Prima Games eGuides Skylanders Trap Team Signature Series Strategy Guide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Skylanders Trap Team Signature Series Strategy Guide Arena

Arena Challenges

Brock is back again and is excited about the Rumble Club that is filled with new Arena challenges. There are six brand new Arenas with four challenges each. All of the challenges have three stages and, as you would imagine, each stage and each Arena is progressively harder. As you complete a challenge, you unlock the next one in that set. However, to unlock Brock’s Rumble Clubhouse you must first go to Auric’s Store, after returning from Chapter 13: The Future of Skylands, and fund its construction for 1200 gold. To directly access the Arenas from the Main Menu, select the option on the right of the screen. They can also be found in game at the Academy by going through the double doors to the Main Hall and looking for Brock on the left.

Rewards

Beside the fun and pure challenge of the Arenas, there is a lot of incentive to go through the entire series. There are 30 Stars to earn and that can really raise your Portal Master level and earn you lots of rewards. The first three challenges earn one Star and the final one of each set is worth two Stars. There is also a decent amount of gold to earn, as shown in the following chart, as well as six powerful exclusive Hats. Last but not least, Arena Challenges are one of the best ways to level up a Skylander due to the quick and constant battles.

Arena Challenges Rewards

Arena Name

Match

Stage 1 Loot

Stage 2 Loot

Stage 3 Loot (first win)

Phoenix Nest 1 50 100 500
Phoenix Nest 2 50 100 600
Phoenix Nest 3 50 100 700
Phoenix Nest 4 50 100 1000 + Eggshell Hat
Dream Quake 1 100 150 800
Dream Quake 2 100 150 900
Dream Quake 3 100 150 1000
Dream Quake 4 100 150 1500 + Night Cap
Drain of Sorrows 1 100 150 1100
Drain of Sorrows 2 100 150 1200
Drain of Sorrows 3 100 150 1300
Drain of Sorrows 4 100 150 2000 + Candle Hat
Exhaust Junction 1 150 250 1500
Exhaust Junction 2 150 250 1700
Exhaust Junction 3 150 250 1900
Exhaust Junction 4 150 250 3000 + Planet Hat
Quicksand Coliseum 1 150 250 2500
Quicksand Coliseum 2 150 250 2700
Quicksand Coliseum 3 150 250 2900
Quicksand Coliseum 4 150 250 5000 + Pyramid Hat
Brock’s Rumble Clubhouse 1 200 300 4000
Brock’s Rumble Clubhouse 2 200 300 4500
Brock’s Rumble Clubhouse 3 200 300 5000
Brock’s Rumble Clubhouse 4 200 300 25000 + Wizard Hat(7000 second time)

Survival Tips

Each challenge has it’s own set of rules along with unique trials. Here are some general guidelines that can help you get through the daunting task of trying to complete them all.

• Save food and use it only when you need it. It can be a lifesaver when you’re running really low.

Magic Beans (medicine from Brock) cure Skylanders and enemies, which mean foes will seek them out as well. Also, even if you are not sick, pick them up to restore some health.

• If a enemy is sick it infects any Skylander it hits, so go for the cure quickly.

• Allow weak enemies to step into the cloning circle to occupy it and prevent bigger foes from duplicating.

• Sheep grow back their wool over time so don’t give up on them.

• If a challenge seems too tough, level up the Skylander and try again later.

• Difficulty affects enemy health and the damage they do as well as the amount of health restored by food.

• Use traps and hazards to your advantage to block enemies or lure them in.

• Lure enemies to toss their projectiles near other foes, damaging their buddies.

Broccoli Guy can be frustrating when it heals its friends but it is the only captured Villain that can heal ally Skylanders.

Phoenix Nest

A huge nest is the perfect place for an arena challenge. However, there are three areas where pink baby birds can pop out and peck at anyone who gets close. The birds do very little damage but they can be really distracting. When they peek out they raise the platform above them, which provides a great vantage point to hit enemies below. Also the raised platforms can be used to hide behind to recover in the heat of battle.

