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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Dark Carnival

Chaos in Kiddieland

Sloping Entrance Path

Step past the concrete posts and toward the cotton candy hut and judge whether your current firepower needs switching. Also, expect to find an explosive object or two (such as the Fuel Can) that you can throw and shoot to add to your offensive capabilities.

4A

Deal with any undead, making sure you check the sloping path for Chargers, and then hop on the stepped wall on either side of the slope.

This allows your team to spread out and your foes to have to climb to reach you. Shoot as many foes as possible from this relatively safe position before continuing.

4B

Fun for None of the Family

Enter Kiddieland, and stick together because Special Infected have a tendency to descend from the raised train tracks that circle this area.

Work your way diagonally left, through various Infected incursions (picture 1), as you attempt to reach the exit alleyway.

4C

You can take a direct route (as shown on the guide map), or explore a little further, picking up items and investigating the restrooms and the buildings on the right side of the courtyard. You can expect ambush attempts, so be sure each team member knows their role, so that you aren’t all foraging, for example.

Into the Alleyway

The graffiti-daubed board at the alleyway entrance indicates the direction of the Safe Room, so move to the corner of Kiddieland.

4D

Spend a few moments entering the kitchens of the cafe nearby, should you need the equipment inside.

Post a guard or two to sound the alarm if Infected appear en masse. Continue to watch the overhead rail system for Special Infected.

This expanse of tarmac is a reasonable area to throw a Belt Item if the incessant Infected are beginning to overwhelm.

Round the Back

4E

Speed down the alleyway as quickly as you can to reach the unloading area behind the kitchens. There is a white truck from which you can grab equipment, or board if you need more protection.

The Infected have a nasty habit of dropping down from the rooftops, so look up and lob in a Pipe Bomb or other effective method of culling them quickly.

Enter the door straight ahead and inspect the small warehouse on the left only after the coast is clear (or with friends guarding), as you don’t want to be swarmed, spat on, or charged while you’re grabbing items in there.

Up on the Roof

4F

Enter the stairwell, and don’t forget to open the First Aid Station here, and also grab items before ascending the steps.

There’s a ladder to the roof, which means you should make sure a rear guard checks behind you for encroaching foes. Once you’re on the roof, you have a relatively large area in which to strafe around and cut down foes.

Beware of additional attackers from a small storage room to your left as you step onto the roof.

Caution

Be sure all your team make it up the ladder; the Special infected have a nasty tendency to grab or pounce on the last member, and descending to help a teammate in trouble is annoying. Also, watch for lurking Smokers on the rooftops of adjacent buildings when you reach the roof itself.

Slip Sliding Away

4G

Flee Kiddieland once and for all by ascending to the top of the big slider ride and cutting down Infected that are trying to climb up to reach you.

Be sure you have a teammate eyeing the way you came, as a rooftop swarm of foes isn’t what you need at this narrow opening to the steps.

Run down the steps or the slide (you can also pop the heads off foes from the roof using a Sniper Rifle) to restrooms and a couple of picnic tables. The assault on the carousel is about to begin!

Effective Infected

Kiddieland has a large number of structures to hide either inside or behind before launching an attack, or you can move in and ambush the humans when they exit a building.

But the raised train tracks above the Survivors’ heads is the most cunning ambush of all, as the Survivors can’t reach you physically and the Common Infected are already slowing your human foes down.

When the Survivors manage to push their way into the alleyway and to the roof, it is best to kidnap one of them at the most inopportune moment possible for the rest of their team: Grab the last foe before they ascend the ladder to the roof, nab one from a position on an adjacent roof that’s incredibly difficult to pinpoint (picture 1), or (once the rest of the Survivors have slid down the slide) feed on a straggler back on the roof (picture 2).

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