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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Essentials › Movement and Combat

Ranged Combat

Guns are a vital part of your offensive capabilities and the most flexible weapons in your repertoire.

You have Primary Weapons, Secondary Weapons, and thrown projectiles, all of which are revealed in greater detail in Chapter 3. For now, here’s a basic plan of attack when using firearms.

Target Acquired

Check your crosshair; it shows how wide your shot is. The wider the shot, the less distance it usually travels.

The reticle is a vital part of your HUD, as it changes dramatically based on the weapon you have.

Aim at a foe inside the reticle as close to the center of the target as possible for the best results.

Note that some weapons have a wider reticle (picture 1), but these are generally for hitting multiple foes at close range.

Augment long-range reticles (picture 2) with a scope, providing your weapon is equipped with one.

Gain accuracy by walking or crouching; try this and your crosshair usually constricts, allowing better takedown potential.

Head Removal

This is what happens when you fire a Shotgun into an Uncommon Infected’s groin: It is still standing!

The Infected were once humans, and dispatching the head of a victim fortunately yields the same results as you would expect if you aimed at a human: complete neural shutdown and the demise of the entity.

This is one of the most valuable points to learn. You should aim for the heads of every enemy you can, even Special Infected that sometimes have mutated or half-hidden craniums (such as the Tank).

Blowing off arms of Common Infected can slow them down, but may not kill them. And it takes a couple of shots to take out their legs.

A Little Restraint

The “Weapons and Equipment” chapter gives a wealth of statistics for each ranged weapon. One stat you should keep an eye on is the weapon’s firing mode.

If this is “automatic,” which means you hold down the fire button (trigger) and keep blasting until you reload or your bullets run out.

Overzealous use of this fire functionality can lead to your easily running out of ammunition. Instead, fire in 3 to 4 bullet bursts, which is enough to down a Common foe if you aim correctly. Save the overkill for the Special Infected targets that need it.

Pistol-Packing

You have a choice of Secondary Weapons, too, which includes one (or two) Pistols, and the option to swap them for a Magnum or a Melee Weapon (see below).

Pistols are excellent for tagging heads when you’re low on Primary Weapon ammunition (particularly a problem with SMGs), and pistols are also automatically drawn (whether you’re carrying a Melee Weapon or not) when you’re incapacitated and fighting for your life.

If you think you need the extra (and infinite) firepower, choose a ranged Secondary Weapon over a Melee one. Usually, the flexibility of Melee Weapons gives them the advantage.

Caution

Friendly fire is always on, so exercise extreme caution when engaging foes close to your teammates. A careless burst of fire could injure, incapacitate, or kill, but also will definitely annoy them. Even greater caution is necessary at higher difficulty levels, where damage by friendly fire is even more severe.

Note

Flashlights are attached to every gun you carry (including Pistols). They attract Infected (including Witches), obviously light your way in a darkened room, and should be turned off if you’re trying to remain healthy. Or, you can appoint a teammate to keep their Flashlight on and attract foes you can then ambush in a cross fire.

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