Artillery Attack

Stage

Enemies

Reward

Stage 1 Tussle Sprout, Buzzer Beak, Plant Warrior, Chill Bill, Broccoli Guy, Slobber Trap, Lob Goblin, Bruiser Cruiser 50 Gold
Stage 2 Lob Goblin, Bruiser Cruiser, Chill Bill, Plant Warrior 100 Gold
Stage 3 Tussle Sprout, Chill Bill, Broccoli Guy, Lob Goblin, Bruiser Cruiser 500 Gold

The nest is under siege by pirates and bombs are falling from the sky. The bombs drop in a long straight pattern and the best way to avoid them is to stay on the move. Wipe out the freezing foes and bomb-tossing enemies first to reduce the amount of flying objects. Stay towards the center to see the incoming artillery (as red circles on the floor) and quickly move towards the nearest group of enemies attacking as you move. The exception is the charging Bruiser Cruiser that needs to be avoided and attacked from the side or rear.

Nest Ball

Stage

Enemies

Reward

Stage 1 Chompy, Troll Warrior, Eggsecutioner, Broccoli Guy, Lob Goblin, Chill Bill, Cuckoo Clocker 50 Gold
Stage 2 Chompy, Troll Warrior, Eggsecutioner, Broccoli Guy, Lob Goblin, Chill Bill, Shrednaught 100 Gold
Stage 3 Chompy, Troll Warrior, Eggsecutioner, Broccoli Guy, Lob Goblin, Chill Bill, Cuckoo Clocker, Shrednaught 600 Gold

Whoever is in possession of the magic football moves faster and does more damage. Try to keep possession of the ball as much as possible to gain a huge advantage. Any single hit causes a fumble and retrieving the ball is essential due to the boosts it provides to you or an enemy. Stand on one of the circular platforms and wait for the birds to pop up to get a lofty place to damage enemies below. Used range attacks as much as possible to avoid getting hit in order to hold on to the ball.

Birdy Bombs

Stage

Enemies

Reward

Stage 1 Chompy, Troll Warrior, Eggsecutioner, En Fuego Chompy, Buzzer Beak, Lob Goblin, Cuckoo Clocker, Chill Bill 50 Gold
Stage 2 Troll Warrior, Eggsecutioner, En Fuego Chompy, Buzzer Beak, Lob Goblin, Cuckoo Clocker 100 Gold
Stage 3 Troll Warrior, Eggsecutioner, Broccoli Guy, Lob Goblin, Chill Bill, Cuckoo Clocker, Shrednaught 700 Gold

All the enemies are carrying mines and when they are knocked out they drop the mine behind. Use a Skylander’s long range attacks to wipe out enemies from afar and the mines fall where they are and assist in knocking out the survivors. When using melee attacks, apply a hit and run strategy. Knock out several at a time and back up out of the range of the bombs, allowing the explosives to hit other enemies that chase after you.

Perilous Perch Skirmish

Stage

Enemies

Reward

Stage 1 Chompy, Tussle Sprouts, Troll Warrior Melee, Eggsecutioner, Lob Goblin, Cuckoo Clocker, Chill Bill 50 Gold
Stage 2 Chompy, Tussle Sprouts, Troll Warrior Melee, Eggsecutioner, Lob Goblin, Cuckoo Clocker, Chill Bill, Broccoli Guy, Bruiser Cruiser 100 Gold
Stage 3 Chompy, Tussle Sprouts, Troll Warrior Melee, Eggsecutioner, Lob Goblin, Cuckoo Clocker, Chill Bill, Broccoli Guy, Bruiser Cruiser, Shrednaught 1000 Gold

The final challenge has elements of the previous levels. It starts out with falling bombs that keep you on the move. The next stage adds the magic football and keeping possession of the ball is the best way to get through the round quickly. Finally, the last stage adds mines from fallen enemies and the magic football is still in play. Hold onto the ball and try to use long-range attacks to create clusters of bombs that enemies have to travel through before they can reach you.

Dream Quake

This dreamscape is a floating cobblestone platform that separates into sections during the challenges. When the main section splits, it creates gaps that can be jumped by Skylanders, but it can also be used to separate enemies. Foes appear from the floating houses surrounding the main platform and in bubbles that float through the dreamscape. The space between sections is a great way to control the flow of enemies or to retreat to recoup. Also, keep in mind that falling does not cause any damage.

