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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › The Parish

Bienville Park

Hedge and Mesh Mazes: Park Overview

After emerging from the other side of the voodoo store, you’re faced with two large and involved locations: a park with a small hedge maze, and a large bus depot with evacuation fencing that forces you into a different type of maze.

+ The park seems tricky to navigate, but as long as you don’t want to visit the riderless horse in the middle, you can easily skirt the perimeter.

+ Reach the depot and sprint to switch off the alarm as quickly as possible. The use of Adrenaline and your teammates to back up two lead runners help you finish this task.

+ The exterior of the park and inner section of the depot have room to strafe and move, so plan on doing most of your fighting against Special Infected here.

- Know exactly where you are in the maze and don’t get split up, as it’s difficult to find fallen friends. Also beware of hedgerow ambushes!

- The Special Infected can climb both the hedges and mesh fences before they spawn, which can create extreme problems and ample ambush danger.

- There are a number of narrow, straight passages throughout this map. These make strafing difficult, and Charger s (plus other Special Infected) have an advantage.

Voodoo Chill

The commotion outside is unrelenting, so you are wise to stay in the voodoo shop, read the wall graffiti, and stock up on items, weapons, and ammunition. When it is finally time to go, stand at the door and blast away at the Infected surrounding it (picture 1), then swing the door open and continue to pump bullets into the hides of foes so you clear the immediate area. Step back into the store and reload, grab more ammo, and then leave.

Start

Once you’re out in the street, you face the same opposition as you did during Area 1: the ever-present threat of Special Infected as well as possible cars with alarms. A natural amphitheater lies at the base of the entrance to the Bienville Park.

2A

Tear through the diseased (picture 2) creatures, pushing your way to the brick courtyard, and then rain death on every type of enemy (picture 3) before quickly checking the parked military vehicle for items of worth. Then climb the steps and head into the park itself.

The Battle of Bienville Park—Part 1

You are now entering a park with a small circular hedge maze that is symmetrical and easy to find your way through (especially now you have the map to guide you). The park has two entrances, and you can take either, heading around the stone wall and down some steps to the cobbled ground below (2B; picture 1). From this point, you can take any of the routes shown on the guide map.

2B

The area on the outside of the curved hedge sections, such as the path through Location 2C (picture 2) features a good number of horrific once-humans baying for your blood. The advantage of remaining in this outer area is that you can easily strafe around the foes, and attempt cross-fire opportunities. Continue your park exploration and locating more victims to drop.

2C

The Battle of Bienville Park—Part 2

If you’d like to avoid the extra hassle of narrow hedgerow combat and decreased maneuverability, continue around the outskirts of the park, moving under the majestic oak trees and murdering as many Infected as possible (picture 1). You’ll soon come upon a gazebo, which is an excellent landmark.

2D

Step onto the gazebo, which you can use as a place to snipe foes and as a defensive position if a Horde is attacking. (It’s easy to block the entrances with Melee Weapon-wielding friends and stop foes climbing over the fencing.) From this point, sprint to the park exit with a grand archway (Location 2G) to leave the area easily.

Tip

Have you become separated from your team in the vicinity of this park? Then yell at your friends to meet you at a landmark, such as the gazebo, horse statue, or better yet, the exit archway.

The Battle of Bienville Park—Part 3

An alternative to edging around the perimeter of the park is to explore the hedge maze thoroughly (picture 1), heading between the stone columns signifying an entrance and maneuvering across the maze to the opposite side, or to the central statue of a riderless horse (picture 2).

2E

This offers a rapid method of covering the park (it’s even faster with Adrenaline), and you can quickly reach the exit archway (2G) without awakening too many Infected. The central courtyard is a good place to head to as there’s a floodlight with a supply of items at its base. When you’re ready to leave, choose a path out of the maze.

Note

Combat in the confines of the hedge maze has advantages and drawbacks. First, Common Infected can only attack you from the front or rear, so you can funnel opponents into your weapons barrels easily.

The problems stem from being overcrowded and hemmed in, so learn the layout of the maze. The big problem comes from Special Infected, who can climb the hedge walls and scuttle around, so you need to watch for an ambush around every corner, sneak attacks from behind, and drops from above.

The Battle of Bienville Park—Part 4

Find your way out of the maze by heading through either exit at the opposite ends. Location 2F (picture 1) allows easy access to the park’s restroom facilities, while the other exit enables you to spot the gazebo (2D). Expect a torrent of foes at either position as you force your way out of the park and conduct an optional search of any picnic tables for items worth picking up.

2F

Prepare for close combat when you head inside the restrooms (picture 2). Post a teammate to guard the entrance (but one step inside for cover) while others inspect the area using Melee Weapons. The extra restroom fighting is worth it; there are likely to be some additional supplies in this building.

Beware of Special Infected attacks as you head in or out (especially from the roof of the restrooms). The additional projectiles you find in the restrooms can be tested out on a mass of Infected (picture 3) if they threaten to overwhelm you.

Uncommon Infected: Riot Guard

By now you’ll have faced off against (and probably stolen a Riot Baton from) the Riot Guard, a specialized security force employed by CEDA that has been fully affected by the viral outbreak. Savage and super-tough, the bulletproof uniforms theRiot Guards wear makes Melee Weapons and Shotguns aimed at the foes’ backs the best way to drop them, as their fronts are too well protected. Melee Strike them so they spin around and then finish them. Don’t be surprised if it takes multiple shots to drop one of these remnants of an evacuation gone wrong.

Archway Exit: Where is CEDA?

Locate the metal archway and ornate stone pillars of the park exit (picture 1) and fight your way out of the park onto the paved, historic street. Although there may be foes to the right, you don’t need to attract their attention as you head left toward a generator and a white barrier.

2G

Find the orange graffiti and head for the doorway to the left of it; this door leads to a very narrow alleyway leading to a freeway underpass near the bus depot (Area 3). Be extremely careful as you move down the alley; it is a place where Special Infected may try to attack.

2H

Effective Infected

Although timing a Special Infected attack to coincide with a particularly large swarm of Common Infected is always a good plan (as shown), the park has a number of excellent places to roam or wait for foes before attacking them.

Around a corner of a hedge is a good spot, and a coordinated attempt with two or more Special Infected all attacking at once from different directions makes life sufficiently difficult for your Survivor foes. Use the rooftop of the gazebo, restrooms, the walls, and tops of hedgerows to launch your attacks, too, and don’t forget that stalking enemies is a lot easier if you can step back behind hedges.

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