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Skylanders Trap Team Signature Series Strategy Guide
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Contents

  • Characters
    • Meet The Skylanders
    • Air
      • Blades
      • Breeze
      • Fling Kong
      • Gusto
      • Full Blast Jet-Vac
      • Pet Vac
      • Thunderbolt
    • Earth
      • Bop
      • Fist Bump
      • Head Rush
      • Rocky Roll
      • Terrabite
      • Wallop
    • Fire
      • Hog Wild Fryno
      • Ka-Boom
      • Small Fry
      • Torch
      • Trail Blazer
      • Weeruptor
      • Wildfire
    • Life
      • Barkley
      • Bushwhack
      • Food Fight
      • High Five
      • Sure Shot Shroomboom
      • Tuff Luck
      • Whisper Elf
    • Magic
      • Blastermind
      • Cobra Cadabra
      • Déjà Vu
      • Enigma
      • Mini Jini
      • Fizzy Frenzy Pop Fizz
      • Spry
    • Tech
      • Chopper
      • Drobit
      • Gearshift
      • Jawbreaker
      • Tread Head
      • Trigger Snappy
    • Undead
      • Bat Spin
      • Eye Small
      • Funny Bone
      • Hijinx
      • Krypt King
      • Short Cut
    • Water
      • Echo
      • Flip Wreck
      • Tidal Wave Gill Grunt
      • Gill Runt
      • Lob-Star
      • Snap Shot
      • Thumpling
    • Dark
      • Knight Mare
      • Blackout
    • Light
      • Knight Light
      • Spotlight
  • Villains
    • Trapped Villains
    • Air
      • Dreamcatcher
      • Bad Juju
      • Buzzer Beak
      • Krankenstein
    • Earth
      • Golden Queen
      • Chomp Chest
      • Grave Clobber
      • Tussle Sprout
    • Fire
      • Chef Pepperjack
      • Grinnade
      • Scrap Shooter
      • Smoke Scream
    • Life
      • Chompy Mage
      • Broccoli Guy
      • Chompy
      • Cuckoo Clocker
      • Sheep Creep
      • Shield Shredder
    • Magic
      • Bomb Shell
      • Pain-Yatta
      • Rage Mage
    • Tech
      • Dr. Krankcase
      • Brawlrus
      • Mab Lobs
      • Shrednaught
      • Trolling Thunder
    • Undead
      • Wolfgang
      • Bone Chompy
      • Hood Sickle
      • Masker Mind
    • Water
      • The Gulper
      • Brawl & Chain
      • Chill Bill
      • Cross Crow
      • Slobber Trap
      • Threatpack
    • Kaos
      • Kaos
    • Dark
      • Nightshade
      • Eye Scream
      • Fisticuffs
      • Tae Kwon Crow
    • Light
      • Blaster-Tron
      • Luminous
      • Eye Five
      • Lob Goblin
    • Other Enemies
      • Minions
  • Skystones Smash
    • How to Play Skystones Smash
  • Kaos Doom Challenges
    • Kaos' Ultimate Challenge!
  • Arena
    • Arena Challenges
  • Hats & Trinkets
    • Overview
    • Hats
    • Trinkets
  • Extras
    • Achievements & Trophies
  • Skylanders Academy
    • About Skylanders Academy
  • Improving Your Skylanders
    • Improve & Customize
  • Walkthrough
    • Chapter 1: Soda Springs
    • Chapter 2: Know-It-All Island
    • Chapter 3: Chompy Mountain
    • Chapter 4: The Phoenix Psanctuary
    • Chapter 5: Chef Zeppelin
    • Chapter 6: Rainfish Riviera
    • Chapter 7: Monster Marsh
    • Chapter 8: Telescope Towers
    • Chapter 9: Mystic Mill
    • Chapter 10: Secret Sewers of Supreme Stink
    • Chapter 11: Wilikin Workshop
    • Chapter 12: Time Town
    • Chapter 13: The Future of Skylands
    • Chapter 14: Operation: Troll Rocket Steal
    • Chapter 15: Skyhighlands
    • Chapter 16: The Golden Desert
    • Chapter 17: Lair of the Golden Queen
    • Chapter 18: The Ultimate Weapon
    • Adventure Pack: Nightmare Express
    • Adventure Pack: Mirror of Mystery
    • Adventure Pack: Midnight Museum
    • Adventure Pack: Sunscraper Spire
  • Portal Mastery
    • Welcome Back!
    • New Skylanders
    • Playable Villains
    • Traps
    • New Traptanium Portal
    • Portal Master Rank
    • Access Everything in Story Mode
    • Adventure Expansions
    • Magic Items

Skylanders Trap Team Signature Series Strategy Guide › Characters › Fire

Trail Blazer

Trail Blazer

The Mane Event!