Monster Multiplier

Stage

Enemies

Reward

Stage 1 Chompy, Brawlrus, Cross Crow, Lob Goblin, Bruiser Cruiser 100 Gold
Stage 2 Chompy, Cross Crow, Lob Goblin, Brawl and Chain, Broccoli Guy 150 Gold
Stage 3 Chompy, Brawlrus, Cross Crow, Lob Goblin, Bruiser Cruiser, Brawl and Chain 800 Gold

The series of green rings marks a cloning spot that can duplicate enemies. This isn’t too much of a problem for smaller foes but it can be a big issue if a really tough enemy starts to mass-produce. Stand near or on this spot to keep enemies away. This is especially true when the Brawl and Chain arrive since they are tough and take a while to defeat. Keep on eye on the clock and wipe out the enemies quickly or the time bomb will explode!

Flag, You’re It

Stage

Enemies

Reward

Stage 1 En Fuego Chompy, Chill Bill, Lob Goblin, Cuckoo Clocker, Pirate Henchman 100 Gold
Stage 2 En Fuego Chompy, Lob Goblin, Broccoli Guy, Brawl and Chain, Pirate Henchman 150 Gold
Stage 3 En Fuego Chompy, Chill Bill, Lob Goblin, Cuckoo Clocker, Brawl and Chain, Broccoli Guy, Pirate Henchman 900 Gold

Stand near the flagpoles and raise your flag to send out a green damaging shockwave. However enemies can do the same thing and even take over your flagpoles. It’s very difficult to take over and maintain more than one pole so pick one and camp out protecting it from enemies. Fire at foes while staying close to the flagpole and only leave if the area is overrun or to deal with long range bad guys like Lob Goblins or Chill Bills. Note that the shockwave from the opposite flagpole does not reach across to the other side of the platform.

Counting Sheep

Stage

Enemies

Reward

Stage 1 En Fuego Chompy, Plant Warrior, Oogler, Eye Five, Bomb Shell 100 Gold
Stage 2 En Fuego Chompy, Bomb Shell, Chill Bill, Plant Warrior, Oogler, Cuckoo Clocker 150 Gold
Stage 3 Plant Warrior, Chill Bill, Oogler, Eye Five, Bomb Shell, Cuckoo Clocker 1000 Gold

Nobody knows how the sheep made it into the Arena but you have to protect the flock. Be a good shepherd and stay close to the flock to prevent them from getting swarmed by smaller foes. Target the heavy damage enemies that use projectiles but always return to the flock. Be sure to stay close to the flock when you notice a powerful foe like the Eye Five. When a sheep takes damage its white skin is exposed, indicating it has little health left. Try to protect all three sheep but note that, to succeed, only one needs to make it through the challenge.

Bad Dream Brawl

Stage

Enemies

Reward

Stage 1 Brawlrus, Eye Scream Cuddles, Broccoli Guy, Bomb Shell, Bruiser Cruiser, Eye Scream 100 Gold
Stage 2 Brawlrus, Lob Goblin, Cuddles, Broccoli Guy, Bruiser Cruiser, Slobber Trap 150 Gold
Stage 3 Bomb Shell, Lob Goblin, Broccoli Guy, Cuddles, Eye Scream, Bruiser Cruiser, Brawl and Chain 1500 Gold

This challenge kicks off with the Super Damage Football. Quickly grab the ball and use its power boost to hunt down the enemies. The next stage adds three flagpoles and it gets hectic to try to maintain one. If you can’t hold one, keep moving and jump the red shockwaves when they get close. The final stage adds the cloning circle and time bomb. Try to keep the big enemies out of the cloning circle and clear out the Broccoli Guys that keep helping their allies.

Drain of Sorrows

Brock booted the fishy owner and took over the endless good pond. Combat takes place on a raft that is floating on a toxic pool. Many of the enemies are sick and if they touch your Skylander it becomes ill as well. Brook throws out medicine from time-to-time and it is essential to cure your sickness or your health steadily drops. Watch out for the giant slug that coats a large section in green slime. Standing in those poison trails reduces your health but can also damage enemies and be used to lure them to their doom. The slime trails do not make anyone sick.

