Stage 1: Waterfront
Virgil heads off to help others, while you fend for yourselves. Coach is sure there’s an evacuation point at the bridge. Unfortunately, you’re at the Waterfront, so battle through husks of historic buildings and seek solace in the voodoo shop.
Stage 2: Park
An ornate hedgerow maze finishes off this park, with its riderless horse statue. There’s little time to gaze at the topiary; press on to the site of an almighty massacre, a bus depot where innocent blood was spilled. Make sure yours isn’t added to the mix.
Stage 3: Cemetery
You start under the freeway and press on through a labyrinth of urban streets and homes. Silent impound lot navigation is essential so that you can reach the cemetery itself, which houses the only dead folk that won’t be baying for your blood.
Stage 4: Quarter
A historic maze of alleyways, laid-back speakeasies, courtyards and clubs, this is now a terrifying gauntlet to run. Kick-start a tractor. Kick off inside the Jazz Club. Kick out the Infected inside Gator’s place, before you reach the final mile.
Stage 5: Bridge
Crossing the last mile won’t be easy, as the military helicopter waiting to take you to freedom is at the other side of the river. Coach can’t swim, so you’re forced to take your chances by crossing the remains of a massive bridge.
Achievements
These Achievements are available during this campaign. For advice on completing them, consult the Appendices section of this guide
| Image | Achievements | Description |
|---|---|---|
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Violence in Silence
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Navigate the impound lot and reach the cemetery safe rooom without tripping any alarms.
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Bridge over Trebled Slaughter
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Cross the bridge finale in less than three minutes.
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Bridge Burner
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Survive the Parish Campaign
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Still Something to Prove* | Survive all campaigns on Expert. |
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The Real Deal* | Survive a campaign on Expert Skill with Realism mode enabled |
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Confederacy of Crutches* | Finish a Campaign using only melee weapons. |
*=Requires completion of this campaign, plus additional tasks.