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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Essentials › Weapons and Equipment

First Aid (Backpack Items)

The following items are designed to augment your team’s general health. They are carried on your back, and you can carry either the Defibrillator or the First Aid Kit, but not both.

Either of these items are carried when selected, and a Melee Shove can be used to push a foe back before you use the item. (Using Melee Weapons is better, though, because the foe will simply return to attack after a Shove). You have no other offensive capabilities while you’re holding either the Defibrillator or the First Aid Kit.

Note

The following Items (First Aid and Health enhancements) can be self-administered or given to a nearby teammate.

Defibrillator

Encountered infrequently and easily distinguishable, Defibrillators offer the user the chance to save the life of a downed teammate if they have already succumbed to their wounds, but before they are transported to a Rescue Closet. Get to them during the minute or so that their corpse is lying on the ground.

Administer the Defibrillator as you would any other item and requesting cover from remaining teammates so you aren’t attacked during the resuscitation. When complete, the victim is revived, although they still may need additional healing.

The Defibrillator isn’t usually picked up in favor of First Aid, due to the (understandably) selfish nature of Survivors. However, if you usually take a long-range view of combat, you might carry this device to use on an aggressive teammate who gets into a situation they can’t resolve with blind, ugly violence.

Try grabbing these to use during a finale or other major occurrence where you know there’s likely to be Health already available, such as the finale at the Tank eatery during Hard Rain.

First Aid Kit

First Aid Kits are found dotted randomly through a location, although the number lessens on more difficult game settings. The Kits are always found inside Safe Rooms, and usually found in First Aid Stations.

When you administer the First Aid Kit, you are prone and almost immobile (you can turn, and fire at incoming foes when being healed by someone else, but should not move, or the administering begins again) for around 4 seconds, so request cover from a teammate. First Aid can be given to a wounded teammate (who can provide the cover for you).

Around 60 points of the Health you have lost is restored when you use a First Aid Kit, up to a maximum of nearly 100 Health. This means you receive much more Health if your Health is closer to zero than 100, so judge the optimal time to use it.

As you begin to slow down at around 50 Health or less, this is the time to administer First Aid, but try to survive a little longer if additional Kits are not available.

First Aid Stations

This wall-mounted cabinets contain a combination of First Aid Kits and Pain Pills and are a welcome sight to a weary adventurer.

First Aid Stations appear in many (but not all) Safe Rooms, and also are scattered about in other buildings, although they always appear in the same place.

The contents of a Station is dynamically determined by the A.I. Director. If your team is healthy and hasn’t used many First Aid Kits or Pills, don’t expect many items in here. If your team hobbled to a Station and almost expired, expect the cabinet to be packed with First Aid Kits and Pills.

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