Germ Wars

Stage

Enemies

Reward

Stage 1 En Fuego Chompy, Cross Crow, Oogler, Broccoli Guy 100 Gold
Stage 2 En Fuego Chompy, Cross Crow, Lob Goblin, Oogler, Broccoli Guy, Krankenstein 150 Gold
Stage 3 En Fuego Chompy, Cross Crow, Lob Goblin, Oogler, Broccoli Guy, Krankenstein 1100 Gold

Getting sick from an enemy is not the end of the world but walking into the large slime trails can compound the problem. Once the raft is slimed, stay away from the green goo and let the enemies come to you. The big threat in this challenge is Krankenstein. It has a very long sweeping attack that can hit and make you sick if it touches you. The big damage from this foe and its long reach make it very hard to deal with if you get stuck in a corner. Attack it from long range and keep your distance even if it means treading through some slime.

Sheep Flush

Stage

Enemies

Reward

Stage 1 Troll Warrior, Evilikin Cannon, Shield Shredder, Bomb Shell, Masker Mind 100 Gold
Stage 2 Troll Warrior Melee, Evilikin Cannon, Chompy, Brawlrus, Bomb Shell, Shield Shredder, Masker Mind 150 Gold
Stage 3 Troll Warrior Melee, Evilikin Cannon, Shrednaught, Masker Mind, Brawlrus, Bomb Shell 1200 Gold

Three silly sheep made there way down to this goo pond and they must be protected. Fortutnely they are smart enough not to wander into the sickening streaks. The challenge becomes increasingly difficult when the slime trails start closing off large sections of the raft. Stay by the sheep and draw their attention. Also chase down the long-range foes to stop their bombardment. Hold your ground against the Shrednaught, even if it cost HP, to avoid letting it deal a ton of damage to the helpless sheep.

Sewer-Ball

Stage

Enemies

Reward

Stage 1 Grinnade, Cuddles, Fisticuffs, Chill Bill, Slobber Trap 100 Gold
Stage 2 Grinnade, Fisticuffs, Bomb Shell, Slobber Trap, Broccoli Guy, Brawl and Chain 150 Gold
Stage 3 Cuddles, Bomb Shell, Fisticuffs, Broccoli Guy, Slobber Trap, Chill Bill, Brawl and Chain 1300 Gold

This is a combined challenge that has a cloning ring and the magic football. Keep possession of the ball to grant extra speed to chase after foes trying to create a clone and to dodge bombs from the Bomb Shells. Also, the extra damage from the football adds a lot of power for long range attacks. Lure enemies into the slime while using long range attacks. However close in on the Fisticuffs to prevent them from using their extended reach.

Slime Time Tournament

Stage

Enemies

Reward

Stage 1 Pirate Henchman, Lob Goblin, Eye Scream, Evilikin Cannon, Broccoli Guy 100 Gold
Stage 2 Lob Goblin, Cuckoo Clocker, Pain-Yatta, Evilikin Cannon 150 Gold
Stage 3 Lob Goblin, Evilikin Cannon, Cuckoo Clocker, Eye Scream, Broccoli Guy, Pain-Yatta 2000 Gold

Enemies carry mines and drop them when defeated. This becomes a problem when your mobility is restricted by slime trails and there are big foes like the Pain-Yattas. Try to lure foes into the slime and use hit and run tactics. The last stage adds flagpoles and Super Damage Football. Hold on to the ball as long as possible and try to take over one flag pole to gain the damage boost while preventing the enemies from controlling the entire raft.

Exhaust Junction

The Trolls have been kicked out but their rocket remains and Brock thinks he knows how to operate it. Unfortunately, as he fiddles with the controls the exhaust from the rocket shoots fire through any of the four chutes below. Needless to say, the large walls of fire must be avoided and your best bet is to keep an eye on the floor to lookout for the arrow pattern. The yellow arrows mark the lanes that will soon be filled with a column of fire. Stand between them to lure enemies to their doom. There is also a ledge on the far left where enemies can hide.

