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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Hard Rain

Burger Tank

A.I. Directors's Cut

Vehicles parked throughout this area may be alarmed, so look for warning information and avoid them accordingly.

Four Streets of Fury: Milltown Overview

Virgil needs some diesel for his riverboat, a problem which forces you onto dry land (dry for the moment) and through a milltown that was depressed before the Infected Apocalypse. After you establish a plan to signal Virgil by s witch ing on the Burger Tank sign on the roof of the eatery when you’ve found the fuel, you read the signs indicating that fuel is available two miles away.

Your team sets off across four parallel streets, scrambling across backyards, over cars, and noting the various houses that have items inside them. You will cross to a playground on Second Street and pass an ambulance and garage sale on Third Street. The rain begins to pitter-patter while you are on the roof of the last dwelling before the old sugar mill—a yellow-walled Safe Room.

+ The trek to the Safe Room is roughly linear, meaning that methodical advancement and noting landmarks can prevent you from losing your way.

+ The many houses along the way have copious items inside; check the guide map for possible locations.

+ You’ll return to Burger Tank via exactly the same route, so remember the way and check for accessible rooftops while the weather holds.

- Beware of Special Infected lurking in bushes, behind trees and vehicles, and inside the homes you can investigate.

- It’s very easy to become split from your team as you secure each location, so stay close and head into houses together.

- The Uncommon Infected Road Crew ignores Pipe Bombs, which makes them less effective weapons. Also watch out for Infected that follow you everywhere, even onto rooftops.

Signal at me when ya git the gas!

It’s as Virgil pulls away that your team realizes you’ve left the “gun bag” on board the Lagniappe, which means you need to scramble for armaments other than your basic pistols. Check the area in front of the parked jeep and either side of the Burger Tank eatery that you’re standing in front of. There are alleys you can shoot through, but it makes more sense to enter the premises.

Start

Tip

Unlike other campaigns, you’ll return to this section of the milltown, and the sugar mill, once you secure the fuel. This means that the items you find (and deliberately leave behind) will remain here for you to pick up during the return trip.

Because the return trip takes place during a fierce storm, you may wish to leave items you think you’ll need then, so you’re not left high and “dry.” Don’t waste items now! Use your molotovs and pills on the way there, and save Bile Bombs (water-proof Tank weapons) and Adrenaline (water speed boost) for the return.

Caution

Unlike the other game modes, items are not available on the return trip during Versus mode; grab whatever you want before it’s gone!

Spilling Some Special Sauce

Step through the back entrance, ideally brandishing a Melee Weapon if you’re wanting to bathe in Infected offal (picture 1), and hack your way into the Burger Tank premises. The place isn’t particularly defensible, with open windows and doors to the sides, front, and back, and a hole in the ceiling.

But there are two ladders leading up to the roof, and these routes offer a little more protection. One is leaning up against the overhang outside the front of the eatery, and the other is bolted to a wall in the kitchens.

Additional items of worth are on the roof, such as Propane Tanks, but the main cache is around the cash registers (picture 2), on the counter pass-through, and the patrons’ tables—there are a large number of First Aid Kits, weapons, items, and ammunition.

1A

Do not waste any of this; in fact, you are encouraged to leave as much of it as possible so you can grab it during the finale, when you return here with the diesel fuel.

The Two-Mile Trek Begins

Exit the Burger Tank premises, and take up a defensive position as a team. Check the nearby Tip in this guide for advice on defensive movements as a team. Your task between this point and the end of Area 2 is to search the premises of any buildings you wish, and (obviously) continue toward the Safe Room.

A clockwise inspection of the street reveals a corpse pile near the oak tree (picture 1), a boarded-up building, and a gas station empty of fuel across the street. Remove any threats nearby (picture 2). The only available fuel is at Ducatel Diesel, two miles away. Unfortunately, this road is blocked in both directions.

1B

Although not imperative, you can spend a little time learning the layout of the Burger Tank’s roof (picture 3). It offers an excellent view and is somewhat defensible, although any mass Infected marauders can be repelled with a Pipe Bomb (picture 3).

When you’re ready to move, head across the gas station forecourt, watching for any attackers near the marked container big rig (also picture 2), and scale the wooden board. Make sure you all drop down at once, so you’re all in the same section of town. (Although you can climb back over the fence to rescue any stragglers.)

Tip

Surviving house-to-house searches throughout this stage involves learning the best facets of close-quarters fighting and building infiltration. But first, when you’re outside, moving in a loose, diamond pattern is advisable, with a team leader following the route to the Safe Room and others checking the flanks and rear for constant ambushes.

When more than a few Infected strike, move into more of a line or crescent if your foes are heading from a single direction, or close the diamond pattern tightly if your enemies are coming in from multiple directions. Don’t get in each other’s way.

