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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Characters › Fire

Small Fry

Small Fry

Crash and Burn!

Character Stats

Maximum Health  330
Speed  60
Armor  6
Critical Hit  20
Elemental Power  25

Basic Attack Notes

Brawl

Rapid punches that propel Small Fry forward unless he’s hitting something.

Heated

Keep Heated whenever possible. Don’t go into fights without building Heat first.

The Horn and The Hog

Good for closing distance quickly, especially when his motorcycle is involved.

Upgrade Paths

Brawler

The Brawler Path punishes enemies limited to melee attacks. Remember to stay Heated as often as possible. The more Heated Small Fry is, the more swings he gets from Hot Hands. Spiked Up is a basic damage increase that makes his punches more effective. Temperature Tantrum damages nearby enemies giving him the ability to hurt enemies in a slightly larger area. The Brawler Path does not require much thinking. Always get Heated before entering a battle and let the fists fly!

Hot Shop

Small Fry’s Hot Shop Path is a big help when dealing with ranged opponents. Born to Ride and Hot Rod both provide a damage increase to make the attack even more effective. Use hit and run tactics to dart in and out of enemy groups. The upgraded Horn and The Hog is the best way to reach ranged enemies quickly and escape before they can retaliate. Crash and Burn is his only long-range attack but it is tough to aim when tossing a motorcycle. Stay on the bike and charge through enemies using superior speed to catch them off guard.

Soul Gem Ability

Madness Maxed

Press Attack 2 rapidly to make Small Fry even more heated. So angry!

Madness Maxed builds Small Fry’s heat from orange to yellow. Heated affects almost everything Small Fry does. He rides his hog when heated, he does more damage when heated, and so on. Madness Maxed is a priority purchase. Get it as soon as you can!

Basic Attacks

Brawl

Press Attack 1 to punch nearby enemies. Speed and damage of punches is increased depending on heat.

Heated

Press Attack 2 repeatedly to smash the ground and increase heat level.

Upgrades

Horn and The Hog

Press Attack 3 to dash forward, dealing damage to enemies in the way. When heated, Small Fry jumps on a motorcycle to deal damage to nearby enemies.

Built Tough

Health is increased. Probably from punching the ground so much…

Fired Up

Press Attack 2 repeatedly to throw a tantrum and become heated. Tantrums now have increased range and damage.

Molten Fury

All attacks do increased damage when heated.

Brawler Path

Hot Hands: 1700

Hold Attack 1 to rapidly punch nearby enemies and release heat.

Spiked Up: 2200

New metal gloves causes Hot Hands to do increased damage.

Temperature Tantrum: 3000

Nearby enemies take damage while Small Fry is heated.

Hot Shop Path

Born to Ride: 1700

The Horn and The Hog will always summon a molten motorcycle.

Hot Rod: 2200

All attacks with the motorcycle do increased damage.

Crash and Burn: 3000

Small Fry throws the motorcycle at the end of a dash, causing a massive explosion that damages nearby enemies. Who’s paying for that…?

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