You’re MINE

Stage

Enemies

Reward

Stage 1 Buzz Beak, Plant Warrior, Oogler, Blaster-Tron 150 Gold
Stage 2 Plant Warrior, Raven Lobber, Buzz Beak, Hood Sickle, Broccoli Guy, Oogler 250 Gold
Stage 3 Plant Warrior, Raven Lobber, Blaster-Tron, Broccoli Guy, Oogler, Hood Sickle, Buzz Beak 1500 Gold

A cloning spell and mine carrying enemies make this challenge tricky. Try to keep the big bad guys like the Blaster-Trons out of the cloning ring and let the smaller foes occupy it. Stay in the safe lanes and use long-range attack to let enemies wander through the fire and trip on mines dropped by their fallen comrades. The Blaster-Trons are the biggest problem due to their shields and projectiles. Circle around back to attack them but stay clear of the fire lanes.

Artillery 2: With a Vengeance

Stage Enemies
Stage 1 Pirate Henchman, Evilikin Cannon, Shield Shredder, Bomb Shell, Pain-Yatta 150 Gold
Stage 2 Pirate Henchman, Cross Crow, Scrap Shooter, Bomb Shell, Shield Shredder, Evilikin Cannon, Mega Chompy 250 Gold
Stage 3 Pirate Henchman, Bomb Shell, Shield Shredder, Evilikin Cannon, Cross Crow, Scrap Shooter 1700 Gold

Pirate artillery rains down, making it really hazardous to maneuver. The arena can quickly become cluttered with barrels, bombs, and arrows. Use long range attacks while in a safe lane but it wont be possible or practical to just sit still. When there is a break in the flames, wipe out the big bad guys with your most powerful attacks to clear the arena and reduce the amount of projectiles to dodge. Also, look out for lurking foes on the far left ledge.

Don’t Get Hit

Stage

Enemies

Reward

Stage 1 En Fuego Chompy, Pirate Henchman, Oogler, Pain-Yatta 150 Gold
Stage 2 En Fuego Chompy, Bomb Shell, Pirate Henchman, Oogler, Pain-Yatta, Raven Lobber 250 Gold
Stage 3 Pirate Henchman, Oogler, Grinnade, Shreadnaught, Bomb Shell, Pain-Yatta 1900 Gold

This is a true test of skill as Brock reduces your health to 1. It’s really tough not to get hit but grabbing a Shield power-up provides one hit protection. Ignore the food and try to use long-range attacks to avoid too much direct contact. The big bad guys are a problem but can be dealt with using hit and run tactics. The Bomb Shells and rocket launchers are your worst enemies and should be wiped out quickly to prevent your tripping on their explosives.

Flaming Flag Finale

Stage

Enemies

Reward

Stage 1 Chompy, Bad Juju, Cross Crow, Fisticuffs, Goo Chompy 150 Gold
Stage 2 Chompy, Bad Juju, Cross Crow, Fisticuffs, Goo Chompy 250 Gold
Stage 3 Chompy, Goo Chompy, Cross Crow, Fisticuffs, Bomb Shell, Scrap Shooter 3000 Gold

Start out by taking over the center spot and raise the flag. The second stage adds pirate artillery and it becomes increasingly hard to protect the flagpole. Finally, you are reduced to 1 HP in the last stage. It is really tough not to get hit and the Shield power-up is critical. If it gets too hard to hold the flag pole, move down the center lane and remember that dropping of the edge does not cause damage even at 1 HP. Look out for the Goo Chompies that leave a deadly pool behind!

Quicksand Coliseum

This deadly arena features several unique challenges. The first is the namesake of the level, a quicksand pit with a giant Chompy in the center. When the pit is active, stick to the outside edge to avoid getting pulled in and lure enemies into the center. The other hazard to deal with is the laser eye statue. Look out when the eyes begin to glow because it shoots a damaging beam that leaves a fiery trail behind. The laser can damage enemies as well but it is more critical to avoid during Super Damage Football and Don’t Get Hit.

