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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Dark Carnival

Whispering Oaks Ravine

Atop the Cliff—Ravine Entrance

Down on the ground after carving your way down the third motel staircase, you’ll see a straight road with a police car on it running parallel to the motel.

2A

It is devoid of Items (the only problem are lurking Infected), so ignore this road and search for the trail of flagstones around the back of the motel. To your left is a steep ravine, which you can skid down immediately.

2B

A far better plan is to continue along the top of the cliff to a grassy promontory (picture 2). Move down to this area, which offers views of the Whispering Oaks Fairground in the distance. Inspect the sleeping bags and take the items on the promontory.

Drop from the Top

2C

From the promontory, make sure all of your team are embarking on the subsequent descent at the same time, and begin to skid down the earthen ravine.

Look at the guide map; the light sections of the ravine wall are too steep to stay on without sliding, so prepare for a slip.

If you’re interested in the (random) items on either of the lower grass promontories, stand directly above them before you slide.

At the bottom of the ravine is a series of wading pools. Prepare for immediate evisceration and fend off possible undead incursions from the bushes.

Death at the Bottom

2D

Standing in the middle of the ravine, or wading through the shallow water is an excellent way to perish quickly if you’re swarmed.

Instead, stay on the initial, near side of the ravine so you’re only being attacked from your left. Pay special attention to the trees and bushes; seek and destroy any Special Infected that think they can get the better of you.

When every team member is ready, follow the bank of the river (now wading pools) between the trees, killing anything not called Ellis, Nick, Coach, or Rochelle.

At some point, you must cross the shallow river. The safest area is the open water with the half-submerged car.

There may be items to snag nearby, as well as a mass of Infected dashing in from the weeds. Cross the water one or two at a time so other team members can provide covering fire, and always check behind you.

Use the car as a stepping stone if you wish. Unless you’re interested in outhouse construction in the Deep South, ignore the ramshackle restroom.

Up the Other Side

2E

Locate this position across the other side of the river; it offers an accessible route up the opposite side of the ravine, which is fortunately less steep, but unfortunately features more ravenous undead to deal with.

It is important when navigating this hilly terrain that you stay reasonably close to each other so you can watch each other’s backs and quickly react to a sneaky Special Infected attack from the numerous shadowy shrubbery.

Tip

Is it going badly for you or your team? You’re almost at the Safe Room, so you may want to simply jab yourself with Adrenaline and sprint up the ravine, across the fairground parking lot, and dive into the Safe Room instead of slowing to a crawl.

Caution

You may encounter a Witch in or around the ravine. Turn flashlights off, give her a wide berth, and quickly pass this weeping monstrosity unless you like losing health.

Welcome to Whispering Oaks

2F

Stagger to the top of the hill, and prepare for the final push. You may be set upon by multiple foes (watch for enemies heading up the ravine behind you) so stay together as a team, concentrate on the more pressing targets such as Special Infected, and use the large open flat area to strafe and dodge enemy attacks with ease.

Continue into the parking lot, or (if the fight isn’t going well), optionally head into the back of the white truck for safety (assuming you can swing a Melee Weapon).

Be extremely careful you don’t summon the Horde by knocking or shooting any of the parked cars with alarms.

Instead, concentrate on rushing to the Safe Room; remember your objective is to stay alive, not blow the heads off everything.

Effective Infected

The top of the ravine before the slide down is an excellent place to grab a Survivor and kill them off. Wait for the other Survivors to slide down the ravine, then kidnap, charge, or ride (picture 1) the hapless human to their doom! Meanwhile, down in the ravine, time your Special Infected attacks with any Tanks and Witches that may appear, and use the copious dark bushes to ambush foes, leaping in when they’re slowed down by wading.

The ravine bank on the opposite side is another classic ambush point, but a better place to really impede the Survivors’ progress is in the parking lot before the Safe Room. If you can steer or drag a Survivor into a car to set off its alarm, so much the better. To cause real pain, have a Charger (picture 2) grab a foe and run off the ravine and back down into the river with them!

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