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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Hard Rain

Backtrack through Field, Plant, and Refinery

A.I. Director's Cut

The Director dynamically controls the stormy weather throughout this stage. Particularly powerful storms dull the “glows” around your teammates, and summon a Horde. Seek shelter each time a squall hits.

Mill Escape Overview

There’s good news and bad news: The good news is that you’re backtracking through the sugar mill, and you should already have a pretty good idea of the route you’re taking. The bad news is there’s a storm coming, and it’s a doozy.

Expect periodic squalls that impede your vision considerably. Seek cover when the roar of the storm becomes too much. Now the return trip in the dank dark becomes a soggy trek.

Use large buildings and landmarks to find your way, hop onto catwalks and other raised areas to avoid slow wading in the water below, and continue to avoid Witch es, who still weep throughout the tumbledown mill.

+ Your winding route should already have been inspected and planned; use the catwalks to avoid moving on the waterlogged ground.

+ Staying close together is even more important than normal; you don’t want to disappear into the storm, especially during the cane field crossing.

+ Begin to gather the items you left behind during the previous stage, and employ them effectively, such as using Adrenaline to run through water.

- This storm can be completely overwhelming, and the initial sprint through the cane field is highly dangerous if you’re separated by Special Infected or incompetence.

- Witch es are back and even more difficult to spot. Although maneuvering over catwalks is recommended, falling off isn’t, and it can impede your survival chances.

- What lies in the dark corners? It’s usually a Special Infected, but don’t let the fear of what you can’t see prevent you from progressing.

Into the Maelstrom

If you’ve been leaving behind choice items throughout Stages 1 and 2, you can now gather as many pieces of helpful equipment as possible from this point onward. All four of you now have Diesel Cans strapped to your backs, but this doesn’t impede movement (or what you can carry), so heal up, grab Adrenaline if it’s available, and ransack the gun cabinet for additional ordnance (picture 1).

Start

Open the Safe Room gate and fight your way outside into the gas station forecourt. The weather has taken a turn for the worse, and you need to battle through rain, wind, and the occasional fierce squalls of vicious, pelting precipitation.

5A

You can still introduce an Infected’s head to your aiming prowess (picture 2). Forked lightning arcs through the skies and there’s little time to dilly-dally. Romp into the sugar cane field, hopefully in a straight line after winding around the copse of trees.

5B

Look ahead and upward, so you can catch the outline of the mill plant (picture 3) lit up by lightning to get your bearings.

Tip

The weapons you carry should vary slightly due to the inclement weather conditions. With decreased visibility, you’re better off using guns without a sight that fire rapidly at medium or close ranges, rather than sniping armaments.

When a storm hits, which it does randomly and periodically, and the wind gets up, the rain pelts down, and visibility becomes a joke. Find a safe place to hide to wait it out, such as by a wall, tree, or other structure. It will pass.

When dashing through the cane field, it is even more imperative that you have already discussed a path (such as either of the ones shown, or hugging the left or right sides of the field) between Location 5A and the elevator (5C).

Plant Life

Struggle to the opposite end of the cane field, check the rusting cabin (if you left items there after a previous search), and step into the elevator. The wind muffles the sound of the mechanism, which allows you to ascend to the top floor of the plant building usually without receiving a Horde at the top.

5C

As this place offers the same degree of ambush potential for the Special Infected, prepare to combat them as you disembark (picture 1). You’ll also face Common Infected and usually a Witch or Tank (picture 2).

Tanks are particularly troublesome, as their attacks knock you across the building and usually off the open ledges, so backpedal and focus your team’s firepower on one. Try a Molotov and run around the entire floor to dodge those thrown slabs and arm swings. Fight your way down the first set of steps to the floor immediately below, cutting down foes along the way (picture 3).

The good news is that you don’t need to descend two more floors to the waterlogged ground level below. Rather, you can escape the plant via the partially collapsed catwalk (picture 4), although it’s a good idea to check the area for Special Infected before you move onto this structure.

5D

Minimize lost time and the possibility of your team falling victim to a Special Infected by staying close, learning where the catwalk is, and moving in unison toward it. Remember, not everything needs killing!

Tip

The two massive chimneys in the distance serve as good horizon landmarks to look for if you find yourself lost in the wind and the rain.

The Rusting Vat Tower Advantage

From the half-collapsed catwalk (5D), you have two places to fall to: the roof of the cabin with the hole in it, or the ground below, which is now completely covered in water. You’re now back at the loading bay, and after securing any items you may have left here, figure out a safe method of returning to Refinery 2.

One of the ways is to wade through the water, but Survivors with previous experience of Swamp Fever know that movement is severely curtailed in water, which makes you easy prey for Special Infected.

5E

A far better plan is to burst out of the cabin, leaping at the yellow ladder and scaling the first of the two rusting vat towers. You might even find an item or two at the top! You’ll definitely encounter foes, so slay them at the start of a catwalk (picture 1), then move across to the second tower and bag another Infected or two (picture 2). The catwalk continues into Refinery 2.

Tip

If you’re in the water, or were knocked down into it, simply head toward the refinery. Don’t be tempted to use Adrenaline (although you can if there’s plenty to find still ahead of you). There are longer waterlogged stretches where you can employ this trick.

Unless you’re playing in Versus mode, you should already roughly know the items that are easily available between here and the Burger Tank building back in the milltown. This means you can use up items in preparation for grabbing more! So utilize as much offense as possible, as often as possible.

Caution

Pipe Bombs and Bile Bomb are your projectiles of choice. Molotovs have a tendency to fizzle in the current climate.

Running through Refinery 2

You should be somewhat familiar with Refinery 2, although it looks different in the dark, rain, and when traveling in the opposite direction! However, your team should reconvene at Location 5F, the platform with the generator on it that has a still-functioning floodlight.

Drop down from the catwalk, or head up to the platform from the ground. Expect constant Infected attacks and even the random appearance of Witches (picture 1), in addition to the storm squalls.

5F

You can follow the grassy ground, or climb onto a second catwalk and work your way under the section of refinery with a roof, or drop down and retrace your steps along the now-sodden grassy floor, which offers slower progress (but allows you to access the storage room you may have overlooked or left items in before sundown).

If you all used Adrenaline back at the collapsed catwalk (5D), run all the way to this point. Whatever route you take, the conveyor belt isn’t accessible. You must turn left, clamber over the pipe, and drop down into the alleyway between the two refineries (picture 2).

5G

Note

You can check the conveyor belt and sheds, using the ramp to return into Refinery 2 if someone needs rescuing.

Effective Infected

Once the storm hits, it’s just as easy for you to savage a Survivor, but it’s a lot harder for the humans. To really take advantage of the weather conditions, attack when your foes are in the thick of it. For example, it is always wise to wait until the Survivors are in the cane field before attacking. A competent drag, ride, charge, or clawing from multiple Special Infected can wipe out an entire team as they mill around in the dark, unable to find their friends.

When they reach the plant, use your wall-climbing abilities to stalk your prey. Your foes are likely to be heading back as quickly as they can, and may not be looking out for a Hunter’s pounce (as shown) in an area they’re about to traverse. Grab foes before they reach the cabin, and back up any bigger threats (Tanks and Witches) throughout this area. Plans for attacking inside Refinery 2 are much the same as before, although your foes are higher up. You, however, can make use of the dark corners for multiple ambush opportunities.

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