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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Dead Center

Mall: Kappel’s and Middle Mezzanine

Chop ’Til You Drop: Mall Overview

Liberty Mall was a fine place to shop, but it is now a horrific place to die, which may occur if you don’t plan in advance and know exactly what threats you face, and what tasks to complete.

The layout of the mall is initially confusing, but once you realize you’re heading through two floors of Kappel’s Fashions (Area 7), then descending into Floor 1 before heading back up to the second floor for an escape through a maintenance corridor (Area 8), you begin to understand that moving vertically is as important as horizontally.

The final section (Area 9) begins in either a toy store or a service tunnel (depending on the A.I. Director) and pits you against the Horde as you attempt to shut off an alarm, after which a final frantic rush between floors to a half-finished Safe Room concludes your chopping spree.

+ More than other stages, a methodical approach in the mall helps you survive and thrive; keep moving, but not too quickly.

+ Scattered items are more numerous than you think and the balconies offer excellent Belt Item combat opportunities.

+ Look for visual cues, such as toppled planters, mall posters, and signs so you know where you are.

- The layout of this mall is confusing: There are many dark corners, and shuttered gates you can’t access.

- If you move too far ahead or behind your team, expect a savaging. “Stay together and live” is a mantra to repeat.

- Special Infected love to leap or lasso you from above, and falling two floors means certain death.

Kappel’s Fashions

Start

Your Safe Room is a connecting room to the menswear department of Kappel’s Fashions, but there’s no time to browse. You’ll usually have Infected battering the exit door.

Clean them away from the bars before opening, and (depending on the number of foes) you can watch them tumble into the Safe Room and then slay them from different angles, or tag them with quick bursts to the head as you step out of the Safe Room and turn right.

7A

Move along to the right, with one of your team checking the darkness behind you while others concentrate on foes ahead and to the left of you.

Tip

The action really heats up inside the confines of this mall. Be extremely careful you don’t startle Witches, and take a methodical but active plan in pushing forward, moving up and down between floors. This is definitely the toughest stage of Dead Center.

Caution

Not all of the mesh fences are safe because some don’t go all the way up to the ceiling, which allows Infected to climb over them. So shoot anything that moves, even if it’s on the other side of the mesh fences.

The Action Escalates

7B

Move around this department store floor, staying reasonably close together, as the darkness and scattered shelving, pillars, and walls provide a wealth of enemy ambush points.

It is important to push through this scenery toward the large, low display table in front of the escalator. Ignore the dark cubbyholes and corners unless you’re desperate to check for items, and instead remain at the base of the escalators in the event of a mass attack because there’s more room to maneuver.

7C

Climb the escalator to the second floor of Kappel’s Fashions, but be aware that you’re particularly prone to enemy (and specifically, Special Infected) attacks due to the narrow steps you’re ascending.

Avoid becoming hemmed in by heading up both sides of the escalator and the middle sloping section, too, so you can avoid as many attacks as possible.

Head up the escalator as a group, as you should expect considerable resistance on the next floor, where it’ll take more than one or two Survivors to defeat the frenzied undead.

Caution

Look out, but also look up! Special Infected can easily drop, leap, pounce, or wrap their tongue around you from an upper floor, and this is both distracting and dangerous for you and your team. Elect a team member whose job is to also peer upward for foes.

Checking Out of Kappel’s

7D

The relentless mayhem continues on the second floor of Kappel’s, so stake out a specific portion of the department store, clear it of the shambling Infected, and then move on to a subsequent section of the store.

There are dark areas on each side of the escalator where you may find more waiting foes who attack you from behind if you don’t deal with them now.

7E

Your plan is to slowly walk to the half-open security gate where a mass of bodies is lying, some of which you may have just killed.

With one team member checking behind you (as Infected are still likely to ascend the escalator you just used), move to this gate and clear the mall floor beyond.

This gate offers reasonably good protection as Infected have limited maneuverability through the gaps.

Free-for-All in the Mall

7F

The mall mezzanine has balconies on each side and a central escalator. When you reach the top (7F), descend as quickly as possible so you can spread out when you reach Floor 1 (Location 8A) below.

The area beyond the escalators is blocked, meaning you only need to spend additional time in this mezzanine if you’re searching for items.

If you have masses of Infected attacking you along both balconies, cut off one of their routes with a Molotov, then concentrate on the other area where foes are swarming. As soon as it’s safe, move down either escalator to Floor 1.

Note

You can look at the mall map at this point, although a better plan for formulating a route is to check the full-color schematics appropriated for this guide!

Tip

The sooner you realize you have no way of securing an area (as additional Infected always eventually appear behind you in areas you’ve previously cleared), the more chance you have of surviving. Continuously move forward; stationary combat soon spells doom!

Effective Infected

The Infected have more of an advantage this time, especially if you can crash through a glass balcony and cause a death plummet after a successful Jockey strike (as shown). Attack from the floor above, including balconies that are inaccessible to humans.

Spit on narrow areas, such as escalators, and swarm escalators, as they are the most difficult area for Survivors to secure properly. Team up to ensure an enemy is defeated, and attack any Survivor who is confused, away from the pack, or wounded. Pray on the weak!

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