ahead of you). After completely tooling up in the Safe Room, swing the door open, and begin a methodical head removal of the shambling corpses in the low bushes, pond, shrubbery, and near the trees in the garden you can see.

Start

Keep a teammate inside the Safe Room so you can return and access additional ordnance. Highly accurate or scoped weaponry is advisable here so you can easily deal with any wandering threats as you edge forward.

8A

Follow one of the paths, taking care not to overstretch your team’s positions, especially if Special Infected appear to tear into you (picture 2). Follow the gaps between the undergrowth to easily access the initial buildings in this small village, fanning out so you can attack foes from different directions.

Shea Valley Sundries

There are two ways to enter the village: the first is to simply dash through the open gate next to the warehouse marked “Shea Valley Sundries,” and the second is to encroach on the warehouse itself, leaping into the open window, and taking any cover opportunities while a couple of your teammates step around the corner and head into the main street between the two rows of shanty shacks. The Sundries building usually has one or two items of interest to plunder, as well as the added cover.

8B

Shea Valley Village

Battling through the main village thoroughfare, or choosing any of the shacks to hide in as you progress—each method has benefits and shortcomings.

Staying on the main street is a great idea if you have a few Belt Items you want to throw to hinder the Infected masses; Pipe Bombs, Molotovs, and Bile all work well, as you can then enter any of the shacks and gather additional supplies. (Each of the five white shacks may have an item to gather.)

8C

However, keeping out in the open allows Special Infected to home in on you, and crowds of Infected to mass around you if, for example, you’ve been vomited on by a Boomer. Your lack of cover can be problematic unless you’re watching for Special foes and watching each other’s backs.

Staying close to the small shacks (picture 2) allows you to uncover a possible hiding place for a Special Infected (in this example, a Smoker). The five shacks offer protection from the main street, although there’s one way in and out, so you need a colleague to guard the entrance. Try not to be overwhelmed if you execute a shack-to-shack search.

Tip

The many doorways (at the entrance to each building, for example) make fantastic places to hold, with one teammate armed with a melee weapon, another behind with ranged weaponry, and two other teammates in another location attempting cross-fire takedowns.

Farmstead Investigation

At the end of the street is a barn on your left and a red brick farmstead ahead of you, near a couple of parked vehicles and some outbuildings you can’t access. The barn may have a lurking foe or two, and a second floor that you can use to snipe up the road to Location 8F.

8D

But the main area of interest is the farmstead itself. Clear this end of the road of foes, and while two of your team guard the entrance and fire toward the tractor, enter the building.

The farmstead is a favorite ambush spot for Special Infected (picture 2), so prepare to repel whatever unspeakable entity tries to savage you.

Check the interior rooms for items before heading upstairs to the bedroom and then out of the window to the porch roof, where additional supplies and an excellent vantage point can be obtained. You can thoroughly clear the road toward 8F from here, too.

Tip

A mixture of dark, cramped chambers and the ever-present possibility of a rush of foes means melee weapons can be helpful inside the farmstead. So can appointing a teammate to guard the front door from the inside.

Up the Tractor Trail

This picturesque track is marred somewhat by the frothing Infected ready to pounce along the hedgerow and tractor as you advance up the lane.

8E

Spread out into a diamond pattern, with one of your team checking behind periodically for a sneak attack. Cull anything that isn’t weeping sorrowfully; you don’t want a Witch to impede your progress.

Tip

Before you pass through the gap in the white wooden fence, you may wish to attract any Infected lurking in the area by lobbing Bile and then massacring everything; Infected take extra time clambering over the fence and tractor, which makes them easier to cut down.

Mansion Entrance

Pass the tractor (picture 1) and hop the fence or enter the driveway with all of your teammates offering fire support while you cleanse the area. As the Infected don’t climb ladders, you could attempt a sprint to the mansion, but this may become problematic if you’re caught by a Special Infected.

8F

If a number of foes present themselves, this wide and easily navigable area (picture 2) is the perfect place to stop a swarm with a thrown Pipe Bomb or other, similar Belt Item.

8G

As you reach the entrance to the mansion itself (picture 3), ignore the doors or building containers nearby and look for the yellow ladder to the right of the main entrance, on the building exterior.

Ascend immediately, and (if you’re first), stand on the porch roof and offer covering fire for the rest of your team as they reach this point. Then hurry into the open window (top floor, far right of the central part of the mansion).

Tip

The wide drive, the expanse of grass and large trees, and keen eyesight should enable your team to slowly advance up the plantation mansion entrance without being ambushed by Special Infected, or overwhelmed by the usual shambling atrocities. Each teammate should choose a direction, and yell if anything horrific charges in.

Caution

It is incredibly important for all of your team to reach the open window and fall into the mansion together because once you drop through into the mansion, you can’t return to Area 8 at all. If there’s a Survivor straggler thrashing about after being struck by a Special Infected, they can’t be rescued! You have been warned!

Effective Infected

Are the Survivors becoming careless and not searching every building or checking every alley or rooftop? Then you can leap from the shadows of a window, roof, or thicket (picture 1), and weaken a straggler significantly. As your foes progress through the shack village, attacking them from opposite angles, using the main thoroughfare for a charging Charger, or pulling humans into shacks, are all viable tactics.

At the Farmstead or barn, you can rely on staging an ambush in the confined darkness. You can also wait for your human enemies to pass you by, then saunter after them as they near the tractor. As the Survivors progress up the oak-lined entrance (picture 2), the open space and good visibility are a hindrance to your slaughter, so concentrate your attacks on them just before they reach the entrance, or at the mansion ladder itself.

As the drop into the mansion is a one-way access, grabbing a straggler and throttling them means they can’t be rescued by their teammates—a key tactic to try when your Spitter isn’t gobbing all over the open window.

Keep reading with a free account

The first 3 sections of Left 4 Dead 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousShanty Town Bridge and Outskirts NextPlantation Mansion