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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Swamp Fever

Rudimentary Pathways

Getting Your Feet Wet

The small jetty at the end of the raised catwalk beyond the covered hut (3A) is a reasonably defensible position. You can bring out your favorite Sniper Rifle, and begin to methodically decapitate any wading enemies in the knee-deep water ahead of you.

However, you need to watch for Special Infected attacks from the sides; this is the perfect place to feel the pain from a Smoker’s tongue-throttle, so ensure that you have backup.

The Infected have a tendency to charge in from behind as you’re attempting long-range culling, too, so keep your friends bunched together atop the wooden steps and have two check the boards behind you for incoming groups of the unwell and undead.

3A

The lower platform on the water’s edge delays enemies from clambering up at you, which is handy, so stay on the platform instead of dropping into the water right away. When you’re ready to move, you can head to a small hut and rusting car on the right (3B), or into the water to Location 3D.

Note

There may be Fuel Cans or other explosive objects on the platform, but due to the tight fit, and lack of burning capacity if you detonate a Fuel Can in the water, don’t use these right now; carry them to a drier and more open area (such as 3G) if necessary.

Rummaging around the Rusting Car

Heading right from the wooden platform brings you to a small hut, and a very rudimentary pathway of planks and corrugated metal, which allows you to tread over the water more quickly than simply wading.

3B

The trick here is to quickly move across the planks to the sections of dry ground, so you aren’t waylaid and slowed down by the topography and enemies. Use the rusting car and refrigerator as landmarks and as a meeting place for your team before you press on either to Location 3C or 3D (via more planks).

Perimeter Dash

The quickest route, but one that’s easy to get lost in if you’re turned around during a fight, is to continue past the rusting refrigerator, past Location 3C, across the swamp water to the wooden perimeter fence, and trek all the way down to the Safe Room (3G).

3C

If you’re wishing to finish this area as fast as possible, try this often-overlooked route. The fence offers some degree of protection (although foes can climb over it) to your right. Or, you can always move around to the left of the two large trees and to the dry ground in the middle of this thicket.

Rusting Barrel

This is usually accessible if you wade into the water from the platform at Location 3A; you’re looking for some trees and the continuation of the pathway marked by a rusting barrel. Find it and then continue toward the middle of the woodland (3E), or push onward around the left-side perimeter (3F).

3D

The area where the barrel is located features dense branches, so attack from a more open area prior to or after reaching this rusting landmark.

Thicket Pathway

Whether you’re approaching from the rusting barrel (3D), the planks (3B), or the fence perimeter (3C), there’s an area of dry ground where the woods begin to thin out that allows you to spot the light of the Safe Room through the gloomy twilight.

3E

There’s usually an item or two (and an Infected or eight to slay) in this main thoroughfare, which offers quick access to the grassy knoll and Location 3G.

Less Soggy Perimeter Slog

3F

It’s usually easier to find the path into the middle of this woodland thicket (3D), but a faster approach is to stay on the edge of the woods and scurry around the relatively dry perimeter looking for the jack knifed train carriage (just visible in the top right of this picture). As long as your entire party is following this path, you can make a quick escape.

Safe Room

3G

Time-to-go time! Finish your initial swamp expedition by fleeing to the Safe Room—a culvert under the railroad overpass, which is lit up by a powerful light attached to a portable generator. You can sprint into the Safe Room, then use the walls as protection. The entrance offers excellent views of the woods you treaded out of, so you can cover your team’s stragglers as they race for safety.

Effective Infected

Knocking Survivors off the raised platforms (especially using Smokers) where it requires the longest return journey, and having other Infected waiting at the ladders when the human try to ascend back up, can cause mayhem among the humans. Finish them off with a Charger attack along the lengthy raised walkway exit to further weaken their morale. A good alternative is the mighty Tank; use it to trundle into foes where they have limited movement.

In the forest and marsh locations between the end of the raised walkway exit and Safe Room, there are numerous thickets from which you can launch an ambush, which works especially well if one of your Infected team begins an attack that focuses attention of the other Infected members of your team.

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