Stairwell Slaughter
Shut the stairwell door behind you to prevent rear attacks and, with some of your team at the top of the stairs aiming down at the Infected you’re cutting a swathe through, methodically work your way down to the door marked “Floor 7.”
2A
This level has a floor plan that is identical to Floor 8, but you’re approaching from the opposite direction. Oh, and most of this floor, including the stairwell you’re in, is on fire.
Long-Range Targets
2B
Step into the main corridor of floor 7 once there are no more threats on the stairs. The corridor stretches off in front of you, allowing a couple of your team to step in and hug either wall, while the others stay at the door.
At this point, and assuming you have Pistols, you can begin a long-range, headshot-based culling of any foes you can see. Don’t step too far forward or you pass in front of Room 711 (2B).
You may attract additional attackers. Deal with those in the corridor first. Now sprint down to Location 2C, or take the longer route.
Room 711: The Longer Route
This length of corridor, from Locations 2B to 2C, comprises four rooms: 711, 710, 709, and 708. Just like your romp through Floor 8, you can tear into any of these hotel rooms and face more enemies, but have more locations to collect additional items.
2C
The biggest difference this time, is that rooms 710 and 708 are burning fiercely, and opening the doors from the corridor or entering via the ledge windows risks the fire spreading.
It is wise to leave these closed (especially 708) and head back into the main corridor, or use the precarious ledge to reach the housekeeping room window, which can be broken. You can return to the main corridor using this route.
Suitcase Barricades and Elevator
The corner of the corridor ends in a chaotic junction where Infected have amassed in a lounge area complete with scattered furniture and piles of luggage from past hold-outs.
Move so you’re near the junction and, as a quartet, tackle the Infected as they swarm at you. As the narrow corridor offers more protection than rushing into the lounge (where you can be surrounded), funnel the foes into the corridor so they are easily cut down.
2D
You can even elect a “fresh meat” teammate to jog around the corner or open the adjacent room to the right (the other main corridor is blocked by fire) and then coax more enemies back to the rest of the team.
Once the area is secured (or even if it isn’t; you can sprint around the corner to the left and into the waiting elevator), you can ignore hotel fire rules and descend to the lobby.