Prima Games eGuides
primagames.com Browse Redeem a code Help
Left 4 Dead 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › DLC › The Passing

Campaign: Streets & Alleyway

2A, 2B, 2C, and 2D: Alleyway of Anguish

2A

Position your teammates so they’re covering the alley below you to the left and the right. Also look down if you’re scanning for Common Infected, and look up and around at the rooftops, as well as the truck to your left, so you aren’t assaulted by Special Infected.

When there’s only a few foes, have your scout drop down and maneuver right, around to the main, lower-level street. Close in on your scout, with all of you keeping relatively close together (but not standing so you’re all struck by a Charger), and quickly study the walkway platforms and decks above. You’ll be heading there later.

2B

Move around from Location 2A, into the cobblestone street, and venture forward, toward the very long, narrow road covered by decking and dotted with parked vehicles. As ever, be aware of the possibility of car alarms attracting a Horde.

If all four of you are armed with primary weapons, with two facing forward and the others checking the sides, above, and behind for more cunning enemy attacks, you can navigate this alley and head into the main covered thoroughfare with minimal problems, even if you’re swarmed.

Tip

You can leap onto the concrete wall that segments the end of the street, and then onto the roof of parked cars, but you run the risk of activating a car alarm. However, if you go for the extra height (especially if you’re on the wall, and there’s two of you each watching 180 degrees around), you won’t be swarmed by foes as quickly or easily.

Tip

Molotovs should be used early, delaying foes from running in from behind you. Be aware that you’re in a long, narrow area where the only escape route is to flee forward or retreat backward.

2D

Move along the alleyway, using the vehicles as cover, and being on a constant guard for the possible attack from a Tank or Charger. If the Special Infected combine the attack with the stormy weather, it can be extremely tricky to fight back if you’re too spread out.

Sometimes, it is better to simply sprint along this road to the opposite end (Location 2D) and the 180-degree left turn to the sloping, higher ground.

If a Tank does appear, you can either back up to Location 2B, which offers a wider area to circle-strafe and more walls to hide behind, or you can split up with two Survivors dashing past the Tank, and all team members raking the foe with crossfire. This is a good time for projectile offense and health boosting items, too!

Tip

Finally managed to cull the Hordes, and a Tank? You might want to dash back to a Foot Locker at Area 1, stock up, and then continue.

2E and 2F: Upper Ambush Alley

2E

You’ll have seen the streaming Hordes dropping down from above. This type of ambush continues as you climb up a sloping cobblestone road to a second alley adjacent to a stone wall with a hedge atop it.

To your left is a tenement block of apartments. Your team is at a disadvantage, as you’re attacked from above as you edge along this road, so it’s a good idea to move quickly to the far end of this cul-de-sac and search for either of the deck bridges into the tenement building itself. The lamp by the front door allows you to spot the second of the two bridges.

2F

During this time, remember the parked cars still may be alarmed, and attacks are both numerous and shower down on you from above.

This is particularly problematic with Special Infected such as the Smoker, whose tongue can drag a foe away from the main pack, so be vigilant and note that foes can attack or drop down from the decks on your left, too. A much better defensive position is inside the tenement apartments, so head in there as a group as quickly as you can.

2G and 2H: Tenement Blockade

2G

There are two exits from the cul-de-sac; both lead to two adjacent, multifloor apartments. Both are accessed via a separate deck bridge. The left apartment is half-finished, with piles of rubble (and corpses) littering the ground. Give the door a shove as if you were opening it to enter the building.

The right-side apartment is open, with a half-broken door leading to a living room with a Secondary Item on a shelf, inside. Both of the lower levels lead out to a shared stairwell up to the top floor.

This lower floor is a respite from the combat you just waded through; if your team is in jeopardy, rush into the left apartment, slamming the door behind you, and tag any chasing foes through the nearby window.

2H

Upstairs, both apartments are unfinished, but the one on the right has an additional mezzanine level that may contain a few more items. But the main cache of Primary Weapons is located close to a hole in the ground, inside the left apartment.

The hole drops you back down to the lower level. There are a couple of smaller bathrooms (watch for Special Infected ambushes), and other doors that are firmly closed, leading to a choice of only two exits. You can rest and regroup for a moment, before peering out of either of the two exit doors.

The paved deck may contain the Infected, so plug away at any stragglers, using the cover the buildings afford.

Keep reading with a free account

The first 3 sections of Left 4 Dead 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousCampaign: The Riverfront NextCampaign: The Park