MightyBall Bombardment

Stage

Enemies

Reward

Stage 1 Bone Chompy, Plant Warrior, Tussle Sprout, Lob Goblin, Hood Sickle 150 Gold
Stage 2 Bone Chompy, Lob Goblin, Tussle Sprout, Broccoli Guy, Eye Five 250 Gold
Stage 3 Bone Chompy, Tussle Sprout Hood Sickle, Shield Skeleton, Eye Five, Broccoli Guy, Blaster-Tron 2500 Gold

Combine pirate cannonballs with Super Damage Football and you’ve got an intense challenge. Grab the ball and stay on the move to dodge falling bombs and enemy attacks. Staying on the move helps you avoid the teleporting Hood Sickles as well. Run around the outer edge to stay away from the giant Chompy in the center and use hit and run tactics. The extra speed and damage from the football should allow you to dominate enemies but be careful of Eye Five and tons of bombs from the Lob Goblins.

Multiplication Fever

Stage

Enemies

Reward

Stage 1 Brawlrus, Pirate Chompy, Pirate Henchman, Slobber Trap 150 Gold
Stage 2 Pirate Chompy, Evilikin Cannon, Slobber Trap, Broccoli Guy, Eye Five 250 Gold
Stage 3 Brawlrus, Evilikin Cannon, Broccoli Guy, Pirate Henchman, Tussle Sprout, Eye Five, Slobber Trap 2700 Gold

The big Chompy in the center appears a lot in this challenge so stay close to the outside of the arena. Enemies are sick and eager to pass along their disease. Avoid them as much as possible by using long range attacks and if you get sick quickly chase down some medicine from Brock. As you run around fighting and fleeing the sick foes, keep an eye on the cloning circle. Don’t worry about smaller foes occupying the ring but it can be a big problem if Eye Fives cluster around it. Immediately chase them down and wipe they out before you are overrun by a horde of them.

Flames and Flags Forever

Stage

Enemies

Reward

Stage 1 En Feugo Chompy, Shield Skeleton, Lob Goblin, Scrap Shooter 150 Gold
Stage 2 En Feugo Chompy, Shield Skeleton, Bad Juju, Scrap Shooter. Lob Goblin, Blaster-Tron 250 Gold
Stage 3 Transformed Barrel, Shield Skeleton, Scrap Shooter, En Feugo Chompy, Lob Goblin, Bad Juju, Blaster Tron 2900 Gold

Each stage increases the number of flagpoles. It’s possible to secure one flag but don’t expect to be able to secure two or three. There are far too many tough enemies to stay in one spot and the barrels and bombs flying around ensure you have to keep on the move. Watch the ground to jump the red shockwaves and focus on taking out the enemies camping by the poles. Try to stand your ground and attempt to take over one flag or go to the back of the area to get a better view of all the foes and upcoming shockwaves.

Scorched Sand Showdown

Stage

Enemies

Reward

Stage 1 Bone Chompy, Shield Skeleton, Oogler, Lob Goblin, Grave Clobber 150 Gold
Stage 2 Bone Chompy, Shield Skeleton, Pain-Yatta, Oogler, Lob Goblin 250 Gold
Stage 3 Bone Chompy, Oogler, Lob Goblin, Shield Skeleton, Eye Five, Grave Clobber, Pain-Yatta, Rage Mage 5000 Gold

This challenge starts with a time bomb and enemy mines. Take on the enemies quickly, even if it means losing some health, to avoid setting off the bomb and failing the challenge. Stage two has a cloning spell with the quicksand Chompy. Stick to the outer rim and keep the Pain-Yatta out of the cloning circle! Stage three is a one-touch challenge so don’t get hit! Grab the Shield power to gain an extra hit. This is very tough and the only way to get through it is to hit and run while avoiding enemies’ attacks and the laser eye statue.

Brock’s Rumble Clubhouse

Welcome to Brock’s state of the art arena. This round ring has pinball bumpers, lasers, cannonballs, and lots and lots of fire! The outer perimeter lights on fire to keep Skylanders from trying to run from the action. However, the real threats are the flamethrower and laser turrets that pop up from the square floor panels. These can be pointed in any direction so pay close attention and use them to lure enemies to their doom. The enemies and traps are the toughest in the series; enter this arena with a fully upgraded Skylander that has leveled up a lot!

