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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Essentials › Weapons and Equipment

Weapon Enhancements (Backpack Items)

The following weapon enhancements are designed to augment your firepower, and apply to Primary Weapons and Pistols (but not Melee Weapons). They are carried on your back, only carry one at a time. As First Aid Kits are also Backpack Items, it is usually better to pick up one of these Packs, instantly use it, and then pick up the First Aid Kit you dropped.

Up to four teammates should pick up and add augmented shells/bullets to their Primary Weapons. This is done automatically, and the subsequent shots are of this type. You cannot choose when to employ the shots once the ammo pack has been added to your equipment.

Although one teammate has to sacrifice carrying a First Aid Kit on their back, it is better to keep an Ammo Pack until you really need it, such as during a finale or when you’re about to repel a large number of foes or a Special Infected. However, because First Aid is usually more helpful to an Ammo Pack carrier in the long run, immediate distribution usually occurs.

Explosive Ammo Pack

When taken, your next magazine or rounds are fully-stocked with explosive ammunition (except for the M60; only the remaining ammunition is transformed). They immediately dispatch most Infected with a blast similar to that of a Grenade Launcher, which can knock down other foes in the vicinity, and wound them even if the shot impacts a nearby wall, close to a foe.

It is useful to pepper these explosive rounds into larger Special Infected such as the Tank too, or to cause a Witch to be knocked back, preventing her from reaching you or a teammate. Use them sparingly, and with weapons that have sizable magazines.

Incendiary Ammo Pack

When taken, your next magazine or rounds are fully-stocked with incendiary ammunition (except for the M60; only the remaining ammunition is transformed), meaning they immediately set a target on fire, burning for around five seconds. This helps nullify large numbers of Common Infected, as well as Special Infected, although your vision is reduced through the haze of staggering, burning bodies. Each shot kills a Common and Uncommon Infected, so use them sparingly, and with weapons that have sizable magazines.

Laser Sight

This Laser Sight is found and deployed simultaneously, so it isn’t something you carry around with you. When taken, it adds a red laser sight to your Primary Weapon (and Pistols or Magnum, if you have them instead of Melee Weapons).

The Laser Sight helps you aim, but disappears when you drop a weapon to pick up another, so use this only with a favorite firearm.

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