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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › The Parish

Attack at the Military Evac

No Time for Quarantine

It’s a good time for one of your team to break open the Pipe Bombs, so all the Common Infected are otherwise occupied while you descend from the sloping bridge section, get off the bus roof, and sprint toward the off-ramp on your right.

11A

Continuing on the bridge leads to a dead end (and usually death), so quickly maneuver through the military quarantine checkpoint, which has Infected milling about. Keep your team together throughout this section, so you’re not waylaid by a troublesome Smoker (for example) at the end of the bridge.

Pass the checkpoint easily and quickly grab any items you might need: Adrenaline and a projectile to throw would be best.

11B

Tip

From this point, there’s little need to fight. Fleeing is faster and actually safer if you all jab yourselves with Adrenaline, avoid getting sideswiped by the bulkier foes, and move quickly to the chopper while lobbing a projectile to preoccupy the masses.

Something Wicked This Way Comes...

Be sure all of your team are close together and not spread out along this road as you head past a military truck with a Heavy Machine Gun turret on it. This turret is a bit of a red herring; there’s no need to use it because it can’t be turned around to face the gigantic pink mass of sinew that appears atop the overpass road (picture 1).

11C

You have another Tank to defeat. Long-range and mass firing is advisable, as you don’t want to drop down and have the Tank follow you, as there are far more Common Infected below. Use a Molotov if you wish, and once the Tank is slain, retrieve any additional supplies before moving to the right edge and peering over (picture 2).

Drop down and land on the first bus, as it offers some height protection. If you fall down here, use the ladder to reach the off-ramp above (if you need to rescue a straggler, for example).

The Longest Yard

11D

You must now make a determined effort to slaughter your way through this naval yard, as a Horde continuously rampages through here. You should expect multiple Special Infected to add to your problems. Your entire team should drop down to the ground (picture 1) and decide on a route to take to the military evacuation gate (picture 2).

11E

Bunch together so you can repel any attacks and don’t waste time slowing down to pick up items. You want to reach Location 11E as quickly as possible.

This is the last—and best—time to use projectile attacks to remove the Common Infected threat so you can all reach the gate easily. Jab some Adrenaline to quicken the time it takes to get there, too.

Get to Da Chopper (Again)!

Expect another Tank to appear as you near the gate. Sometimes it is better to ignore this foe, but if he’s managed to pummel a friend into submission, you’ll need to launch a rescue attempt.

(Unless you want to leave your pal to die!) Use the buses and CEDA trailer as cover and coax the Tank to you while your teammates blast it with everything they have. When the Tank is down, the lead Survivor should take up position on the helipad (picture 1), providing supporting fire for the slowpokes among your squad. Quickly move up either of the bridges connecting the helipad and head for the rear hatch of the helicopter (picture 2).

Whoever reaches the chopper first should stand to the side of the entrance and provide covering fire as the rest of the team attempt to board. Then flee to freedom!

Tip

A hideous (but tempting) method of completing this stage (usually in Single Player) is to race to the chopper using Adrenaline, and then wait on the helipad, cutting down foes and ignoring the pleas of your team as they are gradually incapacitated and killed.

Then escape on your own…. Why do this? So you’re not savaged while trying to help those ingrates whose hides you’ve been constantly saving since the Vannah Hotel!

Effective Infected

Although your human foes are almost victorious, you can still prevail if you keep attacking in unison and time your aggression expertly. One of the first locations to try is where the humans leave the bridge. If you can pounce or tether (picture 1) a Survivor from the bridge, this can stall them. Do this during the first Tank fight and you’ll really cause problems! Once down in the yard, the masses of Common Infected can sometimes mask your presence.

You need Spitters to cough acid on the exit routes and Chargers to ram enemies into the water or take them well away from their friends. Take advantage of impatient humans that reach the helicopter first; pick off their friends so they must retreat to save them! Time your attacks with the second Tank (picture 2), and these fleshy fellows may falter and fall just before they reach salvation!

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