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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Characters › Water

Gill Runt

Gill Runt

Fear the Fish!

Character Stats

Maximum Health  270
Speed  50
Armor  6
Critical Hit  50
Elemental Power  25

Basic Attack Notes

Harpoon Gun

Slight delay between blasts. Watch for new harpoon to appear to know when to fire.

Power Hose

Significantly slows down Gill Runt while active. Usable with Water Jetpack, but not while jumping.

Water Jetpack

Must be on the ground to initiate Water Jetpack. Lasts for three seconds maximum, unless you choose Water Weaver Path.

Upgrade Paths

Harpooner

The Harpooner Path is more effective for battles against multiple enemies. Piercing Harpoons and Tripleshot Harpoon increase the number of enemies hit by each shot, both of which come in handy when you’re working through Arenas and Kaos Doom Challenges.

Water Weaver

Power Hose and Jetpack get big boosts from the Water Weaver Path. Use Power Hose to punish melee-focused characters and keep them at bay even longer (never running out of water is an incredible perk). Power Hose doesn’t have the range of Harpoon Gun, so work on steering with Water Jetpack activated to close the distance to ranged enemies quickly.

Soul Gem Ability

Anchor Cannon: 4000

Hold Attack 1 to charge Anchor Cannon.

Prepare Anchor Cannon when you see enemies stacked up and waiting in the distance. Its charge up time (plus the fact that it doesn’t track enemies and slows down Gill Runt) makes it difficult to use effectively when you’re already engaged with enemies.

Basic Attacks

Harpoon Gun

Press Attack 1 to shoot high-velocity harpoons at your enemies.

Power Hose

Press and hold Attack 2 to spray water at your enemies to knock them back.

Upgrades

Barbed Harpoons: 500

Harpoons do increased damage.

High Pressure Hose: 700

Power Hose attack does extra damage and knocks enemies back further.

Harpoon Repeater: 900

Harpoons reload faster.

Water Jetpack: 1200

Hold Attack 3 to fly until the water jetpack runs out. Gain increased speed and resistance while flying.

Harpooner Path

Quadent Harpoons: 1700

Harpoons deal even MORE increased damage.

Piercing Harpoons: 2200

Harpoons travel straight through enemies and hit new targets.

Tripleshot Harpoon: 3000

Shoot three Harpoons at once.

Water Weaver Path

Reserve Water Tank: 1700

The Power Hose and Water Jetpack never run out of water.

Boiling Water Hose: 2200

Power Hose attack deals even MORE increased damage.

Neptune Gun: 3000

When using the Power Hose, press Attack 1 to launch exploding creatures.

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