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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Characters › Water

Echo

Echo

Let’s Make Some Noise!

Character Stats

Maximum Health  270
Speed  50
Armor  42
Critical Hit  20
Elemental Power  46

Echo lived in an undersea kingdom that was built around an enormous oyster shell, and at its center was the Pearl of Wisdom. Every day water dragons from all around the kingdom would come to ask questions of the Pearl. Because this was a sacred ritual, anyone living near the Pearl was required to speak only in whispers. This was challenging for Echo, who lived directly next to it. She had a gift—and it was loud—that often got her in trouble. One day, a gang of sea horses known as the Aqua Jocks rode into town and claimed the Pearl for themselves. They cast an unbreakable bubble around it and began dragging it away with enormous chains. The nearby water dragons, who had been quiet for so long, were unable to even call for help. Then Echo appeared—and with her loudest sonar blast, she shattered the bubble and blew the sea horses out of the kingdom! Her heroic actions caught the attention of Gill Grunt, who recruited her as a Skylander. Now Echo sounds off against evil all throughout Skylands!

Basic Attack Notes

Siren Scream

The attack button can be held to perform a continuous attack while moving slowly.

Bubble Bombs

An explosive bubble that damages nearby enemies and bounces to the beat.

Sonic Slam

An attack with a 360-degree area of effect that can create a shockwave when upgraded.

Upgrade Paths

Bubble Up!

Power Pop provides maximum damage and increased range, making bombs even more effective for reducing groups of enemies. Unlike other projectiles, Bubble Bombs float and linger instead of directly hitting foes. Use them at mid-range and also to create a minefield to lure enemies in. Echo’s two bubble boosts create a Bubble Shield that can be turned into a bomb. Keep the shield for as long as possible and detonate it only when necessary. Echo can deal a lot damage with its other attacks and the shield’s damage reduction is a great asset.

Singalong

Siren Scream gets infinite use ability from Ultimate Pitch Control making it very effective against smaller enemies at mid-range. Scream Out adds an extra shout attack, which should be used to end a Siren Scream. Sonic Slam also receives a new power form Ultrasound. This charge attack takes a while to build up and is best left for less crowded situations. While it may take a while to use it does hurt enemies that get close and it is one of the most damaging moves in the game.

Soul Gem Ability

Call of the Siren: 4000

Use Siren Scream on a Bubble Bomb to put enemies in a painful trance. Prequisite: Find Echo’s Soul Gem in CH 10:The Secret Sewers of Supreme Stink

Enemies can’t help heeding the Call of the Siren from this enhanced Bubble Bomb. They become paralyzed and continue to take damage as they gaze into the bubble. This does fairly low damage but it continues to hurt enemies and it is a great method to distract foes.

Basic Attacks

Siren Scream

Hold Attack 1 for a Siren Scream, damaging enemies.

Bubble Bombs

Press Attack 2 to create explosive bubbles that move to the beat.

Upgrades

Sonic Slam: 500

Press Attack 3 to create a sonic slam, damaging enemies on the ground.

Pitch Control: 700

Can hold the Siren Scream notes for longer, doing more damage.

4-Beat: 900

Deploy up to 4 Bubble Bombs at any one time, which now do extra damage.

Subsonic: 1200

Sonic Slam now creates an aftershock that deals extra damage. Prerequisite: Sonic Slam

Bubble Up!

Improve Bubble Bomb attacks.

Bubble Shield: 1700

Hold Attack 2 to protect yourself in a bubble that absorbs damage until it pops.

Power Pop: 2200

All Bubble Bombs do MAXIMUM damage at an increased range.

Burst My Bubble: 3000

While in a Bubble Shield, press Attack 3 to make it explode and damage nearby enemies. Prerequisite: Bubble Shield

Singalong

Improve Siren Scream attacks.

Ultimate Pitch Control: 1700

Hold Attack 1 indefinitely for an never-ending Siren Scream.

Scream Out: 2200

Quickly press Attack 1 again after a Siren Scream to deliver a powerful shout attack.

Ultrasound: 3000

Hold Attack 3 to charge the Sonic Slam attack and unleash another, more powerful burst.

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