The Flame Game

Stage

Enemies

Reward

Stage 1 En Fuego Chompy, Raven, Evilikin Cannon, Bomb Shell, Trolling Thunder 200 Gold
Stage 2 En Fuego Chompy, Raven, Evilikin Cannon, Threatpack, Scrap Shooter, Trolling Thunder, Smoke Scream 300 Gold
Stage 3 En Fuego Chompy, Raven, Transformed Barrel, Bomb Shell, Evilikin Cannon, Threatpack, Trolling Thunder, Scrap Shooter, Raven Lobber, Smoke Scream 4000 Gold

Watch the flamethrowers when they appear and move to a favorable position before the enemies arrive. If they flames point outward take over the center of the arena and if they aim in at each other go to a safe edge avoiding the outmost ring. The flames cut off a lot of the battleground, which makes it difficult to maneuver. Use long range attacks and lure enemies into the flames. If there is nowhere to run, charge in and try to take out projectile foes fast.

Combusti-Ball

Stage

Enemies

Reward

Stage 1 Chill Bill, Threatpack, Cuddles, Eye Scream, Grave Clobber, Shield Shredder, Eye Hive, Broccoli Guy, Chompy 200 Gold
Stage 2 Raven Lobber, Chompy, Shield Shredder, Chill Bill, Cuddles, Grave Clobber, Broccoli Guy, Threatpack, Cyclops Dragon 300 Gold
Stage 3 Cuckoo Clocker, Cross Crow, Chompy, Shield Shredder, Grave Clobber, Broccoli Guy, Eye Scream, Eye Hive, Threatpack, Cyclops Dragon 4500 Gold

Pinball bumpers seem like a harmless hazard but with all the projectiles flying around they add a ricochet effect that makes the arena filled with mayhem. The outer ring is safe in this challenge so use it to hide behind the bumpers and circle around to take out the long-range foes first. The big bumpers can be used as limited protection and they can very useful to dodge attacks especially from the dangerous and resilient Cyclops Dragon.

Laser Invader

Stage

Enemies

Reward

Stage 1 Buzzer Beak, Grinnade, Cuddles, Lob Goblin, Brawl and Chain, Pirate Chompy, Tae Kwon Crow 200 Gold
Stage 2 Grinnade, Lob Goblin, Shreadnaught, Oogler, Eye Five, Bomb Shell, Grave Clobber, Pirate Chompy 300 Gold
Stage 3 Cuddles Cuckoo Clocker, Buzzer Beak, Pain-Yatta, Oogler, Grinnade, Cyclops Dragon 5000 Gold

Rotating laser turrets can be an ally or a real burning pain! The key to dealing with the lasers is to follow the patter and move with them, jumping only when necessary. This should allow you to avoid getting hit while the beams cut up the enemies. It is tricky to shoot and run/jump and often it is best to wait for an opening to attack the bad guys. Many of the foes in this challenge are tough, so don’t expect to take them out too quickly. Let the lasers soften them up and then finish them off.

A Fight to Remember

Stage

Enemies

Reward

Stage 1 Chompy, Shield Skeleton, Eggesecutioner, Mega Chompy, Evilikin Spinner, Bruiser Cruiser, Cuckoo Clocker, Scrap Shooter, Transformed Barrel, Chomp Chest, Sheep Creep 200 Gold
Stage 2 Evilikin Spinner, Chompy, Raven Lobber, Eggesecutioner, Bad Juju, Trolling Thunder, Shield Skeleton, Bruiser Cruiser, Transformed Barrel, Cuckoo Clocker, Cyclops Dragon, Chomp Chest, Sheep Creep 300 Gold
Stage 3 Chompy, Bad Juju, Mega Chompy, Raven Lobber, Transformed Barrel, Trolling Thunder, Scrap Shooter, Cuckoo Clocker, Bruiser Cruiser, Sheep Creep, Cyclops Dragon, Chomp Chest 25000 Gold

This challenge has it all; fire ring, pinball bumpers, flamethrowers, lasers, etc. It also showcases just about every foe you’ve battled before. Each stage is long and filled with a wide array of enemies. No single trick or tactic will work, you have to check out the traps and adjust your game plan when they change. Stay calm and use the same techniques from the previous challenges to use the traps to your advantage. Remember these are long battles so save food for when it is really needed.