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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Hard Rain

Refinery 2, Plant Ruins, and Cane Field

Into Refinery 2...

At the top of the conveyor belt is Refinery 2, which is more structurally sound than the first refinery, but still in a terrible state. It’s made more dangerous by the ravenous masses gathering below you.

4A

Shoot them from atop the belt (picture 1), or drop down and engage them at closer quarters (picture 2), depending on whether more dangerous enemies (Special Infected, Witches) are in the vicinity. Beware of getting caught in a corner of the refinery (picture 3) as you progress forward. Circle-strafing around your foes while checking the catwalk above for the return journey is your preferred plan here.

Tip

The drop from the conveyor belt is another problem area where Special Infected can grab and drag back the last Survivor before they can step down into Location 4A. If this occurs, save your friend by dropping down, then immediately heading north through the gap and dropping back into the alleyway between the buildings. This allows access to the patch of grass and rusting sheds again.

...And Out the Other End

Check the left wall for a door to a small storage room where items may be located before heading back outside and moving along the grassy floor, past a portable generator and conveyor belt (picture 1). Leap onto the remains of a catwalk near a second generator (picture 2), or head right, under the catwalk and around toward the right perimeter wall.

4B

At any stage you may stumble across a Witch, so be ready to lower your weapons and cut down foes without risking a Witch headshot. Drop off the catwalk if you’re taking the main route (picture 3) and scramble out of the refinery via an opening at the far end of the left wall. The catwalks above your head are only useful on your return journey.

Outside Loading Bay

Move into a more open area with grassy scrub and a rusting container truck near two large reservoir towers on your right and a loading bay building on your left (which can’t be entered). Suppress the immediate threats (picture 1), stepping onto the ledge under the loading bay roof so foes need to clamber to reach you.

4C

Mow down anything that groans, check for items, and then navigate around the water (because wading slows you down) toward a cabin, just as the rain begins to pelt down. Beware of additional foes (picture 2) between the cabin and the rusting tower, which can be climbed via the ladder (if you’re wanting to plot a return journey along the catwalks linking the towers). Drop into the cabin to stock up on items, or else save them for your return.

The Plant: Four Floors of Fear

Plan your movements inside the main plant ruins carefully, as it’s arguably the most dangerous area yet encountered. Aside from a possible Witch presence, you’re likely to meet considerable resistance from both Common and Special Infected, especially as the center and some sides of the building are completely open, which means your foes can steer, push, or pull you off the sides and into a death plummet, if you’re not helped up.

Enter the building together, and ignore the ground floor except to cleanse it of foes. Move rapidly up to the next floor using the concrete steps, and then step out, choosing either to take out foes on this level (picture 1), or to continue up the steps.

Heading up the steps is usually safer because you can gain height, ignore enemies on the floor one level above the ground, and move up to the next level (picture 2).

4D

This floor (two up from the ground) may have more forces to contend with, including crazy Infected that drop down from the roof to land on a broken catwalk behind you (picture 3). Push your way up the stairs to the top floor; attempt to locate a couple of flaming barrels.

Tip

As you should have discovered by now, areas of light (such as floodlights or burning barrels) hint at where you must go. Look out for these visual clues constantly if you’re unaware of your surroundings.

Caution

Chargers (and, to a lesser extent, Jockeys) are a key nuisance as you progress up here; focus your firepower on them so that none of your team is slammed or steered off a ledge to their doom!

Elevator Action

When you finally reach the top of this building shell, step off the stairwell, and pick either route to the barrels and elevator (4E); you can head left or right; it takes the same amount of time to navigate around half of the floor to the view over the sugar plantation (picture 1).

4E

You should note the huge “GAS” sign in the distance (your Safe Room), and the elevator shaft itself. As falling off the building results in embarrassment and death, call the elevator.

Unfortunately, the elevator makes a great grinding noise as it slowly ascends, which prompts a Horde to swarm your location. This shouldn’t be a problem for the battle-hardened crew you’ve assembled, as long as you’re taking up appropriate defensive positions, such as the ones shown in the following example:

Tip

Whoa! Before summoning the elevator, check the location for any explosive objects, such as Fuel Cans or Propane Tanks, and place them on the routes the Horde will take. This adds an extra wallop of offensive fun to your forthcoming bloodletting! This battle is also a good time to use a projectile to stall the Horde’s progress.

