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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › The Parish

Mayhem on the Mean Streets

A.I. Director's Cut

Vehicles parked throughout this area may be alarmed, so look for warning information and avoid them accordingly.

Further Bombardment

Step out into the street, and optionally watch as the military’s aerial bombardment of the city continues. Then begin a period of zombie bombardment (picture 1), defeating a mass of foes alerted by the explosion.

9A

The same tactics you used in the previous, one-way street apply here. Offer a lead Melee Weapon-wielder some ranged support while checking the balconies, rooftops, and behind you for signs of Special Infected and ambushes.

This street has many boarded-up dwellings, but the store adjacent to (right of) the one you emerged from has an interior you can check for both items and Special Infected (picture 2), but have a friend guard the doorway from attacks on the street.

9B

When any Chargers have been dodged, move down the street to the only available exit: the entrance to a large blue building with a sign over the front door that reads “Gator’s Speakeasy” (picture 3).

Gator’s Speakeasy

Move into the two-floor speakeasy, and conduct room-to-room searches using tactics already familiar to you (one player storms in followed by two more checking the left and right sides, with a fourth guarding the rear). Quickly clear the ground floor of both the Infected and items.

9C

9D

Then scale the stairs (picture 1) and either rush out of the building via the long landing, or check the upstairs apartment rooms (picture 2), where more items and Infected are found. When the Speakeasy is cleared, or when you wish to leave, step onto the roof of a ground-floor extension, and drop down. Be certain all team members are safe because this is a one-way drop. Check the alleyway for items before heading off (picture 3).

Shop Soiled

There’s an opening leading to a small parking area behind a store (picture 1), which shouldn’t present too much of a problem. The red brick building on the left has two entrances: The far one leads to a storage room with items, but the left allows you to wind through a back room and into a ruined general store, which offers windows out into a large expanse of tarmac and the main bridge.

9E

Push through the store, watch for foes on the left and ahead of you as you go in, and cut down anything trying to claw its way in (picture 2).

9F

Caution

The exterior on the other side of the storefront has a number of foes milling about, and like with many other areas, a Witch could be among them. Be sure you’re targeting foes that don’t fight back like a mad banshee.

Take It to the Bridge

Head out into the street, optionally coating the area to your left with a Molotov (or blast a Fuel Can you may have carried here) if there are a number of Infected milling around (picture 1). This can help you sprint under the freeway and around a couple of truck containers.

Move around the tipped-over container so that you’re facing the bridge structure and sprint forward, cutting down a final gaggle of ghouls on the way (picture 2). Have a couple of your team wait at Location 9G to ensure that all of your team can run into the Safe Room at the base of the bridge.

9G

Effective Infected

Set up concentrated attacks with Special Infected, including ambushes when your human opponents enter the store on the street, or any darkened corner inside the Speakeasy. The Speakeasy should be the hub of activity; cluster your attacks on the second floor here because the Survivors’ drop down into the alley (9D) is a one-way descent, which allows you to grab and kill a straggler.

During their final race to the Safe Room, stepping or leaping down from containers, hiding in the store, or grabbing a foe from behind a freeway pillar (as shown) once the others head around the tipped-over container are all viable plans to spoil their escape.

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