Character Stats

Maximum Health  270
Speed  85
Armor  18
Critical Hit  30
Elemental Power  25

Trail Blazer was always hot tempered, especially when he saw anything as being unfair. One day, he came across another unicorn that was trapped in a net. But it wasn’t just any unicorn. It was the mythical Unocorn—a magical creature with a Churro Horn that sprinkled enchanted cinnamon throughout Skylands. Trail Blazer freed it at once. Soon after, the Dark Wizards who had set the trap returned, and were very angry to find their dastardly deed had been thwarted. But Trail Blazer was much more fired up—for it turned out the spicy cinnamon from the Churro Horn had somehow rubbed off on him and mixed with his elemental fire. So he was literally set ablaze with fury! He then ran fiery circles around the wizards, forcing them to flee and never return. After realizing his newfound fury could be used to fight evil everywhere, Trail Blazer sought out the Skylanders, who immediately welcomed him as a member.

Basic Attack Notes

Fireball

A fireball attack that hits single foes but can be upgraded twice.

Roundhouse Kick

A backwards kick which shoots a fireball and upgrades to Bucking Bronco that adds multiple kicks and fireballs.

Stampede!

A charging attack that shoots fire while rushing into enemies.

Upgrade Paths

Equine Excellence

All three attacks get significant upgrades. The Stampede attack adds two flaming forms that greatly increase the area covered in the charge. Kick It Up a Notch is a straightforward boost to the power and duration of the both Roundhouse Kick and Bucking Bronco. These attacks are great up close but keep in mind Bucking Bronco can be difficult to control or aim. Triple Fireballs covers a huge area and is an excellent choice against groups of enemies. Note that the trio of fireballs spreads out fairly wide and covers a lot of ground but they are lobbed a short distance away.

Fireballer

Not His 1st Rodeo extends the time in Bucking Bronco Mode, but more importantly it adds extra flames that increase damage by covering a wider area. Kick It Up a Notch further extends the duration of Roadhouse Kick and Bucking Bronco plus the damage boost maxes out the attack. These two upgrades work together to increase the effectiveness of the kicking attacks at close and mid range. Bouncing Fireballs extend not only the range of the attack but the flaming shots damage several enemies in a straight line following the bouncing fireball.

Soul Gem Ability

Heat Wave: 4000

Hold Attack 1 to charge up the Fireball attack, then release for a wave of fire. Prerequisite: Find Trail Blazer’s Soul Gem in CH 13: The Future of Skylands

Unlike the Fireball attacks, the wave of fire built up from this ability travels through enemies. This move is best used as a mid-range weapon since the wave disappears after a while.

Basic Attacks

Fireball

Press Attack 1 to shoot Fireballs.

Roundhouse Kick

Press Attack 2 to deliver a Roundhouse Kick.

Upgrades

Bring the Heat: 500

Fireball attack does extra damage.

Stampede!: 700

Press Attack 3 for a charge attack, shooting fire out of your horn.

Bucking Bronco: 900

Hold Attack 2 to go into Bucking Bronco Mode, kicking in every direction.

Fuel the Fire: 1200

All attacks do extra damage.

Equine Excellence

Improve Stampede attacks.

Flaming Forms: 1700

Two flaming forms accompany you during the Stampede attack.

Firewalker: 2200

Stampede attack leaves behind a trail of fiery footprints that damage enemies.

Triple Fireballs: 3000

Shoot three Fireballs at a time.

Fireballer

Improve Fireball attacks.

Kick it Up a Notch: 1700

Roundhouse Kick and Bucking Bronco attacks have increased power and duration.

Bouncing Fireballs: 2200

Fireballs now bounce along the ground and travel further.

Not His 1st Rodeo: 3000

Hold Attack 2 to stay in Bucking Bronco Mode for longer and kick up extra flame dust.

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