Position 1: One team member should stand by the elevator and butcher foes swarming up the walls from the plantation below. They appear on the walls in a couple of locations, so stay near the elevator (so that you’re not knocked over) and look down to blast everything that is scampering up to swarm you. A longer-range weapon and good headshot aiming is advisable.

Position 2: One of your crew should stay by the flaming barrel near the elevator and blast away at foes running up from the staircase, across to the left, and around the connecting ledge and out from the shadows to the left of the barrel. This teammate should help the Survivor at the third position if needed. A ranged weapon and headshots are called for here.

Position 3: As long as you have a competent person guarding position 4, you can stand to the right of the flaming barrel near the elevator and cut swathes through the Infected that are climbing the interior ledges, and help out the Survivors at positions 2 and 4, if necessary. A close-combat or Melee Weapon and quick attacks are best.

4E

Position 4: The final Survivor can be used as a “floater” who helps out positions where the Infected are swarming the most vigorously. Otherwise, this team member should tag foes running along or climbing up to the ledge by the first flaming barrel, so that none of them reaches the elevator location.

Tip

This is an optimal example of defensive fighting as the elevator ascends (be flexible enough to try a different plan if the situation calls for it): Step into the darkened side of the building if your team is attacked by a Special Infected, and move and slay constantly if a Tank appears. Don’t drift too far from the elevator if you can help it, though.

Field of Screams

As soon as the elevator gate swings open (the teammate nearest the elevator should check on the car’s progress upward), yell at your team to backpedal into the elevator car, and close the gate behind you.

Don’t hang about; all of your team needs to be inside the elevator to activate the button. The elevator now descends slowly to the sugar cane plantation below. As you descend, plot a route (using the guide map, or the view from the elevator), and use the “down time” to heal, reload, and generally plan.

When the elevator touches dirt, step out of the second gate (to the right of the first one), check to make sure no Special Infected are lurking. Then head into the cane field. It is wise to use landmarks to help you; climb up the central irrigation pipe (picture 1) for a good view while others check the small cabin for lurking foes and items.

Then begin to rush through the sugar cane,ideally following a straight line and keeping as tightly together as you can. Melee Weapons are best so that you can hack down any menace without swinging around too wildly and losing your bearings (picture 2).

4F

It’s incredibly easy to get lost inside this field, so be sure you plot a course and stick to it. One of the easiest to follow is to sprint alongside the middle pipe until it ends, and then continue to move directly toward the tall “GAS” sign and around either side of the copse of trees and onto the road.

By far, the biggest concern is being attacked by Special infected or Witches (picture 3). You must be ever vigilant, and don’t just club or slice anything that moves; the number of Witches in this campaign should have made you modify your aggressive behavior.

Note

It’s almost worth losing a teammate to reach the Safe Room in Realism mode if one of your team gets stranded somewhere in the field, as it’s almost impossible to find them; you could use the middle pipe to stand on and search for a commotion, though. Or if you’re the one incapacitated, you can shoot straight up so your teammates have a chance to see you.

Tip

Look for tall landmarks when you’re heading through the cane field, such as the gas sign, or the copse of trees ahead of you, which indicates where the road will be.

The Last Gasp of Gas

4F

No matter which part of the road you stagger onto, sprint forward toward the central part of the gas station (picture 1). Engage any Infected at the pumps (picture 2), pushing yourself into the cafe interior adjacent to the Safe Room storeroom, and watching lest the last Survivor is kidnapped by Special Infected lurking on the roof.

Also beware of Witches; picture 1 shows two wandering the road and the area around the pumps ! Once you’re inside the Safe Room, check the walls for poignant messages, and then ready yourself for a wet and wild ride back to the boat!

Tip

If you accidentally cause a Witch to react, get all of your team to blast her immediately and keep the firearms pumping until this she-beast is twitching. This can prevent her from lashing out with her incredibly sharp talons.

Effective Infected

Don’t forget that the conveyor belt at the very start of this area is a great place to pull or steer a foe back into the grassy area and halt Survivor progress. Refinery 2 has dozens of corners, catwalks, walls, and other locations from which to ambush the team, although you’re likely to be less successful due to the open space.

Instead, save your savagery for the husk of the plant building, where there are four floors of darkened corners, and only occasional protective barriers stand between your victim and a death plummet. This building is a dream place to turn the humans’ advancing into a nightmare (as shown). Finally, use the lack of visibility in the cane field to your advantage, pulling one Survivor away from the pack and then another. The field is a good place to start multiple attacks from different directions.

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