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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Swamp Fever

Alligator Sanctuary

Preventing a Platform Panic

Disembark from the ferry knowing which route you’re about to take, and prepare to repel any Infected forces in the vicinity. Spread out and use crossfire opportunities to cut down foes easily (picture 1) while they mill about trying to decide which one of you to savage.

2A

If you stay on the wooden decking above the water, you can optionally shove your foes back into the water, allowing your team extra time to slay them. At this point, you can continue forward from Location 2A, wading through marsh water, past the odd pointed rocks, to a lighted ladder near Location 2E.

However, a safer (if longer) path is to head left, toward a small hut and a picnic table, which provides some additional equipment to scavenge. From here, you can see the marsh is slightly less thick with plants, and has a wooden walkway, which keeps you moving at normal speed.

2B

When the enemies finally halt their incessant swarming, you should ideally wander up the wooden platforms. Again, crossfire opportunities and the additional dry land around the picnic tables (picture 2) offer added maneuvering benefits.

Tip

Additional items sometimes appear around the perimeter of this area. Check the guide map for possible locations and obtain them instead of sticking stringently to the routes shown.

Open-Air Bathing

For maximum safety, move to this location, where you’ll find a slightly raised wooden platform that leads to one of two raised walkways. These walkways are the two main methods of exiting Area 2.

2C

However, before you choose either route, have one or two of your team make a quick inspection of the cabin at the path junction, while others watch for foes trying to ambush you from behind doorways or windows. The bathtub near the wooden pathway is a good landmark to meet at. Then choose either raised wooden catwalk quickly; this position isn’t particularly defensible.

Tip

If there’s a choice between treading on land or water, stay dry: Remain on the boardwalks and wooden planks because being struck by Infected in the water is punishing, and your maneuverability is cut down, too.

Treading the Boards (Route 1)

This takes you on a slightly longer, but safer (because you aren’t in the central part of the map) route around the outer catwalk, which rejoins at Location 2F. Although it’s longer, it features an additional raised viewing hut you can ransack, or hide in and snipe from.

Optionally, you can jump down into the water below and wade out to the solitary hut if you wish to check it for items. Otherwise, stay up on the catwalk, covering the distance to Location 2F quickly. Rake any foes down below, killing them easily.

Tip

The catwalk boards are beneficial to your safety, as the Common Infected can only attack from this same vantage point and are easy to slay before they reach you; blast them from above. They are especially vulnerable when attempting to climb up onto the catwalk; look for these enemies and drop them at once.

Caution

The catwalk boards are problematic to your safety because you are effectively hemmed in, without the usual strafing mobility, so watch that you’re not overrun, and try not to lose your footing and fall. Teammates dragged off the catwalks by Special Infected are also an issue to quickly overcome. Stay vigilant.

Treading the Boards (Route 2)

The other route to Location 2F allows you to head up steps and along a raised catwalk to an open platform with sleeping bags and some items on a couple of picnic tables.

2E

This route is quicker than heading around past Location 2D, but is more central on the map, meaning you may attract more foes. Beware of the Infected charging down these catwalks, as well as those clambering up from the ground.

Tip

Fallen off, or find yourself milling about the ground? Search for either of the two ladders up to the catwalk if you’re away from Location 2C; the ladders offer quick ascension to relative safety and are easily spotted; just look for the tall lamp illuminating the ladder from above.

Raised Walkway Exit

Both raised catwalks meet up at this location point. From here, you can only venture along a single section of boards into a small, covered hut with an orange sign pointing on toward the Safe Room.

2F

Before heading along this section of boards, ensure that your entire team is with you and they are training their weapons on foes ahead, as well as behind. Venture forward, stopping to grab any weapon lying on the table if necessary. Long-range ordnance is good to have when you head through the hut into Area 3.

Tip

The covered hut is a favored ambush point for the Special Infected, whether human-controlled or not. Use the table as cover if a Charger attempts to slam into you with a long charge down this section of bridge. Listen for the Charger’s sounds prior to taking cover.

Effective Infected

Although outmatched by weaponry, the Infected have an advantage over Survivors because the Infected can climb and prowl areas that are inaccessible to humans. A key example of this is the undergrowth on either side of the covered bridge along the raised walkway exit. If you can successfully pulverize a Survivor and throttle or savage them in a dark corner of this area, it takes extra time for human help to arrive.

Hiding behind trees to sneak and snag a straggler, or attacking from across the water (or dragging foes into the water) slows down rescue attempts, which allows you additional mauling time. There’s nothing quite as satisfying as snagging a foe on the raised walkway and dragging them off to a watery beatdown (see picture), making the other Survivors drop from safety to mount a rescue.

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