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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Dark Carnival

The Concert

Keep on Ridin’: Concert Overview

The Midnight Riders left this gig early, and it’s fortunate their pyrotechnics show is still set up to explode, as it might allow you to flee this nightmare, providing you can cut a swathe through the foes in the tunnel corridor under the stadium before entering the concave, half-bowl stadium itself (Area 10).

There are a few zombified fans to quiet, but the action doesn’t start until the two lighting boards are activated. Then comes the small matter of striking back at the waves of Infected (including fans of the Midnight Riders, event staff, and bigger, more mutated threats) until the increasingly spectacular fireworks display attracts a passing helicopter pilot.

+ You can begin the “concert” quickly. The stage is quite defendable and offers the most items and health.

+ There is a plentiful supply of projectile weapons to gather, which allow you to eliminate many Infected at once.

+ Good verbal communication, that is, telling teammates of the type of attack and where it is coming from, is the key to victory.

- It takes only one badly timed swipe or the ammo depletion of only one team member for everyone to be overrun.

- Expect the Horde of Infected, Special Infected, and a Tank to show up, sometimes all at once. The odds aren’t good!

- During the chopper escape, if you’re pulled down to a prone position, you become very difficult to save.

A.I. Director's Cut

During the last part of this tumultuous campaign, the rescue chopper descends and hovers above the stadium seating, but it’s location can be in one of two randomly determined areas. Make sure you head to the right one!

Hello, Cleveland!

Start

Study the graffiti on the wall if you’re worried about the fate of Jake (“the lover”), Dusty (“the brawler”), Ox (“the drummer”) and Smitty (“the drinker”), but don’t fret; they’ve been evacuated by Davey Red (“the helicopter pilot”). Inspect the weaponry in the Safe Room and decide on your weapons of choice.

As always, a mixture of Shotguns along with a longer-range weapon or two is good, although your team may favor more close-combat ordnance due to the crowd-control measures you’ll soon employ. Grab everything you can here, including any extra ammo, Belt Items, and First Aid.

Step out into a large corridor directly under the stadium. You’re almost immediately spotted by foes (picture 1). Introduce them to your favorite weapon and make measured steps along the corridor.

10A

You can check the restrooms on the right wall for additional foes and the possibility of an item, but it is better to keep going and popping the heads of the Infected (picture 2) as you pass the picnic tables and check a second restroom area on your left.

Into the Stadium

The corridor gets a whole lot darker (picture 1) once you pass (or investigate for items) the second set of restrooms, so prepare for attackers you can’t immediately see and the possibility of a rear ambush if you hang around for too long. Instead, press forward past the plastic chairs and Hot Dog sign to the stadium entrance itself (picture 2).

10B

Expect a Special Infected (or two) along the way and pay particular attention to Chargers along this narrow thoroughfare. Head through the exit (10B) out into the stadium.

Setting the Stage

10C

Make a mental note of the stadium’s layout as three of your team take up a defensive position on the stage (10E), while one of you bounds up the stadium steps to the right to the seating of the sound and lighting board on the upper rise of the stadium. There should be a few Infected to easily push, dodge, or drop as you access the stage lighting panel. The stage is bathed in an orange glow.

Tip

You might wish to begin the “gig” as soon as the lights come on, but it’s worth making sure every single teammate has a fully loaded Primary Weapon, Melee Weapon, First Aid Kit, Belt Item, and either Adrenaline or Pain Pills.

Items can be found by looking on the guide map, or in places like the wooden scaffolds, the concrete steps at the base of the stadium, or the First Aid Station behind the lighting panel (10C).

For Those About to Rock...

10D

Bound back down to the stage (be sure you’re aware of where extra Health and items are in this location), and take up a defensive position on the stage itself. First note the three easily accessed entrances (the ramp near the microphone, and the steps at either end of the backdrop). Don’t delay the show; access the second lighting panel in the small equipment deck on the side of the stage to start the show.

Tip

Before the light show starts, scour the area in case a Fuel Can or Propane Tank is available, and place any you find in the path of the Infected, close to the stage steps so you can easily target and detonate the explosives.

...We Slaughter You!

10E

As fountains of firework sparks belch from the front of the stage, the Horde of Infected, along with at least one or two Special Infected, begins to jump onto the stage. There are numerous places for your team to stand, but among the safest is back-to-back at the rear of the stage behind the drum platform, with one Survivor holding the left side of the stage (picture 1), and the other the right (picture 2), and with two more teammates doing the same at the front of the stage. Continue to fight back the Horde as the bodies pile up.

