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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Essentials › The Infected

The Hunter

Primary Attack: Pounce (short to medium range)

Secondary Attack: Claw (short range)

Strengths: Human-sized; hides easily; movement difficult to target; very fast attack

Weaknesses: Useless at range; very poor health

Audible Clues: A guttural growling

Description : The Hunter can scale walls with incredible speed, leap great distances, and—if it manages to pounce - rip Survivors apart with its claws.

Once a Hunter has pounced on a Survivor, it will keep attacking until that Survivor is dead, or until a teammate shoots or Melee Shoves it off.

Hunters are incredibly fast and quiet, and will make short work of a Survivor straggling behind the other teammates.

Tactics For Survivors

  • Did you wander away from the herd? Then expect a Hunter attack, which can be quickly nullified if friends are nearby. However, expect a bloody death if your team has become less cohesive and has moved apart from one another.
  • Hunters attack quickly and mostly without your having the chance to accurately repel the fiends. However, this fast-moving foe growls and leaps, giving you (and a friend backing you up) the chance to react, especially if the Hunter is lining up an attack, or attempting to hide. Just like the Charger, once the pounce connects, the victim is prone and helpless. It only takes about ten seconds to become incapacitated.
  • Fortunately, Hunters are extremely weak at range, allowing you to tag them in the head (with some precise shooting) before they can scamper into pouncing range. This is the optimal spot for a Hunter takedown. If you can’t avoid the pounce, try a Melee Shove to repel the beast away from you. Follow it up with gunfire or melee attacks and don’t stop until the Infected crumples.
  • Help a pounced victim right away (a rescued but wounded friend is better than an incapacitated one). Hack at it with Melee Weapons if you’re close enough, as it can’t attack the rescuer. Shoot its head at range. It has a relatively weak constitution compared to tougher foes, so try for a single headshot kill.

Tactics For Hunted

  • The Hunter is one of the few Special Infected that has a more “human-like” appearance, and is able to blend in with groups of Common Infected (up to a point), as well as lurk in shadows. Use this to your advantage, so you can line up the most accurate pounce possible.
  • Like a wolf stalking a lamb, only attempt to savage a Survivor that is on their own because you’re easily killed when you strike near a group of humans, unless they are already under attack. If this is the case, back up other Special Infected by causing a distraction, or leap on a foe already firing at another Special Infected attack that’s under way.
  • Humans venture away from their group (and are ripe for a pounce) when they are investigating new areas, are returning to grab items or Health they already found, or when they think they’re safe because they’re running to a Safe Room. Make them pay for this lack of fear! If you can coordinate an attack with a second Special Infected, you can lay waste to a pair of Survivors without being counterattacked easily.
  • As with other Special Infected, you should use your pounce at the optimal moment. Try leaping down from above or behind bushes instead of simply waiting in a crouched position. Running in to claw a foe who is close to death can be a better use of your attacks. Also, gauge your distance. If you can achieve a pounce attack from a long way away, you inflict more damage when you connect.
  • Survivors covered in Bile are a delicious treat for the Hunter, as the summoned Common Infected create a shield that allows the Hunter to savage a pounced victim. The rescuers have to fight through the Horde, which adds valuable slaughtering time to your attack.

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