Prima Games eGuides
primagames.com Browse Redeem a code Help
Left 4 Dead 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Hard Rain

Streets of Rage

A.I. Director's Cut

Vehicles parked throughout this area may be alarmed, so look for warning information and avoid them accordingly.

Everything Must Go

When you’re ready to explore the third street, move out from between the two wooden buildings, and check the area for enemies, moving in a clockwise direction around the grassy field, past the road block and the house on stilts that you can’t enter.

2A

The tree with the “garage sale” sign on it hints at the direction you must travel; head down the road, optionally pausing at the white ranch house. You can explore inside the ranch house and claim items you want. Note significant caches for the return journey.

Caution

Remember! As the weather becomes more inclement, you’ll really wish you left that Adrenaline in a house so you can use it to sprint through the water. Don’t grab items that will be more useful later!

Ambulance Chasers

It’s beginning to drizzle a little. You can’t enter two of the trailers on the far side of the street (check the third one on the right near the ambulance), so head past the rusting metal trailer and begin to cleanse the area around the parked ambulance in the middle of the road.

2B

Be sure you clear out the foes (including a possible lurking Special Infected) between the stilts of one of the buildings with another “garage sale” sign on the ground in front of it. From this point, the ambulance, half-burned house with a roof you can climb up to via a ladder (picture 2), and the house on stilts can all be searched. Remember to leave items for your return, and watch out for interior ambushes by Special Infected.

Savagery at the Garage Sale

Continue moving past the refuse container and dirt pile to the truck blocking the end of the street, which forces you toward the garage sale. It has a surprising display of handy weaponry and other items.

Grab anything you really need, save the rest for the return journey, and then check the metal trailer on the other side of the street for any foes sneaking up behind you. From here you can return to the sale. Use the tree house to gain some height (and sniping) advantages (check for a Sniper Rifle up here) if more than a few Infected are roaming about.

2C

And you can enter the garage sale house, or plug at foes inside from an open window. Head to Location 2D via the alley between house and garage, through the house itself, or via the narrow fence alley.

Fury on Fourth Street

Step out into the fourth street away from the Burger Tank (1A), which is important to remember when retracing your steps. Make sure you check the back of the pickup truck for a possible item and then lay waste to any grotesques roaming the thoroughfare. Even a cursory glance reveals the road is blocked to the left, and the two nearby buildings are sealed.

2D

Instead, move along the street until you can see a high (and impenetrable) fence running along the right side of the road. You can continue toward Location 2E at this point, or inspect the larger house with the shed in the back garden.

Explore the inside of the house, taking care to prepare for a Special Infected takedown possibility, and then you can exit onto a side deck, near a ladder which can take you to the roof (picture 2). Naturally, the Infected can reach this high point, too, but unlike you, they can climb walls as well.

Tip

Heading up onto the rooftop? Then you can bound across to the other houses on this side of the street and reach the Safe House (Finish) without setting foot on the ground. This is particularly useful if a Tank or other nightmarish critter is roaming the ground; you can take it down from height.

Caution

Leaping on vehicles, something that you could attempt to gain a height advantage up to this point, is now not wise, as many of the vehicles along this road are alarmed. Do not summon the Horde if you don’t have to!

Gimme Some Sugar, Baby

Avoid a calamitous end to your area exploration by avoiding the alarmed cars as you trek down Fourth Street, using the tarmac or rooftops, and pausing at the next house (the yellow one with the refuse container filled with dirt to the right of it) to explore inside it.

2E

The final house before the Safe Room, with the covered garage containing a speedboat (2F), isn’t accessible. Spend no longer than you have to here. Scamper up the stairs of the yellow, corrugated-metal building by the road barricades and slam the Safe Room door behind you. The vantage point allows you to cover your teammates as they do the same.

2F

Effective Infected

The picture shows a perfect takedown strategy for the Infected: A Jockey manhandles Ellis inside a house after an interior exploration goes horribly wrong for the humans and Ellis’s friends are outside, wondering where he is.

Darkened interiors, under stilt houses, behind vehicles, along the sides of garages, over fences, up on rooftops—these are all viable locations to spring from. Launch your attacks from different directions at the same time to further flummox your foes, and pile on the pressure by piggybacking onto a Tank’s or Witch’s rampage to really hammer the point home. Finally, try raising the alarm: Drag or bump a Survivor into a car so the Horde is summoned.

Keep reading with a free account

The first 3 sections of Left 4 Dead 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousBurger Tank NextEntrance and Refinery 1