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Left 4 Dead 2 eGuide
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Contents

  • Essentials
    • Display
      • The Screen
    • Game Modes
      • Introduction
      • Campaign
      • Realism
      • Versus
      • Survival
      • Scavenge
      • Single-Player
    • The A.I. Director
      • How It Works
    • Game Difficulty
      • About
    • Movement and Combat
      • On Maneuvers
      • Taking a Stance
      • Ranged Combat
      • Melee Combat
      • Health and Life
      • The Environment
    • Survival Tips and Tricks
      • Survivor General Tips
      • Infected General Tips
    • Survivors
      • The Cast
    • The Infected
      • Common Infected
      • Uncommon Infected
      • The Boomer
      • The Charger
      • The Hunter
      • The Jockey
      • The Smoker
      • The Spitter
      • The Tank
      • The Witch
    • Weapons and Equipment
      • Primary Weapons
      • Secondary Weapons
      • Mounted Weapons
      • Projectile Weapons (Belt Items)
      • Weapon Enhancements (Backpack Items)
      • Explosive Objects (Carry Only)
      • First Aid (Backpack Items)
      • Health Enhancements (Belt Items)
    • Achievements Appendix
      • Achievements
  • Walkthrough
    • Campaign Introduction
      • Looking 4 Guidance?
    • Dead Center
      • Dead Center Overview
      • Vannah Hotel Floor 8
      • Vannah Hotel Floor 7
      • Vannah Hotel Lobby
      • CEDA Quarantine & Overpass
      • Walkway To Whitaker’s
      • Maul Near Liberty Mall
      • Mall: Kappel’s and Middle Mezzanine
      • Mezzanine Mayhem
      • Security and Safe Rooms
      • Filling Up the Blue 22
    • Dark Carnival
      • Dark Carnival Overview
      • Highway & Off-Ramp
      • Whispering Oaks Ravine
      • Fairground Entrance
      • Chaos in Kiddieland
      • Murder at the Merry-Go-Round
      • Tunnel of Love
      • The Screaming Oak
      • The Barns
      • Barn Storming
      • The Concert
    • Swamp Fever
      • Swamp Fever Overview
      • Plank Country
      • Alligator Sanctuary
      • Rudimentary Pathways
      • Waterlogged Wade to Crash Site
      • Tracks Past the Shacks
      • Shanty Town Center
      • Shanty Town Bridge and Outskirts
      • Plantation Village
      • Plantation Mansion
    • Hard Rain
      • Hard Rain Overview
      • Burger Tank
      • Streets of Rage
      • Entrance and Refinery 1
      • Refinery 2, Plant Ruins, and Cane Field
      • Backtrack through Field, Plant, and Refinery
      • Retreat to the Safe Room
      • To the Safe Room on Second Street
      • Town Escape
    • The Parish
      • The Parish Overview
      • Bienville District
      • Bienville Park
      • Bedlam at the Bus Depot
      • Urban Flight
      • Sam’s Hot Impound Lot
      • The Cemetery of Saint Roche
      • One-Way Street and Jazz Club
      • Slaughter in the Quarter
      • Mayhem on the Mean Streets
      • A Bridge Too Far
      • Attack at the Military Evac
    • Scavenge Mode
      • Scavenge Mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Swamp Fever: Plank Country
      • Hard Rain: Milltown
      • Hard Rain: Sugar Mill
      • The Parish: Park
    • Survival Mode
      • Survival mode: Basics
      • Dead Center: Atrium
      • Dark Carnival: Motel
      • Dark Carnival: Stadium Gate
      • Dark Carnival: Concert
      • Swamp Fever: Plank Country
      • Swamp Fever: Plantation
      • Hard Rain: Burger Tank
      • Hard Rain: Sugar Mill
      • The Parish: Bus Depot
      • The Parish: Bridge
  • DLC
    • The Passing
      • New Features
      • Campaign: The Riverfront
      • Campaign: Streets & Alleyway
      • Campaign: The Park
      • Campaign: Pool Hall
      • Campaign: Pipe works
      • Campaign: River Tour
      • Campaign: The Sewers
      • Campaign: The Port
      • Scavenge Maps
      • Survival Maps
  • Video
    • The Basics: Top Ten Tips
    • Know Your Enemy (Part 1)
    • Know Your Enemy (Part 2)
    • Leave Them Dead: Weapons Detail
    • Tips Scavenge and Survival Modes
    • Campaign Tactics: Dead Center
    • Campaign Tactics: Dark Carnival
    • Campaign Tactics: Swamp Fever
    • Campaign Tactics: Hard Rain
    • Campaign Tactics: The Parish

