Stage 1: Milltown
Fuel is in short supply and Virgil needs to keep the Lagniappe ticking over. Enter what was once a mill town under threat, but now its streets are devoid of life; only the undead stalk their prey here. Seek the sugar mill from here.
Stage 2: Sugar Mill
An abandoned sugar refinery had seen better days even before the apocalypse struck. Now an ominous, depressing presence hangs over this place. Can you hear weeping? You will; wretched Witches lament their life here.
Stage 3: Mill Escape
After you escape across a sugar cane field and grab the diesel fuel, the weather takes a turn for the worse. A massive maelstrom of rain, wind, and poor visibility conspires to add another layer of tension as you retrace your steps.
Stage 4: Return to Town
This is a storm for the ages — one you may not survive if you don’t seek shelter during the intermittent squalls. Fight your way back through the torrential rain, seeking the safety of a Safe Room you disregarded earlier.
Stage 5: Town Escape
Virgil is a wily captain; he retreated so his boat wouldn’t be swamped by the unclean ones. Now you need to summon him while fighting the elements and crowds of the Infected in a rooftop finale on the burger store.
Achievements
These Achievements are available during this campaign. For advice on completing them, consult the Appendices at the back of this guide
| Image | Achievements | Description |
|---|---|---|
|
Weatherman
|
Survive the Hard Rain Campaign
|
|
Sob Story | Navigate the Sugar Mill and reach the Safe Room without killing any Witches |
|
Still Something to Prove * | Survive all campaigns on Expert. |
|
The Real Deal* | Survive a campaign on Expert Skill with Realism mode enabled |
|
Confederacy of Crutches* | Finish a Campaign using only melee weapons. |
*=Requires completion of this campaign, plus additional tasks.