When you’re infiltrating a house, it is safer to work in pairs due to the narrow interior spaces. Close-assault weapons (Shotguns and Melee Weapons) are recommended for building investigations, but you must know which buildings are along thoroughfares, and which are away from the main path and only need inspection if you’re wanting items.

Your first teammate should open the door, step inside, and move to the side so the second teammate can provide covering fire. Work through each interior room in the same manner until the building is cleared of the undead.

Place a teammate to guard every access to the outside, but keep everyone inside the building for added protection. Your house-to-house investigations should continue with this tactic in place.

Back Lawn Massacre

Drop down onto the unkempt grass behind two boarded-up houses. Neither house offers access to the second street beyond and the bushes are too thick to struggle through, so check the side areas for items and then climb the ladder propped up against the white trailer.

1C

The first teammate up onto the trailer roof should stand atop it as the rest move up and over, and make sure no attacks from behind occur.

Slaughter on Second Street

Drop down from the pickup truck and fan out onto the street beyond. One of you may wish to stand on the truck and offer long-range sniping cover (picture 1; watch out for rear attacks) while the others investigate this area, nicknamed “Second Street.”

Begin with a clockwise search, passing a boarded-up building on your left (see the Note) that leads to a swift and brutal Infected takedown (picture 2) at the barricade.

1D

Across from the pickup is a white shotgun-style house for rent (shown on picture 1); it is boarded up, as are the other two homes in this area. However, the lean-to garage on the other side of the tall fence adjacent to the pickup usually has a prize to find.

1E

Next to the white house is a small kids’ play area (1E): This is where you should move to as swiftly as possible. While you’re checking the street for foes, don’t mistake a wandering Witch (picture 3) for a Common Infected, or you’ll be badly wounded and your team, swarmed.

If a battle begins, there’s some protection to be had by attacking from the house balcony or the kiddie climbing frame.

Note

The boarded-up building to the left of the trailer as you come in from Location 1C is actually the Safe Room between Stages 4 and 5 of this campaign. It isn’t currently accessible, but memorize its location (and how to reach this building when you’re moving in the opposite direction) before the weather takes a turn for the worse.

Tip

Learning the landmarks is thoroughly recommended. For example, the Burger Tank eatery, white trailer, and kiddie play area are all places you’ll return to later, and spotting them lets you know how much farther you have to travel.

Uncommon Infected: Road Crew

Distinguishable by their reflective uniforms (and eyes) and their yellow helmets with ear protection, these road workers are fully mobile, slightly tougher than their Common brethren, and aren’t affected by noise to any great extent.

Tackle them in the usual manner, but don’t use a Pipe Bomb and expect them to run to it; they are completely unaffected by this diversionary projectile (except when it explodes, of course)

Tip

Conserve First Aid Kits and your health generally. It may be wise to run past many locations to the Finish of this area to minimize the damage your team takes and to leave First Aid Kits alone. You will need them during the return journey.

Under Construction

The passage between the kiddie playground and the third street (Location 2A) is over the fallen picket fence and along a narrow alleyway (picture 1), where you can expect a possibility of Special Infected ambushes, as well as the masses dropping down, heading through doorways, or charging from the floodlights at the end of the alley.

1F

Your main task is to get to Area 2, but you can survey the two buildings on either side of the alleyway, too:

The building on the left is in a bad state and can be entered via a doorway near Location 1F, or any of the open wall sections or the front of the building.

Expect a few lurking forms on the ground floor (picture 2), and use the staircase to reach the skeletal second floor, which offers good sniping views of Locations 2A and 2B. You can drop down to the alleyway, the grassy area, or the parked vehicle or continue to snipe from this high position.

The building on the right is in ruins, but it still has most of its chambers intact. Offering access (via door or window) to and from Location 1F and 2A, and with a side entrance to the attached lean-to, this building is two floors of hallways (picture 3) and bedrooms.

This is the first building interior to fully explore. Grab what you need, or (in the case of Adrenaline) make a mental note of its location for later. If you’re going in, go in strong enough to repel any Special Infected that may be lurking inside. There’s a balcony on the second floor, too, but it only overlooks the playground.

Tip

By now, you should have realized that scouting out houses on the way to the Sugar Mill (and making note of any significant caches contained inside) is much easier than ransacking them during the return journey.

Effective Infected

The first two streets and the houses between them offer the Special Infected more hiding places than many previous stages. Because every corner is a potential ambush spot, work out some times to jointly attack the four Survivors to cause maximum consternation. For example, when you know they’ll be moving in a straight line (such as at the ramp near 1B; as shown), charge in and strike.

Try splitting up the team and lassoing the last foe before they climb over the white trailer at 1C, or else lurk behind the white house near the playground to reel in a foe in this area. The two buildings on either side of the alley at 1F are fantastic places to dart out and attack, especially if your foes have split up, or are exploring inside. Launch attacks from the rooftops and areas normally out of reach.

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