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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Dead Center

Vannah Hotel Floor 7

Stairwell Slaughter

Shut the stairwell door behind you to prevent rear attacks and, with some of your team at the top of the stairs aiming down at the Infected you’re cutting a swathe through, methodically work your way down to the door marked “Floor 7.”

2A

This level has a floor plan that is identical to Floor 8, but you’re approaching from the opposite direction. Oh, and most of this floor, including the stairwell you’re in, is on fire.

Long-Range Targets

2B

Step into the main corridor of floor 7 once there are no more threats on the stairs. The corridor stretches off in front of you, allowing a couple of your team to step in and hug either wall, while the others stay at the door.

At this point, and assuming you have Pistols, you can begin a long-range, headshot-based culling of any foes you can see. Don’t step too far forward or you pass in front of Room 711 (2B).

You may attract additional attackers. Deal with those in the corridor first. Now sprint down to Location 2C, or take the longer route.

Tip

If you aren’t utilizing your Belt Items, such as the Molotov Cocktails, Bile Bombs, or Pipe Bombs, try them out, ideally in the main corridor when you’re about to be overrun, and with fair warning to the rest of your team!

Room 711: The Longer Route

This length of corridor, from Locations 2B to 2C, comprises four rooms: 711, 710, 709, and 708. Just like your romp through Floor 8, you can tear into any of these hotel rooms and face more enemies, but have more locations to collect additional items.

2C

The biggest difference this time, is that rooms 710 and 708 are burning fiercely, and opening the doors from the corridor or entering via the ledge windows risks the fire spreading.

It is wise to leave these closed (especially 708) and head back into the main corridor, or use the precarious ledge to reach the housekeeping room window, which can be broken. You can return to the main corridor using this route.

Tip

You can elect to split up your team, with two on the main corridor providing cross and support fire and looking out for Special Infected, while the others search from room to room. This way you won’t get under each other’s feet.

Suitcase Barricades and Elevator

The corner of the corridor ends in a chaotic junction where Infected have amassed in a lounge area complete with scattered furniture and piles of luggage from past hold-outs.

Move so you’re near the junction and, as a quartet, tackle the Infected as they swarm at you. As the narrow corridor offers more protection than rushing into the lounge (where you can be surrounded), funnel the foes into the corridor so they are easily cut down.

2D

You can even elect a “fresh meat” teammate to jog around the corner or open the adjacent room to the right (the other main corridor is blocked by fire) and then coax more enemies back to the rest of the team.

Once the area is secured (or even if it isn’t; you can sprint around the corner to the left and into the waiting elevator), you can ignore hotel fire rules and descend to the lobby.

Note

There’s a storage room and a hotel room on each end of the lounge. These locations (plus an exterior set of balconies) can be checked; expect further fighting and equipment.

Effective Infected

Spitters can vomit acid into the corridor while other Special Infected attack from behind; boxing in Survivors is an excellent and easy tactic. Boomers can spit, too, but because most of the team are armed with Melee Weapons, the summoned Horde isn’t as effective as these Melee-wielding maniacs and are easily cut down by this threat.

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