Left 4 Dead 2 Guide › Walkthrough › Dark Carnival

Fairground Entrance

None of the Fun of the Fair: Fairground Overview

The Whispering Oaks Amusement Park features all the fun of yesteryear with the added fun of the ever-present zombie apocalypse.

Three carnival games feature fabulous prizes (OK, a gnome), which can be yours if you can convince your team to halt the incessant hordes for long enough.

Cross through the pathways between the barker huts, cut through a warehouse (Area 3), and enter Kiddieland, now definitely an adults-only place to visit.

You need to head to an alleyway, then up onto the roof, and down the slide (Area 4) before you’re overwhelmed. The tension increases still further at the carousel (Area 5), which needs to be activated before you can flee to the Safe Room inside the entrance to the Tunnel of Love.

+ The Peanut Gallery is optional, and with enough points, you receive a gnome that must be carried to the escape helicopter in Area 10.

+ You have better visibility and copious weapons to pick up. Also, thrown weapons (such as the Pipe Bomb) are effective here.

+ The carousel does not need to be switched off; you can slice your way to the Safe Room if you’re all fast enough.

- The Infected have multiple corners (and rooftops) where they can hide and ambush you, so be ever-vigilant as you progress.

- Special Infected at Kiddieland can cause problems as they use the elevated train tracks to drop down on you!

- Approach the carousel with extreme care, as the drop from the carpeted balcony is too far and you can’t return to the balcony.

Too Dark Park

Start

Coach lets out an excited squeal; the Midnight Riders were playing this venue, and Coach has all of their albums, even the new stuff that ain’t that good! Perhaps their fabled pyrotechnics might help you later on in this outing?

For now, exit the Safe Room and step out to check out the massive illuminated sign you saw when you scaled the ravine.

Move through the entrance huts, taking care to check the fenced alleys to the left and right for Infected, and the huts’ interiors for items.

You can step out into the area to the right, but you’re fenced in ahead, which forces you to the left, past Lil’ Peanut and toward the huts and restrooms.

3A

Tip

This locale is dotted with numerous small barker huts, larger buildings, trees, and fenced-off areas. This makes enemy ambushes a common occurrence, so watch your step and work in unison rather than fanning out too far apart.

And just because you can’t climb over a fence to reach an inaccessible area doesn’t mean the Infected won’t. Fire through the mesh blockades to ensure your safety.

Going Nuts

Pass a carnival hut and a generator, optionally checking both restrooms for items and a few additional Infected (ideally while two of your team stand guard), and then survey the scenery.

If you haven’t killed enough Infected, use a Belt Item (such as the Molotov) as there are plenty more to scavenge. During this time, you may encounter the Dark Carnival’s Uncommon Infected: the Clown.

Make your mayhem methodical as you check the interior pizza kitchens along the left side of the courtyard. There are items and weapons to find and swap inside and out on the picnic tables here.

Then cut a swathe toward the first interactive carnival game: the Peanut Gallery. Choose to play the game if you wish, but be sure your entire team isn’t transfixed by mechanical moustachioed characters: You may be attacked from the mesh fence or around the corner (3C).

