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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Hard Rain

To the Safe Room on Second Street

A.I. Director's Cut

The Director dynamically controls the stormy weather throughout this stage. Particularly powerful storms dull the “glows” around your teammates and summon a Horde. Seek shelter each time a squall hits

Return to Town Overview

A new Safe Room has opened up at the far end of Second Street, which is the only structure that’s different compared to your first visit through these streets. Of course, the weather is as horrific as the attacks the Infected are poised to inflict on you, so having a route plan is even more important this time around.

Whether you’re hopping from rooftop to rooftop, or injecting Adrenaline and sprinting up the streets, you need to navigate up Fourth Street, across to the garage sale, past the ambulance, down the alley to the playground, and then find the newly unlocked Safe Room—all without becoming separated or savaged.

+ Although important in previous stages, looking for floodlights and porch lights gives you visual clues to the correct places to head to.

+ Use landmarks, such as the water tower and ambulance, as visual clues, too. If you know how close you are to the Safe Room because you’re near the playground, it helps you know whether to plan a rush or to stay and fight.

+ The houses are helpful in many ways: head to the roof for partial safety, head inside for items you left earlier, and leap from house to house to avoid the water.

- There’s even more risk of being pulled from rooftops if you don’t stick together as a team. Always watch where your colleagues are and react quickly if they are waylaid.

- The bushes, houses, trees, and vehicles are possible hiding places for the Special Infected; pay attention and look to the sides and behind you constantly.

- If you’re making a dash to the Safe Room, be sure that all of your team can make it. There’s nothing worse than venturing back out to rescue a straggler and being overwhelmed!

Fourth Street Retreat

Before you leave the Safe Room, make sure two matters are attended to: first, you’re fully healed, you’ve grabbed another First Aid Kit, you have Adrenaline, everyone else has done the same; and second, you’ve fully discussed just how important fleeing in a swift but calm manner is to team morale. Ready? Then open that gate and use the elevated position to tag the motley crew assembled below.

Sometimes a Common Infected swarm comes (picture 1), and you can elect to flee, or retreat up the steps and cut them down as they try to bound up the steps.

Start

When the coast is clear, or you decide the time is right to make a dash for it, you can run up the flooded street, optionally using Adrenaline. However, a slightly safer option is to ascend the ladder leaning on the garage with the speed boat in it, and go up onto the first house roof (picture 2).

7A

Visibility is appalling, but you can hop to the roof of the next house via a refuse container filled with dirt. The second house can be searched, too, if more items are needed.

Finding the Alley on Fourth Street

Move from the second house to the third (via the roof if you wish). Head up onto the roof for safety if you’re becoming surrounded on the ground, or dive inside to avoid a storm (but watch for Special Infected inside).

Ransack the place for items, then head across the backyard with the white pickup truck half-submerged in water (picture 1). If you took the street to reach this point (7B), be sure you’re hopping from car to car (if they aren’t alarmed), and stay out of the water as often as possible, running on the sidewalk that is still visible.

7B

Although it seems difficult to spot exactly where to go, you must remember that light guides your way. Move to Location 7C and you’ll spot a house with wooden siding, illuminated in the rain, near a couple of vehicles (one is inside a rickety garage). Between the two buildings is the alleyway (picture 2).

7C

A water tower (not accessible) is a landmark in the distance. Head down the alleyway, between the house and the fence on the left, or through the house itself if you require some items you may have left earlier.

A Wade through Third Street

Whether you exit via the house or alleyway, you appear back where the garage sale was being held (picture 1), near the tree house and large rubble pile. This road is more of a river, so this is the perfect time to use Adrenaline.

7D

If this isn’t feasible, beware of Infected grabbing at you from the darkness, and wade up the street. Or leap onto the rubble pile, then to the porch of the building, and then to the open trailer adjacent to the ambulance (picture 2).

7E

From here, you can see the large oak tree and a half-flooded car on the road/river. You can use this car as an “island” (as long as the alarm doesn’t sound) and repel enemies from this location.

Some or all of your team can also climb up onto the open trailer and jump across the trailer roofs to reach Location 7F, where you can see the light of the white wooden house (picture 3) with the skeletal shell of a second building to the right of it. The narrow alleyway leading to the playground is here.

7F

Tip

Is water-wading becoming a problem? Then lob a Pipe Bomb if you’re constantly under attack from foes; it still works just as well if it lands on water. You’ll have to kill the Work Crew Infected as normal, though.

Storming through Second Street

Now you’re at the alleyway with the white, wooden two-story building on your left, and the shell of a building to your right. Choose a route that leads you past the alleyway to the fallen picket fence and kiddie playground. Heading through the wooden house (picture 1) keeps you slightly less soggy, but expect Special Infected attacks.

7G

You’re almost at the Safe Room, so use the remainder of your Adrenaline (which is best taken at around Location 7E) if you’ve been running through here and pushing foes aside. Speed past the playground (picture 2) and onto Second Street (picture 3).

7H

At the parked car, look up the road and locate the building on the left side of the street with the light on. This previously sealed location is your Safe Room next to the white trailer and pickup you scrambled over on your way through here before.

There’s no ladder this time, so you can’t scale the trailer. Move to the Safe Room instead. Scuttle inside, but be sure to guard the door. Don’t let the Infected in due to a lack of preplanning (picture 4)!

Tip

Before you close the door, it might be wise to grab any Pipe Bombs, Bile Bomb, or other equipment deemed necessary by your team that you’ve left in the street before finishing. A fully loaded team is imperative for the final push out of town.

Effective Infected

Area 7 offers all the rooftops, tree-hiding, and bush prowling you had during the second stage of this campaign, but with the added benefit of darkness and rainfall.

This leads to copious opportunities to dive out of the shadows to claw a foe (picture 1), especially one that’s being attacked by Common Infected. If the team decides to split up, dark alleyways are an excellent place to lasso a foe (picture 2) and drag them in for the kill, especially if your Special Infected cohorts can preoccupy other Survivors with Chargers or Jockeys on the roof.

If foes try to enter a house, this is a key place to grab them; either attack inside the structure, or jump the last Survivor outside before they can enter

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