Not Quite Dead Yet

The two team members at the front (10F) have a better, unobstructed view and the added responsibility of watching each set of pyrotechnics fade and then stomping on the foot switch next to the live microphone in the middle-front of the stage to start another round of fireworks.

At the same time, the downstage teammates have a better range to throw out their projectiles. (You should all swap locations so that each team member uses their projectile weapons and gathers more.)

Between Infected assaults, watch for a stream of new foes heading down the stairs or out of the side entrances, communicate where the biggest threats are (usually Special Infected are also making an appearance), and throw out a Pipe Bomb, Bile Bomb, or a Molotov to cull the enemies reaching the stage. When you’ve thrown your projectile, battle to grab more, even if this means leaving the stage (picture 1).

The combat continues with countless Common Infected feeling the pain, thanks to your axe (of either variety; picture 2).

10F

The battle is interspersed with healing, helping, and concentrating on areas where the most Common or Special Infected are coming from. Don’t forget to stomp on the foot switch so that additional fireworks go off.

Note

Although it’s typical to form a defensive position on the stage because of the available weapons and ammunition, and because the front of the stage is where you launch the final fireworks, you can always try spreading out with teams (usually in pairs so you can quickly help each other and cover each other’s backs).

Heading up to the stands (so foes only attack from a single direction if you’re up at the top) or on the wooden scaffolds (which offer height protection, but are very poor to defend if the ground is vomited on by a Spitter, or if you’re overrun).

The main drawback of leaving he stage is your inability to launch more fireworks, and if you do you’re nowhere near the main First Aid and other items. For more Survivors, the ability to circle-strafe on stage outweighs defending from other parts of the stadium.

Get to the Chopper!

After around three or four sets of fireworks, stomp the switch once again to launch the finale fireworks, which are massive and explode in the sky. At this point, you’re likely to be attacked by a Tank, which could be the second one you face in this finale.

Remember your regular Tank-killing tactics (basically, everyone faces it and peppers it with gunfire until it falls over). Another method (picture 1) is to set it on fire with a Molotov or Fuel Can and avoid it for 30 seconds until it dies. Dodge the burning Tank’s attacks, but fire on other enemies: This is by far the best way to incapacitate the king of the Infected!

After what seems to be an eon, a rescue helicopter finally spots your spectacular call for help. A chopper descends down onto the stadium seating, which could be on either side of the stage.

At this point, you should all leave the stage and sprint up the concrete steps onto the bench seating, lobbing a Pipe Bomb or Bile Bomb to occupy the Infected as you make your escape. Try leaving as pairs in case you’re stopped by Special Infected and one of you needs a helping hand. Jump into the side opening of the chopper and take to the skies. This carnival ride is over!

Caution

Watch for the incoming chopper and predict its final destination. Approach the hovering aircraft as quickly as possible; it becomes more difficult to reach it the longer you mill about because enemy reinforcements arrive.

Effective Infected

Although you should be setting up horrific takedown plans in the stadium itself, the side restrooms and dark main corridor is a great place to ambush—especially if you’re a Charger and can hide behind the containers at 10B, wait for foes to pass you, and then hit them from behind! When the fireworks start, time your attacks to coincide with the greatest number of Common Infected swarms, or when the Tank appears, to really annoy the Survivors.

If you spot a straggler away from the pack (usually when they try to grab a Belt Item), pounce on them. All should target wounded foes as a priority. A Spitter or Boomer can cause a huge amount of trouble if they’re on the roof of the stage and the Survivors are down below, as the Survivors will need to aim up at them while fending off foes on the ground .

Finally, during the chopper escape, the team is likely to be fleeing and not looking back; this is the perfect time to leap out from behind a wooden scaffold and ride or pounce on a foe, knocking them into the concrete pit below the stage!

Tip

The Roaming Gnome: Did you carry Gnome Chompski onto the helicopter? If so you receive a special prize: a Depeche Mode Avatar shirt (in addition to the Achievement for beating the campaign).

The stipulation is that the gnome must be held and on the chopper. All teammates who began the campaign (that is, who were in the Lobby before the campaign started) receive this special prize, too, providing they didn’t exit the game at any point.

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