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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Hard Rain

Entrance and Refinery 1

Where Witch es Roam: Sugar Mill Overview

A dilapidated sugar mill, consisting of an office, two refinery buildings in terrible disrepair, the shell of a four-story plant, and a sugar cane field, is all that lies between you and a gas station with suitable fuel for Virgil’s boat.

Of course, the mill is a death trap of darkened corners and twisted and fallen masonry and metal, and it features numerouswitches.

This place of despair seems to attract this most ferocious of foes. The pathway winds through both refineries to a loading bay and has a couple of smaller chambers and cabins where items can be found (and stored for later).

Once you’re atop the plant, the Horde attacks after you call the elevator. Assuming you survive their onslaught, you can blindly run through the cane field, hoping you don’t encounter another weeping Witch .

+ This place may initially appear to be a maze, but segment it into recognizable areas (as the guide does) when speaking to your team.

+ Much of your journey should involve looking at the raised catwalk sections and recognizing areas to utilize on your way back.

+ This is the last time you need to actively discourage the taking of item caches; leave items of particular importance (Adrenaline) for the return trip.

- Witch es sit or plod about this entire stage, meaning trigger-happy teammates need to watch their aiming, and flashlights need to be turned off. Using a precision weapon is also recommended, so you don’t accidently wake a Witch with shotgun spray.

- The plant is highly dangerous due to its multiple floors without safety barriers. Stay together, and take up defensive positions when the elevator is called.

- The cane field is particularly confusing, so use the gas sign landmark so you know which way to run; it is very easy to split from your team and get picked off.

Duke It Out at the Ducatel Mill

This location has a number of Belt Items, a First Aid Station, and Kits to take, but resist this temptation because you’ll be returning to this exact location later on. Make sure there’s enough items for both occasions.

Head down the stairs, checking the darkened storage room for additional supplies (usually an explosive Propane Tank) before stepping out and situating yourself at the entrance to the Ducatel Sugar Company Mill (picture 1). Only another mile to go for fuel!

3A

Of course, it’s a lot easier to obtain a battering at the hands of the Infected, who tend to rush out of the entrance windows (left and right of the sealed double doors), or attack from the blocked road from either side of the building.

A steady stream of foes is likely (picture 2), so lob a Pipe Bomb into a corner (picture 3) and watch the foes swarm it (except for the Road Crew Infected, who need to be slain the old-fashioned way—with bullets or battering).

Horror at the Mill Office Entrance

3B

When you’ve cleared the exterior road of foes the best you can, enter via one of the windows into the mill office, which is a two-floor affair (however, the upper floor is only accessible from the first refinery building (near Location 3E) and will be utilized during your escape).

For now, watch for prowling Infected (picture 1), including Special Infected that have an ambush planned. Search the small office rooms if you’re looking for items, then exit via the only exterior doorway (picture 2).

Firing on All Cylinders

Step outside. The drizzle is turning to a light rain. Pass the rusting truck and container and check the collection of concrete tubing and cylinders under the large oak tree for the shambling undead. Kill anything that moves and complete this U-turn by running toward the garage door next to the portable toilets. Watch for Special Infected attacking from shrubs, the garage doorway, or the roof.

3C

Refinery 1: Vats

Once you’re in the garage, you may be attacked or ambushed (picture 1), so stay in the vicinity that is compact and offers cover opportunities, before venturing out into the tumbledown remains of Refinery 1.

3D

Several of huge vats are standing, rusting there as the sun goes down, while others lie on the ground. Move forward toward Location 3E (picture 2). If you see anything that isn’t emaciated and weeping, shoot it in the head.

3E

Watching Out For Witches

Can you hear faint weeping? Then aim lower than head height when tackling other Infected in the area, so you don’t accidentally wake one of the Witches sitting or wandering the sugar mill. As you’re likely to run across up to three of these vicious mourners before you get fuel, you need to give them a wide berth. Don’t strike a Witch in the head, or fire off rounds near her!

Tip

Search the right wall near Location 3E for a ladder leading up to a thin pipe that stretches the width of the refinery’s walls. This pipe also allows you access to an upper catwalk, which you can investigate further.

It leads to the upper floor of the mill office (3B). Using this route saves you a significant amount of time when you’re backtracking through this area, so plot the route now and remember it, before the sun goes down.

Refinery 1: Exit and Exterior Alleyway

You can continue to plot a course back through Refinery 1, but only after the foes on the ground have been nullified. From Location 3E, optionally check the small foreman’s office for signs of items, then exit back into the refinery and move under the remains of the catwalks (which can be used as “stepping stones” on your return journey), heading toward a small cabin at the far end of the refinery building (picture 1).

3F

There are items inside the cabin that you should save for later, but there’s no time like the present to demolish the ever-present Infected threat, which is likely to include a Special Infected or two (picture 2).

Stay relatively close together as you cut down these foes, then make a long left turn out of the building completely so that you’re facing in the opposite direction—an alleyway that runs between Refinery 1 and Refinery 2 (pictures 3 and 4).

3G

Continue culling as you progress down here. Expect a few more lost souls to attack you, and be extra careful as you head into another patch of grass with a couple of rusting sheds (picture 5): A Witch may be lurking here.Inspect the area for items, then run up the conveyor belt to enter Refinery 2 (4A).

3H

Effective Infected

There are a few choice areas where, with careful planning among the Special Infected and a bit of luck, you can decimate Survivor morale and severely impede their progress. To begin with, use your height advantage to scale rooftops, walkways, and pipes so that you can drop down or drop your offensive attacks on the foes.

Refinery 1 is a great place to try this out, but the mill office itself is also a good place to ambush, with its darkened rooms that aren’t easy to clear. The garage (shown) is a good place to strike, too, as space is tight. Also be sure your Spitters vomit in narrow pathways, and that you time your attacks alongside any Witches.

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