3B

Meet and Beat Moustachio: Peanut Gallery

Guardin’ Gnome

Your team’s best sharpshooter(s), armed with either an SMG or a rifle (either Assault or Sniper), should attempt to play this game, which eventually frees Gnome Chompski from his tiny red cage (to the left). Press the red button, then you have 45 seconds to shoot as many Peanut Thieves and Mister Moustachios as possible. Avoid hitting Lil’ Peanut. Note that the “double” Peanut Thief score (+20) occurs when one shot hits a Thief and a second Thief carrying the same color sack behind the first.

Make each shot count, and ignore any battles raging nearby; your remaining colleagues should be providing protection. Once the time is up and if you’ve scored 750 points, the gnome is released, but the insanity doesn’t end yet. You must complete the rest of Stages 2, 3, 4, and 5 while carrying the gnome to unlock the Achievement. This involves dropping or throwing the gnome down holes or over fences, and taking it in turns to carry it or drop it while you’re fighting. Check the Appendices for more information.

Meet and Beat Moustachio: The Roaming Gnome

There are some additional tactics to try both before and after Gnome Chompski is in your possession:

A Molotov thrown into the Peanut Gallery destroys all the targets (unfortunately, this includes Lil’ Peanut). With luck, you can rake up the 750 points in seconds and grab the gnome with minimum disruption.

The entire team gets the Achievement if the gnome escapes with a live survivor in the chopper. Also, you should be holding the gnome during Safe Room transitions.

Taking the gnome with you causes problems as you can’t fire weapons (and can only push Infected back) while carrying him. However, there are some fences to throw the gnome over before completing certain Areas:

* Area 4: In Kiddieland, throw the gnome over the fence, so he lands at the bottom of the slide.
* Area 5: At the carousel, throw the gnome at the fence to the right of the switch that opens the gate (5C), so he lands on the elevated ground near the Tunnel of Love.
* Area 7: At the coaster (7E), throw Gnome Chompski at the fence to the right of the switch that starts the coaster.
* Area 8: After the bumper cars (8D), over the fence by the Safe Room (stadium) entrance.

Infected Hunt at the Huts

3C

Head around the corner of the Peanut Gallery, grabbing any items and weapons on the picnic tables, and then make a sortie around the dotted barker huts in this section of the fairgrounds.

3D

Although you can sprint quickly from Location 3C to 3D, there may be an item or two in a dead end close to the huts. This is a key location for a Special Infected ambush, though, so watch your sides and rear.

Uncommon Infected: Clown

Now that you’ve entered Whispering Oaks, you’ll want to be entertained, and the Clown is only too happy to oblige.

Listen for his squeaky shoes, which attract Common Infected to follow him slavishly. If you temporarily halt your killing and let more Common Infected join the throng, you can gather enough (10) Clown followers to set fire to the Clown, earning the Fried Piper Achievement.

Be sure you Melee Strike all of the Clowns before dispatching them, so that you can stand a chance of completing the Cl0wnd Achievement. Otherwise, treat this red-headed freak just like the rest of the undead, as cannon fodder!

Warehouse Reconnoiter

3E

Move into the alleyway illuminated by generator-rigged lighting and move into the warehouse, checking the side rooms for items and working your way through the main storage area toward the exit at the opposite end.

As you reach the open air again, treat any mass of Infected to a Pipe Bomb to quicken your pace as you reach the entrance to Kiddieland.

Effective Infected

Lurking is taken to a new level in Area 3, with the pizza kitchens, restrooms, and around any corner near a barker hut all being prime places to sneak up and savage your Survivor foes (picture 1).

Or ride them off into a corner that isn’t well travelled. Leap from the barker roofs, too, especially if your Survivors attempt the Peanut Gallery, which is another prime time to launch an attack.

When the Survivors enter the warehouse, you’ll find that the side rooms or behind the shelves are other good places to grab a human. The long thoroughfares (throughout Area 3) are great places to attempt a charge (picture 2)

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